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Forum: Mapping 02-23-2007, 10:43 PM
Replies: 44
Views: 5,995
Posted By o_imbrifer
Good shot, i like the vertical front - will...

Good shot, i like the vertical front - will definitely spunk things up and be a lot of fun. Whats the overall design? Mostly inside? Mostly outside? I can see people flying around and baking...
Forum: Mapping 02-23-2007, 10:41 PM
Replies: 39
Views: 9,596
Posted By o_imbrifer
Good idea, I think that would work well. I hear...

Good idea, I think that would work well. I hear ya, having heights where people can conc totally changes how you design the map and the skybox. Erk.
Forum: Mapping 02-23-2007, 04:48 AM
Replies: 348
Views: 44,694
Posted By o_imbrifer
dude, just mash the ground and wall terrain and...

dude, just mash the ground and wall terrain and turn it into a ramp-like pile of rubble. Much easier to navigate, goes with the theme, and will paint your freakin' toenails.
Forum: Mapping 02-20-2007, 08:02 PM
Replies: 111
Views: 20,413
Posted By o_imbrifer
/shrug I wanted something suscinct, and...

/shrug

I wanted something suscinct, and 'lake' does it for me - hell, its how it is known by now.. and it all focuses around one giant lake.

But it could change, i guess.

As for the map: ...
Forum: Mapping 02-20-2007, 06:17 PM
Replies: 39
Views: 9,596
Posted By o_imbrifer
Thanks for the thorough feedback, Stino! ...

Thanks for the thorough feedback, Stino!

I'll address those displacement issues (gaps and light) once my Hammer is working again.

You are supposed to raise the antenna on which the light is...
Forum: Mapping 02-19-2007, 06:00 PM
Replies: 39
Views: 9,596
Posted By o_imbrifer
Stino, you'll have to be a bit more specific - I...

Stino, you'll have to be a bit more specific - I looked and couldn't find what you are talking about.

As for the sharp displacements, I'm smoothing some of them out and putting some player clip...
Forum: Mapping 02-19-2007, 05:58 PM
Replies: 7
Views: 3,301
Posted By o_imbrifer
I tried disabling my network adapter but Hammer...

I tried disabling my network adapter but Hammer still don't work in offline mode...

What should I do?
Forum: Mapping 02-16-2007, 03:40 PM
Replies: 7
Views: 3,301
Posted By o_imbrifer
No Offline Source SDK?

I tried to log on to the Source SDK in offline mode after the latest update - and it wouldn't work! This is a tragedy - whatever shall those who have not-stable internet connections (or - heaven...
Forum: Mapping 02-12-2007, 08:16 PM
Replies: 39
Views: 9,596
Posted By o_imbrifer
Schtoofa and I have just both been having...

Schtoofa and I have just both been having problems with our manatees, so we're helping eachother out.

Regardless of what may happen, i'll keep working hard on my maps. I've got something new...
Forum: Mapping 02-12-2007, 02:27 AM
Replies: 39
Views: 9,596
Posted By o_imbrifer
Smooth out the replacements? Will do! Any...

Smooth out the replacements? Will do!

Any other comments? Anyone try sniping other people on it? How about the concept? Any adjustments?
Forum: General Discussion 02-08-2007, 05:02 PM
Replies: 103
Views: 12,470
Posted By o_imbrifer
Excellent journal entry, Decs. Hearing things...

Excellent journal entry, Decs. Hearing things like that - in such detail - really get people excited about FF again and really show dedication not only to creating FF, but to the community as well. ...
Forum: Mapping 02-07-2007, 04:33 PM
Replies: 39
Views: 9,596
Posted By o_imbrifer
Updated the download link. This one is 7 megs,...

Updated the download link. This one is 7 megs, so it should have all the tasty textures inside - let me know if it doesn't.

And in case you're too lazy to scroll up, here's a download link, too...
Forum: Mapping 02-07-2007, 12:01 AM
Replies: 39
Views: 9,596
Posted By o_imbrifer
It has a skybox, but its always my weak point. ...

