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Forum: Maps 06-27-2010, 04:06 PM
Replies: 18
Views: 5,471
Posted By totoro^vi
Psh, the irony should be obvious coming from me...

Psh, the irony should be obvious coming from me =p

Sorry about England, wubs--at least you guys didn't get embarrassed by a third world nation and ruined your best chance in team history to...
Forum: Maps 06-27-2010, 06:34 AM
Replies: 18
Views: 5,471
Posted By totoro^vi
Only bads map / conc precision maps.

Only bads map / conc precision maps.
Forum: Maps 01-24-2010, 10:11 PM
Replies: 15
Views: 6,443
Posted By totoro^vi
Looks nice so far: only thing that stands out as...

Looks nice so far: only thing that stands out as weird are your Oreo cookie rock and snow borders at the top of your map. The border itself is great, just vary it up a bit with the paint alpha >.>
...
Forum: Maps 01-13-2010, 04:55 AM
Replies: 8
(Beta) FF_Orbit_b1
Views: 4,502
Posted By totoro^vi
I like the trim on the floors and in the third...

I like the trim on the floors and in the third pic. Lighting looks decent too, although you might want to try some non-white lights or at least some non-white in some alcove-type-area-things like...
Forum: Mapping 01-03-2010, 11:07 PM
Replies: 20
Views: 6,732
Posted By totoro^vi
Sent Ricey my files, but for everyone else, ...

Sent Ricey my files, but for everyone else,

http://i45.photobucket.com/albums/f59/nickkunkle/dm_workshop_b10010.jpg

http://i45.photobucket.com/albums/f59/nickkunkle/dm_workshop_b10015.jpg
...
Forum: Mapping 01-03-2010, 07:31 AM
Replies: 20
Views: 6,732
Posted By totoro^vi
So, what exactly are we supposed to submit? Vmf /...

So, what exactly are we supposed to submit? Vmf / bsp / screenshots--some combination of those?

My map really isn't in a playable state yet but all the brushwork and lights are done at least.
...
Forum: Mapping 01-01-2010, 11:08 PM
Replies: 20
Views: 6,732
Posted By totoro^vi
Psh, you clearly do not know how terrible /...

Psh, you clearly do not know how terrible / inefficient my mapping is.

Totally forgot about this for a week and a half but I did most of the mapping the first day so I'll be able to finish (I...
Forum: Mapping 12-21-2009, 12:28 AM
Replies: 20
Views: 6,732
Posted By totoro^vi
Looks fun--time to pull up hammer and remind...

Looks fun--time to pull up hammer and remind myself wtf 2500 solids is worth.
Forum: Mapping 12-15-2009, 10:49 PM
Replies: 16
Views: 5,098
Posted By totoro^vi
I'd totally map something out of boredom--I'd...

I'd totally map something out of boredom--I'd like to finish a few projects and a new small distraction might spark some work ethic.

Please don't make it a simple [Christmas] re-texture thing...
Forum: Mapping 11-15-2009, 07:15 PM
Replies: 37
Views: 7,176
Posted By totoro^vi
For the arched ceiling you can copy and paste...

For the arched ceiling you can copy and paste your arch brushes, rotate them, and just put them together at the corner of your roof (overlapping them). Then just lop off the overlap with the clip...
Forum: Fortress Media 03-31-2009, 07:23 PM
Replies: 34
Views: 11,260
Posted By totoro^vi
Was it lord of the rings themed? Because...

Was it lord of the rings themed? Because "conc[1].eXperience_the_movie" has something that like that (at least I think that's the right avi). It's under the Euroskillz download section that Shpongle...
Forum: Mapping 04-16-2008, 06:31 PM
Replies: 2
Views: 2,618
Posted By totoro^vi
No on both, although I went to check my view...

No on both, although I went to check my view settings. Actually, changing my view settings doesnt change the display at all at the moment /sigh.

