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Search: Posts Made By: o_own3r
Forum: Mapping 02-24-2007, 10:26 PM
Replies: 21
Views: 4,018
Posted By o_own3r
In case you hadn't noticed TF doesn't have a...

In case you hadn't noticed TF doesn't have a theme, theres ice, snow, desert sands, rock and concrete all of which are totally different. I'm just adding citadel to that :lol: I just happen to be the...
Forum: Mapping 02-24-2007, 07:54 PM
Replies: 21
Views: 3,241
Posted By o_own3r
It really helps if you do two things when...

It really helps if you do two things when painting terrain:

Use a large radius

Make it only move the mesh by 1 unit in distance on each click.
Forum: Mapping 02-24-2007, 06:41 PM
Replies: 66
Views: 9,682
Posted By o_own3r
Lets make it a combine space ship ;) but...

Lets make it a combine space ship ;) but seriously we need to get some materials.
Forum: Mapping 02-24-2007, 04:23 PM
Replies: 21
Views: 4,018
Posted By o_own3r
I will try to make the architecture more unique,...

I will try to make the architecture more unique, but I like this theme im not bothered that its associated with the end of HL2. Just like concrete and grass is associated with the start middle and...
Forum: Mapping 02-24-2007, 03:06 PM
Replies: 21
Views: 4,018
Posted By o_own3r
It isn't great, so you have to rely quite heavily...

It isn't great, so you have to rely quite heavily on lighting. Im messing with that at the moment, I do quite like some of the special fx that there are though. Combine is not as overused as the...
Forum: Mapping 02-24-2007, 01:48 PM
Replies: 66
Views: 9,682
Posted By o_own3r
Well we can stop them going below the surface...

Well we can stop them going below the surface with a clip brush, but I assume we would need to create custom water to disable the refraction. IMO the island idea has to be used to go inland where we...
Forum: Mapping 02-24-2007, 11:20 AM
Replies: 21
Views: 4,018
Posted By o_own3r
The floor of the first floor you mean? Cutting...

The floor of the first floor you mean? Cutting that floor will distroy an enterence completely, I have no idea what you mean about floor transitions im afraid.


This is something different...
Forum: Mapping 02-24-2007, 01:37 AM
Replies: 23
Views: 3,984
Posted By o_own3r
I cant be certain but looks like a metal vent...

I cant be certain but looks like a metal vent texture, either that or its a custom.
Forum: Mapping 02-24-2007, 01:15 AM
Replies: 21
Views: 4,018
Posted By o_own3r
Mach2 - WIP - UPDATED 24/2/07 23:38 GMT-1

Updated!
Retextured, relit and with it's own half pipe!?

Sniper deck overlooking yard, I have got a midfield half pipe which should be interesting to do some tricks on; If you conc and land on...
Forum: Maps 02-23-2007, 11:49 PM
Replies: 69
Views: 14,811
Posted By o_own3r
Its very unique isn't it, I would like to see...

Its very unique isn't it, I would like to see more lighting behind those pannels though the shadows look great.
Forum: Mapping 02-23-2007, 11:16 PM
Replies: 44
Views: 5,957
Posted By o_own3r
Nah but I sure would like to hear about that cool...

Nah but I sure would like to hear about that cool map lake, what happened to it?

Looks like a good concept, beef up the supports make it look a bit stronger and more substantial and you are about...
Forum: Mapping 02-23-2007, 05:47 PM
Replies: 68
Views: 12,740
Posted By o_own3r
RPG/shotie only me thinks :P

RPG/shotie only me thinks :P
Forum: Mapping 02-23-2007, 01:51 PM
Replies: 9
Views: 2,934
Posted By o_own3r
This idea could just be done with lazer control...

This idea could just be done with lazer control over enterences instead of the flag itself I did consider it then I thought "nah lets just make it a fast cap map" I am making mach1 so it should be...
Forum: Mapping 02-22-2007, 08:01 PM
Replies: 348
Views: 44,524
Posted By o_own3r
Stairs are a good thing, but if you are replacing...

Stairs are a good thing, but if you are replacing ladders its usually a must to increase the size of things so the stairs can be of a more reasonable size.
Forum: Mapping 02-22-2007, 06:08 AM
Replies: 66
Views: 9,682
Posted By o_own3r
Looks like a nice map, the only problem with it...

Looks like a nice map, the only problem with it is the map would not be well suited to an attack and defend style since people would just go in the sea. It would also lag if it was anything but small.
Forum: Mapping 02-22-2007, 05:48 AM
Replies: 26
Views: 5,056
Posted By o_own3r
I was mocking him for saying its HL1 brushwork...

I was mocking him for saying its HL1 brushwork nothing deep or anything.
Forum: Mapping 02-22-2007, 05:45 AM
Replies: 23
Views: 3,984
Posted By o_own3r
Lights are never a clinical white get some colour...

Lights are never a clinical white get some colour in there just make sure it is unified.
Forum: Mapping 02-21-2007, 09:10 PM
Replies: 66
Views: 9,682
Posted By o_own3r
Remakes are very restrictive and are rarely...

Remakes are very restrictive and are rarely better unless you change it significantly, besides with no common vision they are not really suited to a community map. Originality is probably better.
...
Forum: Mapping 02-21-2007, 06:10 PM
Replies: 66
Views: 9,682
Posted By o_own3r
Space ship wise we have no textures or props for...

Space ship wise we have no textures or props for at all, so how are we going to create one let alone multiple styles?
With the jungle we cannot go crazy with props since its a TF game they would...
Forum: Mapping 02-21-2007, 03:16 PM
Replies: 26
Views: 5,056
Posted By o_own3r
Aw bless he's gone and forgotton that this is...

Aw bless he's gone and forgotton that this is HL2, Seriously with all that brushwork if there were any more polies it would lag before you even got a player in there.
Forum: Mapping 02-21-2007, 12:59 PM
Replies: 66
Views: 9,682
Posted By o_own3r
Im not sure about the space ship idea its a good...

Im not sure about the space ship idea its a good idea on paper, but im not sure how we would make it work.

The jungle map would be better I think since we will have a common theme anyway. The...
Forum: Mapping 02-21-2007, 11:51 AM
Replies: 66
Views: 9,682
Posted By o_own3r
If we go with an island/farcry like theme: ...

If we go with an island/farcry like theme:


Start on beach fight your way inland capture the beachhead/bunker defence?

Work your way through the jungle to capture an artillary position

Then...
Forum: Mapping 02-21-2007, 09:29 AM
Replies: 66
Views: 9,682
Posted By o_own3r
If we do that we need to try and get some farcry...

If we do that we need to try and get some farcry styled assets together, didn't someone make such a map for source? Maybe we should talk to him
THis is the guy...
Forum: Mapping 02-21-2007, 09:01 AM
Replies: 66
Views: 9,682
Posted By o_own3r
I agree A/D would be a good idea for this, maybe...

I agree A/D would be a good idea for this, maybe I should make mach individually then. We already have a desert A/D map - dustbowl so a more lush landscape is in order desert is a theme which is...
Forum: Chat 02-20-2007, 10:45 PM
Replies: 90
Views: 9,659
Posted By o_own3r
The paranoia inspired by the media both in the UK...

The paranoia inspired by the media both in the UK and the USA never ceases to amaze me, also the fact people are influenced by it still suprises me. Its like people have never heard of propaganda and...
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