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Search: Posts Made By: dan_g
Forum: Mapping 09-23-2007, 04:31 PM
Replies: 2
Views: 2,178
Posted By dan_g
first attempt on an custom hud

so i don't know were to post this. unless this is the editing forum, so i post it here.

tried to customize my hud a bit. just edited the hudglyphs and the clienscheme

and here is what i got so...
Forum: Tips and Tutorials 09-22-2007, 03:35 PM
Replies: 162
Views: 170,277
Posted By dan_g
i've got a hud specified quesition. is there any...

i've got a hud specified quesition. is there any way to change the color of the hud_speedometer ?? i wan't it to be red. i already changed the position of it in the "HudLayout.res" ,but threre is no...
Forum: Tips and Tutorials 09-21-2007, 04:39 PM
Replies: 18
Views: 4,949
Posted By dan_g
i would also appreciate to gain more speed as i...

i would also appreciate to gain more speed as i postet here (http://www.fortress-forever.com/forum/showthread.php?t=11535).

so that we can have extra speed maps to bhop in.

greetz

dan_g
Forum: Maps 09-21-2007, 04:29 PM
Replies: 4
Views: 3,081
Posted By dan_g
i got no permission to access the file. would you...

i got no permission to access the file. would you re-up it on another webspace ?
Forum: General Discussion 09-18-2007, 05:55 PM
Replies: 76
Views: 10,980
Posted By dan_g
i must say, i absolutly love this mod. for some...

i must say, i absolutly love this mod. for some reason i can't think of tf2 anymore. because you ported the good ol' tfc to source engine and even improved it with the new "anti conc" feature for...
Forum: Mapping 09-16-2007, 09:59 AM
Replies: 3
Views: 2,195
Posted By dan_g
thanks for the quick reply. now i know that its...

thanks for the quick reply. now i know that its not my fault *thumbs up*
Forum: Mapping 09-16-2007, 08:38 AM
Replies: 3
Views: 2,195
Posted By dan_g
problem with spawnpoint direction

hi,

im new to the forum and new to mapping for FF :D

so when i create a info_ff_teamspawn, give it the name: bluespawn and point it in the direction i want it to look at. i then start the map,...
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