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Forum: General Discussion 01-26-2007, 05:35 PM
Replies: 88
Views: 8,746
Posted By o_soundman
If you get conced does it actually change your...

If you get conced does it actually change your aim? Or is it like TFC now, meaning if you don't move your mouse (after you are conced) you are still shooting at the exact same thing you were...
Forum: General Discussion 01-16-2007, 10:18 PM
Replies: 511
Views: 64,653
Posted By o_soundman
yea, i'm struggling to find anything to play this...

yea, i'm struggling to find anything to play this vid, oh well....NM VLC worked for me as well.
Forum: General Discussion 01-05-2007, 11:25 PM
Replies: 511
Views: 64,653
Posted By o_soundman
WE were all hearing from MM about this new scout...

WE were all hearing from MM about this new scout ability. Is that still in the works or have I missed it somewhere? Was MM just a little loosy goosy? By the way excellent job. I think the HWG AC...
Forum: General Discussion 09-07-2006, 12:17 AM
Replies: 353
Views: 59,375
Posted By o_soundman
Fabulous job guys. It looks simply amazing. Was...

Fabulous job guys. It looks simply amazing. Was that the engie being able to move his gun in there? MrBeefy was the voice and everything I believe.
Forum: General Discussion 09-07-2006, 12:02 AM
Replies: 353
Views: 59,375
Posted By o_soundman
30% of super-res and counting at 566kb/s

30% of super-res and counting at 566kb/s
Forum: General Discussion 08-19-2006, 06:04 AM
Replies: 205
Views: 25,014
Posted By o_soundman
Quite impressive guys, keep up the good work. I...

Quite impressive guys, keep up the good work. I love the conc effect and whatever that scout ability is, that looks wicked cool as well. Can't wait for the next update.
Forum: General Discussion 07-28-2006, 01:22 PM
Replies: 29
Views: 2,833
Posted By o_soundman
I think that just resetting the entities in a...

I think that just resetting the entities in a certain time and NOT having to reload the map is awesome. You totally alleviate having to reconnect to the server you are already there. I'm pumped.
Forum: General Discussion 07-21-2006, 03:06 PM
Replies: 22
Views: 3,051
Posted By o_soundman
First Out

I think a key for FF will be to actually be out BEFORE TF2 comes out. Like many things in our society, many times it is the first thing out that does the best. Certain drugs, technologies, etc,...
Forum: General Discussion 05-20-2006, 06:45 PM
Replies: 36
Views: 4,819
Posted By o_soundman
Anyone who writes a dev journal for me to see, is...

Anyone who writes a dev journal for me to see, is a good thing.
Forum: General Discussion 10-07-2005, 09:38 PM
Replies: 140
Views: 22,734
Posted By o_soundman
This is the best quote yet. And totally true. ...

This is the best quote yet. And totally true. Awesome job everyone on the mod team, Keep it up because this mod will truly be great.
Forum: General Discussion 09-30-2005, 09:39 PM
Replies: 20
Views: 4,044
Posted By o_soundman
I think it was a paperclip they used wasn't it? ...

I think it was a paperclip they used wasn't it? I could be wrong. Nice foreshadowoing though for the removal of the handcuffs with the crowbar while in the boat though.
Forum: General Discussion 09-12-2005, 11:08 PM
Replies: 8,708
Views: 642,629
Posted By o_soundman
Atleast mix in a little journaling or something. ...

Atleast mix in a little journaling or something. It's definitely been awhile.
Forum: Mapping 07-14-2005, 03:45 AM
Replies: 37
Views: 5,114
Posted By o_soundman
Working on avanti I would say it's about 60%...

Working on avanti I would say it's about 60% done. 85% done brush work/architecture wise. 50% texture. 40% modeling/details. 20% entities etc. RL has been kicking my arse, and right now at a...
Forum: General Discussion 06-06-2005, 07:02 PM
Replies: 22
Views: 4,761
Posted By o_soundman
I hope not, that conc didn't have much to it.

I hope not, that conc didn't have much to it.
Forum: Mapping 06-05-2005, 05:12 AM
Replies: 64
Views: 11,731
Posted By o_soundman
Well you are basically correct. They have made...

Well you are basically correct. They have made it appears as if it's the same tower, but basically taken the tower made it in a rectangular shape but split it with a sky brush in order to control...
Forum: Mapping 06-03-2005, 11:32 PM
Replies: 65
Views: 17,156
Posted By o_soundman
To a google for winbspzip, it might even be on...

To a google for winbspzip, it might even be on the collective forums as well. It's the bspzip program with a GUI interface because I'm code and command line challenged
Forum: Mapping 06-02-2005, 03:04 PM
Replies: 65
Views: 17,156
Posted By o_soundman
Yohan you ask an excellent question. I keep the...

Yohan you ask an excellent question. I keep the cs:s naming scheme, because after awhile you get used to how the HL2 folds do things. So you can do it either way, I just put all of the "brick"...
Forum: Mapping 05-31-2005, 09:07 PM
Replies: 65
Views: 17,156
Posted By o_soundman
I use a lot of CS:S textures in my FF map. All...

I use a lot of CS:S textures in my FF map. All you have to do is extract the materials folder from the CS:S GCF file and place them in your HL2DM materials and the materialsrc folder for HL2DM,...
Forum: General Discussion 05-23-2005, 05:21 AM
Replies: 62
Views: 10,960
Posted By o_soundman
Top notch you guys. I can't wait for some...

Top notch you guys. I can't wait for some freaking textures, it's killing me having to make my own. Plus it's annoying. Demo is freaking hot, I want him, in a TFC sort of way.
Forum: Mapping 05-22-2005, 11:10 PM
Replies: 64
Views: 11,731
Posted By o_soundman
Well just an update on avanti, been making some...

Well just an update on avanti, been making some slow progress as it's been very busy, but the majority of brush work is finished as is the primary layout. Very similar to the original with some...
Forum: Mapping 05-16-2005, 05:29 PM
Replies: 7
Views: 3,298
Posted By o_soundman
If you are using a blended texture sometimes you...

If you are using a blended texture sometimes you need to have both available textures that are being blended in order for the compile to work correctly.
Forum: Mapping 04-28-2005, 06:11 PM
Replies: 64
Views: 11,731
Posted By o_soundman
If you look at the sky in avanti, it is set at...

If you look at the sky in avanti, it is set at night time, the map doesn't look like it since it's not really lit appropriately, but look at these original screenies from the map. That is a night...
Forum: Mapping 04-25-2005, 04:45 PM
Replies: 64
Views: 11,731
Posted By o_soundman
Oh HE WILL!!

Oh HE WILL!!
Forum: Mapping 04-25-2005, 04:07 PM
Replies: 64
Views: 11,731
Posted By o_soundman
Very little of the ACTUAL layout will change, the...

Very little of the ACTUAL layout will change, the game play on avanti is fantastic, the church is changing quite a bit to look like a roman basilica type theme mostly. The detpack area will change...
Forum: Mapping 04-25-2005, 04:05 PM
Replies: 64
Views: 11,731
Posted By o_soundman
What are you talking about sunny?? Avanti is a...

What are you talking about sunny?? Avanti is a night map and that is the sky for it. Go and check again :)

I'll check those textures out obviously it's not even close to quite done, but most of...
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