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Search: Posts Made By: Garland-W
Forum: Fortress Media 04-06-2009, 03:20 PM
Replies: 12
Views: 4,107
Posted By Garland-W
Sliders: Depthwards

Don't know if this has been posted before but:
Seems some Russian guy made a sort of mash-up between TF2, L4D and FF. It's got a storyline which is pretty cool I think.
...
Forum: General Discussion 03-04-2009, 11:55 AM
Replies: 134
Views: 297,734
Posted By Garland-W
I'll translate it to Swedish if you have the...

I'll translate it to Swedish if you have the swedish letters å,ä,ö in your font.
Forum: Fortress Media 03-01-2009, 02:34 PM
Replies: 34
Views: 11,202
Posted By Garland-W
The problem with that is that TF2 is actually...

The problem with that is that TF2 is actually also quite fast.
Forum: Fortress Media 02-27-2009, 01:21 PM
Replies: 34
Views: 11,202
Posted By Garland-W
http://wuapi.com/video/team-spirit?page=3&viewtype...

http://wuapi.com/video/team-spirit?page=3&viewtype=&category=mr
Forum: Chat 02-01-2009, 10:24 PM
Replies: 5
Views: 1,643
Posted By Garland-W
Yeah. 95-99% of the EDM I have heard is worthless...

Yeah. 95-99% of the EDM I have heard is worthless crap. But then there's that 1% of songs that in my opinion is some of the best music I have ever had the privilege of listening to.
Forum: Chat 02-01-2009, 07:12 PM
Replies: 5
Views: 1,643
Posted By Garland-W
Music mixing / DJing

Lo!

I just mixed together a set. It's pretty much my first ever so I thought I'd celebrate that by sharing it with you noobs :-P Anyway it's quite a large file so I don't expect anyone to actually...
Forum: General Discussion 02-01-2009, 04:46 PM
Replies: 12
Views: 2,478
Posted By Garland-W
ROFL :lol:

ROFL :lol:
Forum: Chat 01-21-2009, 09:11 PM
Replies: 1,199
Views: 276,287
Posted By Garland-W
http://www.youtube.com/watch?v=6ZdwEExWFNQ

http://www.youtube.com/watch?v=6ZdwEExWFNQ
Forum: General Discussion 01-19-2009, 11:24 AM
Replies: 22
Views: 9,442
Posted By Garland-W
Noon is at 12:00, daytime.

Noon is at 12:00, daytime.
Forum: General Discussion 12-28-2008, 04:23 PM
Replies: 6
Views: 2,286
Posted By Garland-W
You could make a specific grenade bag but keep...

You could make a specific grenade bag but keep the armor/health bags the same. That might clarify things.
Forum: General Discussion 12-23-2008, 03:57 PM
Replies: 4
Views: 2,259
Posted By Garland-W
I think they were made by Zydell and he put them...

I think they were made by Zydell and he put them into the Yellow brotherhood-thread. Don't know if they're gone now though.
Forum: General Discussion 11-18-2008, 11:34 AM
Replies: 49
Views: 7,748
Posted By Garland-W
And if you scroll the mwheel only one notch will...

And if you scroll the mwheel only one notch will that still trigger the "-jump"?
So if you use the command +jump and then use the command +jump twice again before you land the second of the +jump...
Forum: Chat 11-18-2008, 11:22 AM
Replies: 1,199
Views: 276,287
Posted By Garland-W
http://www.youtube.com/watch?v=kWHqXMjCzDk :)

http://www.youtube.com/watch?v=kWHqXMjCzDk

:)
Forum: General Discussion 11-17-2008, 08:58 PM
Replies: 49
Views: 7,748
Posted By Garland-W
So if I scroll the mousewheel just before I land...

So if I scroll the mousewheel just before I land and am still scrolling it as I land why wouldn't this queue jump if holding space does?
Forum: General Discussion 11-17-2008, 08:49 PM
Replies: 66
Views: 9,244
Posted By Garland-W
cl_drawhud 0 got rid of the spectator hud very...

cl_drawhud 0 got rid of the spectator hud very well, thx.
Forum: General Discussion 11-17-2008, 12:36 PM
Replies: 66
Views: 9,244
Posted By Garland-W
How do I remove spectator hud in FF? Don't want...

How do I remove spectator hud in FF? Don't want that sitting in my image.
Forum: General Discussion 11-17-2008, 12:29 PM
Replies: 49
Views: 7,748
Posted By Garland-W
It doesn't feel any different to me. Do I go...

It doesn't feel any different to me. Do I go slower or what?
Forum: General Discussion 11-16-2008, 10:48 AM
Replies: 49
Views: 7,748
Posted By Garland-W
Actually I just bound "+jump" to mwheelup and it...

Actually I just bound "+jump" to mwheelup and it works exactly as in TFC.
Forum: General Discussion 11-14-2008, 01:25 AM
Replies: 49
Views: 7,748
Posted By Garland-W
Don't even have to hold it just tap it just...

Don't even have to hold it just tap it just before you land and you're done.
Forum: Modding 11-10-2008, 04:28 PM
Replies: 15
Views: 3,169
Posted By Garland-W
Yeah, but like... The FF teams puts all their...

Yeah, but like... The FF teams puts all their materials into the .bsp. Then at least it wouldn't work with their maps and then it's just up to each custom mapper.
Forum: Modding 11-10-2008, 12:14 PM
Replies: 15
Views: 3,169
Posted By Garland-W
OK, if you swap/delete the textures that are...

OK, if you swap/delete the textures that are stored in the .bsp it will not work on a public server since your version of the .bsp will indeed differ from the server's. I guess this rules out the...
Forum: Modding 11-06-2008, 06:59 PM
Replies: 15
Views: 3,169
Posted By Garland-W
Well, the funny thing is that the .vmts pointed...

Well, the funny thing is that the .vmts pointed to materials/ff_medieval. That's why I thought that would be the correct folder. I can try to alter it though and see what happens.
Forum: Modding 11-06-2008, 12:24 PM
Replies: 15
Views: 3,169
Posted By Garland-W
Editing non-default textures

Yo
I was trying to edit the custom textures for ff_medieval_b2 that I acquired through GCFScape. I reconed I should put the textures in the folder materials/ff_medieval. But when I tried out my...
Forum: Modding 11-06-2008, 10:36 AM
Replies: 10
Views: 4,304
Posted By Garland-W
Just what my FF needed, good job!

Just what my FF needed, good job!
Forum: FF Technical Support 11-05-2008, 01:41 PM
Replies: 9
Views: 2,671
Posted By Garland-W
Does CS: Source have the same problem? I've never...

Does CS: Source have the same problem? I've never noticed it in that game.

Edit: Oh yeah, there aren't actually projectiles in that game, sorry.
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