It has a skybox, but its always my weak point. I'll spend some time making a quality, long, deep, snaking canyon, but I wanted to get the basic one out.

As for the bad textures: Damnit, can...
Forum: Mapping 02-05-2007, 04:58 PM
Replies: 39
Views: 9,596
Posted By o_imbrifer
ff_gap (surprise!)

Well, I've been working on this map for a few months in different forms, concurrently with other projects.

This is a sniper map - with a twist. The two teams (yellow and red) each have...
Forum: Mapping 02-05-2007, 04:43 PM
Replies: 7
Views: 2,519
Posted By o_imbrifer
Good call on the light switch - I totally forgot...

Good call on the light switch - I totally forgot that one.

As for the lab idea - while it is an interesting idea, I feel like it would be pretty complicated and would end up awkward for players. ...
Forum: Mapping 02-05-2007, 04:38 PM
Replies: 111
Views: 20,413
Posted By o_imbrifer
Update: I have been able to jump over a...

Update:

I have been able to jump over a design hurdle, but I am worried about the polycount. I'll post again (with screenies!) once I finish the architecture and texturing of the base - which...
Forum: Mapping 02-02-2007, 09:26 PM
Replies: 7
Views: 2,519
Posted By o_imbrifer
Rats Map Suggestion Thread!

Hey gang, I am going to make a Rats! map. It'll probably be a kitchen because of all the fun things you can do with that. Or maybe a picnic. Hell, I don't know.

Anyway, I have some ideas for...
Forum: Mapping 02-02-2007, 09:14 PM
Replies: 9
Views: 3,197
Posted By o_imbrifer
Yeah, Nezumi's got it. When I have issues like...

Yeah, Nezumi's got it. When I have issues like that its usually because I have a box that is at an angle and Hammer don't roll that way.

So cut it up until all the sides of the shape are...
Forum: Maps 01-30-2007, 06:32 AM
Replies: 644
Views: 76,212
Posted By o_imbrifer
:'( Well, STA_SirTiger and I will just have to...

:'( Well, STA_SirTiger and I will just have to hope you reconsider. I'm not trying to harp or be an ass, but I honestly think it will make the difference between the map being popular or unpopular....
Forum: Maps 01-29-2007, 03:29 PM
Replies: 644
Views: 76,212
Posted By o_imbrifer
Thanks a heap for the waterfall! Why not...

Thanks a heap for the waterfall!

Why not just make the whole thing super-pretty?

As for a name, think something like 'old world' or 'temple' or 'journey'.. pfeh, i don't know.
Forum: Mapping 01-26-2007, 07:42 PM
Replies: 68
Views: 12,804
Posted By o_imbrifer
Quite pretty. Blue is too intense, as others...

Quite pretty. Blue is too intense, as others say.

Guess that's all I've got for right now.
Forum: Maps 01-26-2007, 07:38 PM
Replies: 644
Views: 76,212
Posted By o_imbrifer
Optomization is the biggest pain ever. EVAR! ...

Optomization is the biggest pain ever. EVAR!

but anyhow, I'm going to say something you aren't going to like, but I think it will be necessary for this map to be popular. Right now its decent,...
Forum: Mapping 01-24-2007, 05:50 PM
Replies: 48
Views: 6,480
Posted By o_imbrifer
Thanks, MadJester! Updated.. again. I'm going...

Thanks, MadJester! Updated.. again. I'm going to stop doing these little posts and just do the update after someone posts something new. I feel like I'm spamming.
Forum: Maps 01-23-2007, 04:32 AM
Replies: 644
Views: 76,212
Posted By o_imbrifer
Wow, that's one pretty-ass map. Congratulations...

Wow, that's one pretty-ass map. Congratulations - you have come quite far during the creation of this thing. It looks bright (yay!) and exciting to play in. The waterfall doesn't have much...
Forum: Mapping 01-23-2007, 04:25 AM
Replies: 18
Views: 3,416
Posted By o_imbrifer
It really depends on the size/complexity of your...

It really depends on the size/complexity of your map.

Sky and Attrition each took me <1 month, but 2morforever took me the greater part of a year since I spent so much time refining and coming...
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