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Search: Posts Made By: A1win
Forum: Lua 10-18-2008, 03:57 PM
Replies: 7
Views: 3,142
Posted By A1win
That code you pasted sets class limits only for...

That code you pasted sets class limits only for blue team and it doesn't limit teams at all.

Paste the whole lua next time if you still need help.
Forum: Lua 10-18-2008, 11:35 AM
Replies: 7
Views: 3,142
Posted By A1win
If you have any syntax errors or other problems...

If you have any syntax errors or other problems in the lua file, anything after that line won't work. It should give error messages in the console though.

If you can't get it working, post the lua...
Forum: Mapping 10-11-2008, 03:51 PM
Replies: 20
Views: 6,304
Posted By A1win
There's one more option... You could make the...

There's one more option... You could make the vehicles actually move, like circle through a round canyon. It would be an FPS drop if it wasn't optimized properly, but with Source's parenting system...
Forum: Mapping 10-09-2008, 05:34 AM
Replies: 11
Views: 5,988
Posted By A1win
Some default HL2 sounds use some settings from...

Some default HL2 sounds use some settings from some file or something. If it's not already, try using the wav as a custom sound by copying it to a new directory.

And post all the values of the...
Forum: Mapping 10-08-2008, 09:26 PM
Replies: 11
Views: 5,988
Posted By A1win
Have you increased the ambient_generic's radius...

Have you increased the ambient_generic's radius enough then?
Forum: Mapping 10-08-2008, 07:58 PM
Replies: 11
Views: 5,988
Posted By A1win
Increase its bitrate then? Uh, exactly how loud...

Increase its bitrate then? Uh, exactly how loud sound are you trying to make? :D
Forum: Mapping 10-08-2008, 05:58 PM
Replies: 11
Views: 5,988
Posted By A1win
Make the wav file louder.

Make the wav file louder.
Forum: Other Games 09-29-2008, 04:24 PM
Replies: 15
Views: 3,493
Posted By A1win
From the HL mod with the most awesome (HL engine)...

From the HL mod with the most awesome (HL engine) maps of all times...
ns_veil - Natural Selection
ns_eclipse - Natural Selection
ns_nothing - Natural Selection

I've probably spent more time...
Forum: Mapping 09-29-2008, 06:03 AM
Replies: 23
Views: 7,145
Posted By A1win
Hmmh did I ask this already... I was thinking of...

Hmmh did I ask this already... I was thinking of making a couple backdoors behind the towers that would open only from the inside. It would still be possible to enter through them if someone held...
Forum: Mapping 09-29-2008, 05:11 AM
Replies: 23
Views: 7,145
Posted By A1win
I was just wondering if there was some easier way...

I was just wondering if there was some easier way :D

I need that for the score system so I can't just use trigger_hurt.
Forum: Mapping 09-27-2008, 01:40 PM
Replies: 23
Views: 7,145
Posted By A1win
Yeah... I suppose smoothing groups and shading...

Yeah... I suppose smoothing groups and shading should make it look smooth enough.

Are there any maps that have a system to detect which players are in a certain area or any ideas how to do so?...
Forum: Mapping 09-26-2008, 08:06 PM
Replies: 23
Views: 7,145
Posted By A1win
I know how to make rounded corners, just not how...

I know how to make rounded corners, just not how to make a ramp easily.
Forum: Mapping 09-26-2008, 09:13 AM
Replies: 23
Views: 7,145
Posted By A1win
Gief better editor for that then I could use...

Gief better editor for that then

I could use subdivide to make the walls, but no way I'm gonna go editing the ramp vertex by vertex as a displacement. Hammer lacks proper tools for editing...
Forum: Mapping 09-25-2008, 07:22 PM
Replies: 23
Views: 7,145
Posted By A1win
They also don't have enough brushes to cause FPS...

They also don't have enough brushes to cause FPS problems. There will be a large open area in front of the bunker and more complexity on the other side. It's called optimization, but I guess I'm too...
Forum: Mapping 09-25-2008, 06:15 PM
Replies: 23
Views: 7,145
Posted By A1win
I haven't been able to continue mapping for a few...

I haven't been able to continue mapping for a few days, first I was too tired for some reason and today I moved to a new apartment...

Anyway, I got this idea of making resupply rooms in the bunker...
Forum: Lua 09-23-2008, 06:00 PM
Replies: 2
Views: 3,089
Posted By A1win
Apparently you can do it for individual players...

Apparently you can do it for individual players by using:
player:SetRespawnable(false)
...
player:SetRespawnable(true)

Figure out the timer yourself.
Forum: Mapping 09-22-2008, 05:44 PM
Replies: 23
Views: 7,145
Posted By A1win
Progress so far: ...

Progress so far:
http://a1win.pp.fi/temp/ff_crossfire0011.jpg
http://a1win.pp.fi/temp/ff_crossfire0007.jpg
http://a1win.pp.fi/temp/ff_crossfire0009.jpg

edit:...
Forum: Mapping 09-22-2008, 09:24 AM
Replies: 23
Views: 7,145
Posted By A1win
Just to remind you, I'm not going to make a...

Just to remind you, I'm not going to make a direct port of the old crossfire. I don't think it would play very well in FF as it is. Also the building area of the map is a bit useless as it's more...
Forum: Mapping 09-21-2008, 10:35 PM
Replies: 23
Views: 7,145
Posted By A1win
On the other hand, now that I think about it, I...

On the other hand, now that I think about it, I could make the bunker layout a bit like it was in crossfire. I got some kind of a vision, I'll try putting something up tomorrow.

It won't look like...
Forum: Mapping 09-21-2008, 07:29 PM
Replies: 23
Views: 7,145
Posted By A1win
Remember crossfire from HLDM?

So I came up with another idea once again. This seems to be small enough for me to actually get finished if the gameplay turns out fun enough when testing.

The core idea is from the HLDM map...
Forum: Mapping 09-21-2008, 01:00 PM
Replies: 20
Views: 4,418
Posted By A1win
Wouldn't it be better if you just closed the...

Wouldn't it be better if you just closed the hatches from the sniper deck to the hallway so that the snipers could take their positions before the hatches open again instead of randomply spawning...
Forum: Modding 09-21-2008, 11:18 AM
Replies: 17
Views: 5,503
Posted By A1win
Still no neutral flag in the official install?...

Still no neutral flag in the official install? This one isn't working anymore and I wouldn't want a hack solution to fix the ff_hold flag again...
Forum: Modding 09-20-2008, 11:39 PM
Replies: 20
Views: 5,438
Posted By A1win
Replace them with empty files. If they are in the...

Replace them with empty files. If they are in the HL2 GCF, you can just put the empty files in FortressForever's corresponding folder and the engine will play them instead the ones in the GCF. You...
Forum: Mapping 09-20-2008, 10:00 PM
Replies: 14
Views: 3,517
Posted By A1win
Yeah, that's a good idea. I just need my video...

Yeah, that's a good idea. I just need my video card back, hopefully next week. I'll try to put something up before that and then see if I can get a server and some people for testing :D

edit: On...
Forum: Mapping 09-20-2008, 09:05 PM
Replies: 14
Views: 3,517
Posted By A1win
The point is the whole team is engineers, you...

The point is the whole team is engineers, you can't just blow all the SGs up at the same time. Some build them in front line, some cover the next step and once the front line goes, those engies build...
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