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Posts Made By:
squeek.
Forum:
Lua
05-28-2013, 09:48 PM
Replies:
10
(
Request
)
Help with 'On Player Death' trigger sound
Views:
7,355
Posted By
squeek.
Once you get the map ready, make sure to test it...
Once you get the map ready, make sure to test it on a dedicated server to make sure the sounds still work. You either need to pakrat the custom sounds into the BSP or include the sound files...
Forum:
Lua
05-28-2013, 04:40 AM
Replies:
10
(
Request
)
Help with 'On Player Death' trigger sound
Views:
7,355
Posted By
squeek.
Sure. death_sounds = { [Player.kScout] =...
Sure.
death_sounds = {
[Player.kScout] = "customsound.scout",
[Player.kSniper] = "customsound.sniper",
[Player.kSoldier] = "customsound.soldier",
[Player.kDemoman] =...
Forum:
Lua
05-26-2013, 10:25 PM
Replies:
10
(
Request
)
Help with 'On Player Death' trigger sound
Views:
7,355
Posted By
squeek.
First one should work. Here's what I'm...
First one should work.
Here's what I'm using:
maps/<mapname>_level_sounds.txt
"customsound.test"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
Forum:
Lua
05-26-2013, 12:59 PM
Replies:
10
(
Request
)
Help with 'On Player Death' trigger sound
Views:
7,355
Posted By
squeek.
It's possible using Lua for sure. Either...
It's possible using Lua for sure.
Either something like (I forget if this works right):
local death_sound = "soundname"
-- sounds need to be precached
function precache()
PrecacheSound(...
Showing results 1 to 4 of 4
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