Forum: General Discussion
01-26-2007, 05:35 PM
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Replies: 88
Views: 8,746
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Forum: General Discussion
01-16-2007, 10:18 PM
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Replies: 511
Views: 64,653
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Forum: General Discussion
01-05-2007, 11:25 PM
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Replies: 511
Views: 64,653
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Forum: General Discussion
09-07-2006, 12:17 AM
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Replies: 353
Views: 59,375
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Forum: General Discussion
09-07-2006, 12:02 AM
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Replies: 353
Views: 59,375
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Forum: General Discussion
08-19-2006, 06:04 AM
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Replies: 205
Views: 25,014
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Forum: General Discussion
07-28-2006, 01:22 PM
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Replies: 29
Views: 2,833
I think that just resetting the entities in a...
I think that just resetting the entities in a certain time and NOT having to reload the map is awesome. You totally alleviate having to reconnect to the server you are already there. I'm pumped.
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Forum: General Discussion
07-21-2006, 03:06 PM
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Replies: 22
Views: 3,051
First Out
I think a key for FF will be to actually be out BEFORE TF2 comes out. Like many things in our society, many times it is the first thing out that does the best. Certain drugs, technologies, etc,...
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Forum: General Discussion
05-20-2006, 06:45 PM
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Replies: 36
Views: 4,819
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Forum: General Discussion
10-07-2005, 09:38 PM
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Replies: 140
Views: 22,734
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Forum: General Discussion
09-30-2005, 09:39 PM
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Replies: 20
Views: 4,044
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Forum: General Discussion
09-12-2005, 11:08 PM
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Replies: 8,708
Views: 642,629
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Forum: Mapping
07-14-2005, 03:45 AM
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Replies: 37
Views: 5,114
Working on avanti I would say it's about 60%...
Working on avanti I would say it's about 60% done. 85% done brush work/architecture wise. 50% texture. 40% modeling/details. 20% entities etc. RL has been kicking my arse, and right now at a...
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Forum: General Discussion
06-06-2005, 07:02 PM
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Replies: 22
Views: 4,761
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Forum: Mapping
06-05-2005, 05:12 AM
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Replies: 64
Views: 11,731
Well you are basically correct. They have made...
Well you are basically correct. They have made it appears as if it's the same tower, but basically taken the tower made it in a rectangular shape but split it with a sky brush in order to control...
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Forum: Mapping
06-03-2005, 11:32 PM
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Replies: 65
Views: 17,156
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Forum: Mapping
06-02-2005, 03:04 PM
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Replies: 65
Views: 17,156
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Forum: Mapping
05-31-2005, 09:07 PM
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Replies: 65
Views: 17,156
I use a lot of CS:S textures in my FF map. All...
I use a lot of CS:S textures in my FF map. All you have to do is extract the materials folder from the CS:S GCF file and place them in your HL2DM materials and the materialsrc folder for HL2DM,...
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Forum: General Discussion
05-23-2005, 05:21 AM
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Replies: 62
Views: 10,960
Top notch you guys. I can't wait for some...
Top notch you guys. I can't wait for some freaking textures, it's killing me having to make my own. Plus it's annoying. Demo is freaking hot, I want him, in a TFC sort of way.
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Forum: Mapping
05-22-2005, 11:10 PM
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Replies: 64
Views: 11,731
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Forum: Mapping
05-16-2005, 05:29 PM
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Replies: 7
Views: 3,298
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Forum: Mapping
04-28-2005, 06:11 PM
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Replies: 64
Views: 11,731
If you look at the sky in avanti, it is set at...
If you look at the sky in avanti, it is set at night time, the map doesn't look like it since it's not really lit appropriately, but look at these original screenies from the map. That is a night...
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Forum: Mapping
04-25-2005, 04:45 PM
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Replies: 64
Views: 11,731
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Forum: Mapping
04-25-2005, 04:07 PM
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Replies: 64
Views: 11,731
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Forum: Mapping
04-25-2005, 04:05 PM
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Replies: 64
Views: 11,731
What are you talking about sunny?? Avanti is a...
What are you talking about sunny?? Avanti is a night map and that is the sky for it. Go and check again :)
I'll check those textures out obviously it's not even close to quite done, but most of...
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