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Posts Made By:
squeek.
Forum:
Lua
02-04-2009, 03:34 AM
Replies:
14
Flag Specific Trigger
Views:
9,388
Posted By
squeek.
OutputEvent( "entity_name", "SetParent",...
OutputEvent( "entity_name", "SetParent", "parent_entity" )
Forum:
Lua
02-03-2009, 08:21 PM
Replies:
14
Flag Specific Trigger
Views:
9,388
Posted By
squeek.
flag_button_common = func_button:new({ team =...
flag_button_common = func_button:new({ team = Team.kUnassigned, flagname = "default_flag_name" })
function flag_button_common:allowed( allowed_entity )
if IsPlayer( allowed_entity ) then...
Forum:
Lua
02-03-2009, 05:09 AM
Replies:
14
Flag Specific Trigger
Views:
9,388
Posted By
squeek.
Hopefully soon, though nothing definite. It's...
Hopefully soon, though nothing definite. It's been on our to-do list forever.
I believe you can do:
local flag = GetInfoScriptByName( "flag_name" )
local pos = flag:GetOrigin()
Forum:
Lua
02-02-2009, 10:54 PM
Replies:
14
Flag Specific Trigger
Views:
9,388
Posted By
squeek.
Well, you can definitely check to see if it's off...
Well, you can definitely check to see if it's off its origin. In base_ctf, the flag info_ff_script definitions have a status property that starts at 0 and changes to 1/2 after it gets touched...
Forum:
Lua
02-02-2009, 06:22 PM
Replies:
14
Flag Specific Trigger
Views:
9,388
Posted By
squeek.
Not possible at the moment, but it is high on the...
Not possible at the moment, but it is high on the lua-priority list.
Showing results 1 to 5 of 5
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