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Search: Posts Made By: AmazingNurseEnrique
Forum: General Discussion 06-17-2007, 10:26 PM
Replies: 620
Views: 40,764
I was really concerned about that as well -- so I...

I was really concerned about that as well -- so I talked to a couple guys at Valve about it a couple months back. EA is their retail publisher, but has absolutely zero creative control or scheduling...
Forum: General Discussion 06-17-2007, 03:04 AM
Replies: 620
Views: 40,764
Yeah, usually the release dates you hear are made...

Yeah, usually the release dates you hear are made up by stores, or "rough estimates" by the developer. Valve slips these all the time, but once they say "it will be on store shelves on X," that one...
Forum: General Discussion 06-16-2007, 01:28 PM
Replies: 620
Views: 40,764
Man, I want all the games I work on to "fail"...

Man, I want all the games I work on to "fail" then.

The thing about sequels and ports, if you don't like the new version, play the old one???
Forum: General Discussion 06-09-2007, 06:18 AM
Replies: 620
Views: 40,764
While how this ends up working out remains to be...

While how this ends up working out remains to be seen, the word "invulnerability" in anything sends tons of alarms off for me.

It's not from a balance standpoint...assuming they balance it...
Forum: General Discussion 06-08-2007, 11:28 PM
Replies: 620
Views: 40,764
QFMFT

QFMFT
Forum: General Discussion 06-04-2007, 11:23 AM
Replies: 620
Views: 40,764
Yeah, agreed. If you look at it as the...

Yeah, agreed. If you look at it as the over-the-top presentation it's supposed to be, it's cool, but as soon as you start analyzing it for gameplay, things get wonky.
Forum: General Discussion 06-03-2007, 09:02 PM
Replies: 620
Views: 40,764
Holy crap. I was actually thinking "Glad everyone...

Holy crap. I was actually thinking "Glad everyone realizes this whole demo is set on one-hit kills for the over-exaggeration of it all." Guess I was wrong.

Never assume gameplay specifics from...
Forum: General Discussion 05-28-2007, 01:09 AM
Replies: 620
Views: 40,764
Yes, but in a way that allowed players to bypass...

Yes, but in a way that allowed players to bypass and escape combat (which in TFC, is primarily a flag runner's job). The double jump adds ways to bring mobility into combat, which is new for Fortress...
Forum: General Discussion 05-25-2007, 06:19 PM
Replies: 620
Views: 40,764
It probably wouldn't, unless you need to get...

It probably wouldn't, unless you need to get there several times, in which you'll rocket jump yourself to nothing. It does seem the scout's double jump is more about mobility and dodging as a whole...
Forum: General Discussion 05-24-2007, 10:06 PM
Replies: 620
Views: 40,764
Oh, I thought air control had been confirmed in...

Oh, I thought air control had been confirmed in the Catacombs interview? I may be mistaken.
Forum: General Discussion 05-24-2007, 06:40 PM
Replies: 620
Views: 40,764
A double-jump with a change of direction is not...

A double-jump with a change of direction is not the same as air-control....lol. There's also normal air control on top of it.

It definitely seems more robust that UT's double jump, which was a...
Forum: General Discussion 05-19-2007, 01:33 AM
Replies: 620
Views: 40,764
Nice email exchange. He points out one thing...

Nice email exchange.

He points out one thing that's particularly important to note -- understanding and ease of entry does not have to equate to ease of mastery or lack of skill. This is the...
Forum: General Discussion 05-16-2007, 12:07 AM
Replies: 620
Views: 40,764
They have a melee weapon in TF2 -- the Bonesaw.

They have a melee weapon in TF2 -- the Bonesaw.
Forum: General Discussion 05-15-2007, 09:03 PM
Replies: 620
Views: 40,764
You can't follow yourself, Tu, so you should be...

You can't follow yourself, Tu, so you should be OK.
Forum: General Discussion 05-15-2007, 01:46 AM
Replies: 620
Views: 40,764
There's definitely those guys, but they do it for...

There's definitely those guys, but they do it for all the Valve games.
Forum: General Discussion 05-12-2007, 06:49 AM
Replies: 620
Views: 40,764
Welcome to two months ago. :P

Welcome to two months ago. :P
Forum: General Discussion 05-08-2007, 07:00 PM
Replies: 620
Views: 40,764
For the record, I'm against removing 'nades or...

For the record, I'm against removing 'nades or adding a timer in FF. FF is designed with the original TF mechanics in mind, and without a ton of work to make it work out right, it's a bad move. Good...
Forum: General Discussion 05-05-2007, 04:00 AM
Replies: 620
Views: 40,764
Agreed for A/D maps. No need to leave it in...

Agreed for A/D maps. No need to leave it in everywhere if a gametype doesn't play well with it.

Death only costs one thing in an FPS -- time. How much time is variable, from "I have to run back"...
Forum: General Discussion 05-04-2007, 08:27 PM
Replies: 620
Views: 40,764
Respawn delay is alright if limited. 10-15...

Respawn delay is alright if limited. 10-15 seconds is enough to make death actually matter (ie you don't kill the same guy 5 times to get the flag on a successful run, maybe 2 or 3) but not enough to...
Forum: General Discussion 04-24-2007, 07:58 PM
Replies: 620
Views: 40,764
Interesting...what makes you enjoy CS's movement...

Interesting...what makes you enjoy CS's movement more?
Forum: General Discussion 04-23-2007, 08:37 PM
Replies: 620
Views: 40,764
Hey -- if it ain't broke! As long as it can...

Hey -- if it ain't broke!

As long as it can be disabled for competitive matches, this is awesome. It's fun in DoD for pubs, no reason it shouldn't be here.
Forum: General Discussion 04-22-2007, 09:57 AM
Replies: 620
Views: 40,764
I personally like respawn times, as long as...

I personally like respawn times, as long as they're short (the 15s one in DoD is pretty spot on).
Forum: General Discussion 04-18-2007, 03:07 AM
Replies: 620
Views: 40,764
First off, that's an awesome post Dospac :) ...

First off, that's an awesome post Dospac :)

I especially agree with the medic argument, a role reduced to a one-dimensional playing field is not as good. You very well may be right that TF2 does...
Forum: General Discussion 04-17-2007, 04:35 AM
Replies: 620
Views: 40,764
I think their new hint system is definitely a...

I think their new hint system is definitely a step in the right direction, but the barriers still exist. Making those barriers easier to overcome is great, but removing them where possible can be a...
Forum: General Discussion 04-16-2007, 12:55 AM
Replies: 620
Views: 40,764
For sure, it's a tough distinction. ...

For sure, it's a tough distinction.

Bogged-down is when complexity adds less to depth than it does to entry barriers. Systems should be simple, and the complexity should lie in the play around...
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