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Search: Posts Made By: o_nezumi
Forum: Maps 02-06-2007, 10:40 AM
Replies: 248
Views: 47,436
Posted By o_nezumi
Can you not spawn at an info_player_start in FF...

Can you not spawn at an info_player_start in FF or what?
Forum: Maps 05-27-2006, 06:40 AM
Replies: 248
Views: 47,436
Posted By o_nezumi
It seems to go with the inside of the base. The...

It seems to go with the inside of the base. The inside doesn't go with the outside, exactly, but that just makes for interesting contrast.
Forum: Maps 05-26-2006, 10:54 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
That texture earns the Nezumi Seal of Approval...

That texture earns the Nezumi Seal of Approval --> "'\(O.o)/'"
Forum: Maps 05-26-2006, 01:14 AM
Replies: 248
Views: 47,436
Posted By o_nezumi
At least show us the new texture. And the...

At least show us the new texture.

And the units used in HL are inches, so it makes sense for the radar to be in miles.
Forum: Maps 05-25-2006, 08:38 AM
Replies: 248
Views: 47,436
Posted By o_nezumi
At last, truly universal units.

At last, truly universal units.
Forum: Maps 05-25-2006, 02:54 AM
Replies: 248
Views: 47,436
Posted By o_nezumi
Hahaha, silly foreign noobs not knowing both...

Hahaha, silly foreign noobs not knowing both metric and imperial.

How does the sensor behave when there's multiple people around?
Forum: Maps 05-11-2006, 05:25 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
Pha! Wouldn't you know it. Well there you go...

Pha! Wouldn't you know it. Well there you go then.
Forum: Maps 05-10-2006, 04:59 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
http://www.superjer.com/nezumi/combineshield.zip ...

http://www.superjer.com/nezumi/combineshield.zip

That's the red version. The blue one should be called com_shield003a.

I'm not sure this is actually the right texture. This one may not fade...
Forum: Maps 05-01-2006, 08:17 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
As for the texture outside the windows, I'd...

As for the texture outside the windows, I'd reccomend using metalwall013a for red's base.

...and metalwall013a_blue (http://www.superjer.com/nezumi/metalwall013a_blue.zip) for blue's base.

If...
Forum: Maps 04-26-2006, 11:15 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
D to the L to the desktop. Please stand by. ...

D to the L to the desktop. Please stand by.

Ok, edit after playing:
This is a fine and sexy map. My framerate is fine, although I have a pretty beefy system. The red glass is cool and the...
Forum: Maps 04-15-2006, 07:19 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
That combine shield texture essentially...

That combine shield texture essentially disappears at a distance so you won't really notice unless you're right up next to it. (like, up on the balcony).
Forum: Maps 04-14-2006, 10:37 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
Ok, something that keeps slipping my mind. ...

Ok, something that keeps slipping my mind.

The balcony to the outside from the spawnroom is a little exposed. There's nothing stopping anyone from jumping up there and spamming the crap out of...
Forum: Maps 04-10-2006, 03:37 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
They could appoint someone to be the offical...

They could appoint someone to be the offical arranger of HL2DM hosting for custom maps. I mean, they might as well. It's not like they have to pay them. :lol:

Seriously though I might be able...
Forum: Maps 04-08-2006, 05:21 AM
Replies: 248
Views: 47,436
Posted By o_nezumi
Wasn't someone on these boards talking about...

Wasn't someone on these boards talking about that? Like racer or someone.
Forum: Maps 03-28-2006, 01:22 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
Rofl. And Kam, you can't go into or out of a...

Rofl.

And Kam, you can't go into or out of a base without going by that spot. High traffic, duh. ;)
Forum: Maps 03-28-2006, 07:40 AM
Replies: 248
Views: 47,436
Posted By o_nezumi
http://www.superjer.com/nezumi/aardvark.jpg ...

http://www.superjer.com/nezumi/aardvark.jpg

It's wierd trying to climb out of the water over the displacements to the left of the crosshair. You don't get stuck exactly but it'll probably be...
Forum: Maps 03-27-2006, 12:31 PM
Replies: 248
Views: 47,436
Posted By o_nezumi
Ok I DL'd and played the map and now I'm...

Ok I DL'd and played the map and now I'm impressed.

I spent like an hour getting speed from noclip and bouncing myself up onto the platform outside the spawn. If trimping is even remotely the...
Forum: Maps 03-25-2006, 10:26 AM
Replies: 248
Views: 47,436
Posted By o_nezumi
I love the way you've got a whole theme going...

I love the way you've got a whole theme going with the teal glass and trim and everything. It's totally awesome when a map has a theme like that goin' on. That said for gods sake ditch the goofy...
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