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Credge
Forum:
Tips and Tutorials
11-21-2008, 12:38 PM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
Yeah, I'll be redoing all this stuff for 2.2 as...
Yeah, I'll be redoing all this stuff for 2.2 as all of it has been changed since 2.0. Will be good to have this around.
Forum:
Tips and Tutorials
03-08-2008, 04:53 AM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
Small update with soldier rocket damage. It's not...
Small update with soldier rocket damage. It's not complete and not entirely accurate, but gives a good damage range. Some of the damage values don't add up with the armor class of the class and this...
Forum:
Tips and Tutorials
02-28-2008, 09:35 PM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
Added another section taken from:...
Added another section taken from: http://www.fortress-forever.com/forum/showthread.php?p=333331#post333331
Will be adding in more soon!
Forum:
Tips and Tutorials
02-27-2008, 09:10 PM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
Rgr, haven't been using jump queuing as it's...
Rgr, haven't been using jump queuing as it's habit from TFC.
One thing I've noticed is that the window for BHop jumping in FF is much smaller than in TFC, or it appears that way on servers with...
Forum:
Tips and Tutorials
02-27-2008, 09:10 AM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
Double post, however... The BHop portion of...
Double post, however...
The BHop portion of this guide will be changed dramatically. I'll go over the variable ranges for both queue jump BHop and traditional BHop (space right as you land). I...
Forum:
Tips and Tutorials
02-26-2008, 02:34 AM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
It'd be great to get a vid of this since just...
It'd be great to get a vid of this since just testing it showed consistent 500 with dips to 480 on every landing.
http://www.mediafire.com/?pcumlrabsxn
All this did was slow my actions...
Forum:
Tips and Tutorials
02-26-2008, 01:12 AM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
That's pretty much one of the rumors that has...
That's pretty much one of the rumors that has been floating around since 2.0.
You can easily get above 600 with ramp assisted BHops, but you'll drop right back down to 480 pretty rapidly without...
Forum:
Tips and Tutorials
02-25-2008, 10:02 PM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
No, I meant base run speed. You lose momentum...
No, I meant base run speed. You lose momentum with each jump until you hit your base run speed again. While it takes a long time and is not noticeable, the effect is still there and present with the...
Forum:
Tips and Tutorials
02-25-2008, 02:58 AM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
Good to know. What you listed is one reason I'm...
Good to know. What you listed is one reason I'm wanting to go over all the damage possible with all weapons at various ranges so we can understand get some good reference stuffs up.
Adding it in!...
Forum:
Tips and Tutorials
02-24-2008, 11:20 PM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
What I recorded was an average. The numbers that...
What I recorded was an average. The numbers that popped up most frequently were, roughly, 500 and 480, with 480 appearing when you touched the ground and 500 being at the apex of the jump.
So 530...
Forum:
Tips and Tutorials
02-24-2008, 01:54 PM
Replies:
23
Sticky:
The FF Damage and Speed encyclopedia!
Views:
37,838
Posted By
Credge
The FF Damage and Speed encyclopedia!
EDIT: This information is out dated and will be updated in the near future. Most values have not changed. Those that have are:
Pyro IC damage
BHop speeds
Any Sentry Gun information that may be...
Showing results 1 to 11 of 11
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