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Forum: Mapping 09-18-2007, 06:45 AM
Replies: 27
Views: 7,645
Posted By OneEyed
Sounds great! However some of the...

Sounds great!

However some of the functions could be organized a bit better, for instance the buttons pressed by player could be shrunk to one function and use bitmasks as it is in the sdk code....
Forum: Mapping 09-18-2007, 01:23 AM
Replies: 4
Views: 1,999
Posted By OneEyed
You'd have to edit the server file...

You'd have to edit the server file surface_properties.txt, seems like a crappy hack to get the concs to work like such.
Forum: Mapping 09-17-2007, 11:06 PM
Replies: 4
Views: 1,999
Posted By OneEyed
Theres no way to do it via LUA atm. Conc...

Theres no way to do it via LUA atm. Conc movement is hardcoded and is the same as all the other grenades.
Forum: Mapping 09-17-2007, 09:08 PM
Replies: 2
Views: 1,627
Posted By OneEyed
To make the other guys allies you'd have to do: ...

To make the other guys allies you'd have to do:
team:SetAllies( Team.kRed )

For keeping the goaly in the goal box, my suggestion would be to use trigger_ff_clip and code it that way. To move...
Forum: Mapping 09-17-2007, 08:54 PM
Replies: 27
Views: 7,645
Posted By OneEyed
The dev team has mentioned that it'll all be...

The dev team has mentioned that it'll all be documented in the Wiki that'll be coming soon. However some of the functions don't work like they should, and there is also much room for improvement on...
Forum: Lua 09-17-2007, 09:25 AM
Replies: 35
Views: 52,824
Posted By OneEyed
UPDATED to v1.1 - Added Invulnerability option....

UPDATED to v1.1
- Added Invulnerability option.
- Added Class Picking easability for mappers.
- Added new trigger_ff_script entity, "trigger_conc", gives grenades and health.
- Changed...
Forum: Lua 09-16-2007, 09:16 PM
Replies: 35
Views: 52,824
Posted By OneEyed
Updated "base_conc.lua" a few minutes ago to...

Updated "base_conc.lua" a few minutes ago to allow demoman, enjoy!
Forum: Lua 09-16-2007, 07:35 PM
Replies: 35
Views: 52,824
Posted By OneEyed
Yes, thats how the entity script system works.

Yes, thats how the entity script system works.
Forum: Lua 09-16-2007, 07:27 PM
Replies: 35
Views: 52,824
Posted By OneEyed
Can more people try this out. It works fine for...

Can more people try this out. It works fine for me. Make sure you download the base_conc.lua and have it in your maps/includes folder. Atari says its only working with it in the maps/ folder...
Forum: Lua 09-16-2007, 06:52 PM
Replies: 35
Views: 52,824
Posted By OneEyed
Are the bags not working for you guys?

Are the bags not working for you guys?
Forum: Lua 09-16-2007, 12:30 PM
Replies: 35
Views: 52,824
Posted By OneEyed
Official Conc Lua Script - (Updated 9-16-2007)

base_conc - Version 1.1

Description:
The base_conc.lua script allows for a concussion gameplay mode. It plays with 2 teams which are allied so they don't attack each other. Classes allowed are...
Forum: Mapping 09-16-2007, 01:18 AM
Replies: 7
LUA
Views: 2,552
Posted By OneEyed
Unfortunately it's not a one liner fix. You'd...

Unfortunately it's not a one liner fix. You'd have to edit all gameplays to have this feature. Basically on respawn or backpack pickup you'd need to remove the grenades using RemoveWeapon
Forum: Mapping 09-16-2007, 12:01 AM
Replies: 0
Views: 2,088
Posted By OneEyed
[lua scripting] Running a server command

Is there anyway to run a server command using lua scripting? I'm trying to run "ff_restartround" and I've been unsuccessful at trying to do so. The only Global Functions remotely close to this is...
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