I wanted to avoid the uninstall but I don't think I...
Forum: Mapping 04-13-2008, 07:54 PM
Replies: 2
Views: 2,618
Posted By totoro^vi
VHE help

Alright, so recently I finally felt like finishing some maps I've had around and after a few days of work my Hammer editor slowly started to sink into the dark abyss that has now wholly engulfed it....
Forum: Maps 03-21-2008, 07:25 PM
Replies: 67
(Released) QUAD_TYRANT
Views: 10,655
Posted By totoro^vi
I'm complaining about your Canadian ping in every...

I'm complaining about your Canadian ping in every shot, lol.
Forum: Maps 03-21-2008, 07:30 AM
Replies: 67
(Released) QUAD_TYRANT
Views: 10,655
Posted By totoro^vi
Uh oh, the patented Tyrant end room incomming.

Uh oh, the patented Tyrant end room incomming.
Forum: Maps 03-20-2008, 06:31 AM
Replies: 24
Views: 4,046
Posted By totoro^vi
Oh God! My ears! That sound still haunts my...

Oh God! My ears! That sound still haunts my dreams to this very day.
Forum: Maps 03-20-2008, 06:01 AM
Replies: 67
(Released) QUAD_TYRANT
Views: 10,655
Posted By totoro^vi
But without maps like this we'd be without...

But without maps like this we'd be without essone's sexy quadrocket conc demos!

And lol @ tyrant, any excuse to make an avi =p
Forum: Mapping 11-17-2007, 04:47 PM
Replies: 12
Views: 3,001
Posted By totoro^vi
Yeah, I have the light entities set along with...

Yeah, I have the light entities set along with the glare / sprite thing. The map around each light is lit up fine, it's just the lamp models that don't seem to be effected.

I've also changed the...
Forum: Mapping 11-17-2007, 12:31 AM
Replies: 12
Views: 3,001
Posted By totoro^vi
It's "you're" and problems is plural so it's...

It's "you're" and problems is plural so it's "are" as well, however, your original point about me being a noob is quite correct! =p
Forum: Mapping 11-13-2007, 11:14 PM
Replies: 12
Views: 3,001
Posted By totoro^vi
Yeah, I'll have some pics up by the end of the...

Yeah, I'll have some pics up by the end of the night; I thought about it when I made my post but I was compiling and my comp would never forgive me if I ran any other intensive program during a...
Forum: Mapping 11-13-2007, 03:48 AM
Replies: 12
Views: 3,001
Posted By totoro^vi
[help request] model lighting problem.

My ADD kicked in and I have started a new map (35-40% done!), however, I'm experiencing two problems with my models which I need help with.

First, and most importantly, many of my light models...
Forum: Mapping 11-11-2007, 02:07 AM
Replies: 4
Views: 2,571
Posted By totoro^vi
Ha, it's not fair arguing with people when you're...

Ha, it's not fair arguing with people when you're so much more well informed than they are.

Be nice!
Forum: Maps 11-08-2007, 02:51 AM
Replies: 83
Views: 18,186
Posted By totoro^vi
Yeah, it's part of the brightness value, the four...

Yeah, it's part of the brightness value, the four numbers represent values for red, green, blue and intensity (I think, anyway...) Much easier to just select a color on the chart and then copy /...
Forum: Mapping 11-08-2007, 02:49 AM
Replies: 7
Views: 1,925
Posted By totoro^vi
ladders are easy, just tie the brush to...

ladders are easy, just tie the brush to func_ladder, or make a nodraw brush over the surface plane and do the same, easy mode.

You should make the jump to jump corridors too, and what's wrong with...
Forum: Mapping 11-07-2007, 06:36 PM
Replies: 25
Views: 4,277
Posted By totoro^vi
Nah, if you load up a high jump / juggle map and...

Nah, if you load up a high jump / juggle map and tripple conc the third conc (your HH) launches you with so much force that by the time you prime a fourth you will still be moving up, which was...
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