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Search: Posts Made By: DD`
Forum: Maps 09-15-2008, 01:56 AM
Replies: 24
Views: 3,979
Posted By DD`
Gief map, I once completed concmap_r!

Gief map, I once completed concmap_r!
Forum: Maps 03-19-2008, 04:19 PM
Replies: 16
(Released) concmap_b00n_r
Views: 3,826
Posted By DD`
The _r is better if only for the fact there isn't...

The _r is better if only for the fact there isn't a rogue info_ff_teamspawn at jump6. There was 14 spawns at j1 and the rogue at jump 6 so it didn't happen often but when it did you were thinking wtf...
Forum: Maps 03-16-2008, 06:10 PM
Replies: 13
Views: 2,285
Posted By DD`
Looks awesome in them bigger pics, gj.

Looks awesome in them bigger pics, gj.
Forum: Maps 03-16-2008, 12:06 AM
Replies: 16
(Released) concmap_b00n_r
Views: 3,826
Posted By DD`
Revised version released with changes from the...

Revised version released with changes from the above post, see first post for download link.
Forum: Maps 03-15-2008, 03:56 PM
Replies: 16
(Released) concmap_b00n_r
Views: 3,826
Posted By DD`
I have found an annoying bug with the map (see...

I have found an annoying bug with the map (see the 2nd fix) and I'm going to release an _r version so if anyone has noticed anything that needs changed/fixed etc please post it here.

I have done...
Forum: Maps 03-14-2008, 05:08 PM
Replies: 16
(Released) concmap_b00n_r
Views: 3,826
Posted By DD`
Thanks for the comments. I've started work on a...

Thanks for the comments. I've started work on a harder difficulty better looking map so look out for that in the future :)
Forum: Maps 03-14-2008, 02:05 PM
Replies: 16
(Released) concmap_b00n_r
Views: 3,826
Posted By DD`
[Release] concmap_b00n_r

This is my first map release and it's a pretty basic looking concmap but I just wanted to get it released so there was something else for the skills community to play.
...
Forum: Maps 03-11-2008, 07:48 PM
Replies: 19
(Released) ff_kingofthetree
Views: 3,734
Posted By DD`
Should be a real fun map once you get the routes...

Should be a real fun map once you get the routes to the hut sorted and perhaps a little optimization.
Forum: Maps 03-11-2008, 07:46 PM
Replies: 67
(Released) QUAD_TYRANT
Views: 7,494
Posted By DD`
Looking good, I like nice simple themes. The...

Looking good, I like nice simple themes. The screen shots don't do it justice imo (needs more AA for a start :-P)
Forum: Mapping 03-11-2008, 04:21 PM
Replies: 20
Views: 5,729
Posted By DD`
Can't say I have ever noticed blurry loading...

Can't say I have ever noticed blurry loading screens either?
Forum: Maps 03-05-2008, 03:54 PM
Replies: 104
(Released) counc_course!
Views: 12,381
Posted By DD`
lua is broke [SCRIPT]...

lua is broke
[SCRIPT] maps\includes\base_conc.lua either does not exist or could not be opened.

I know it's easy enough to get a hold of but you should include it in your zip file.
Forum: Maps 03-05-2008, 03:49 PM
Replies: 104
(Released) counc_course!
Views: 12,381
Posted By DD`
Nice, the more conc/quad maps out the better,...

Nice, the more conc/quad maps out the better, gets a big boring with <10 maps after being spoiled by the hundreds in TFC.
Forum: Lua 03-03-2008, 06:20 PM
Replies: 112
Views: 27,239
Posted By DD`
Great work on the auto restock squeek, love it....

Great work on the auto restock squeek, love it. Can see it being used it alot of future skills maps.
Forum: Maps 03-02-2008, 10:57 AM
Replies: 22
(Released) FF_DM_Squeek
Views: 12,990
Posted By DD`
Gj on the release, what changed if anything from...

Gj on the release, what changed if anything from b2 - final?
Forum: Lua 03-01-2008, 10:58 PM
Replies: 112
Views: 27,239
Posted By DD`
specific_tele = info_ff_script:new({}) ...

specific_tele = info_ff_script:new({})

function specific_tele:allowed( touch_entity )
if IsPlayer( touch_entity ) then
local player = CastToPlayer( touch_entity )
...
Forum: Mapping 03-01-2008, 10:06 AM
Replies: 5
Views: 1,242
Posted By DD`
Just tested the above with a slight change as you...

Just tested the above with a slight change as you can see above (the two water faces on different brushes). If you have the two water faces on the same brush you will find yourself bumping into...
Forum: General Discussion 02-29-2008, 01:44 PM
Replies: 103
Views: 26,677
Posted By DD`
It seems to just be models (prop_statics) that...

It seems to just be models (prop_statics) that are missing from my 2.0 full install as far as I can see, haven't got round to reinstalling yet so everywhere I go I see some nice big error models in...
Forum: Lua 02-27-2008, 02:19 PM
Replies: 16
Views: 3,091
Posted By DD`
function player_spawn( player_entity ) local...

function player_spawn( player_entity )
local player = CastToPlayer( player_entity )
player:RemoveAmmo( Ammo.kManCannon, 1 )
end

Just incase you haven't worked it out yet.
Forum: Mapping 02-25-2008, 04:01 PM
Replies: 17
Views: 3,370
Posted By DD`
No need for the sarcasm, especially when there...

No need for the sarcasm, especially when there are much better looking concmaps than anything you have ever released.
Forum: Mapping 02-24-2008, 07:45 PM
Replies: 36
Views: 3,297
Posted By DD`
Go for it! You could take some ideas from...

Go for it!

You could take some ideas from twilight (tfc map) I think it was to make it more offence friendly.
Forum: Mapping 02-24-2008, 12:59 PM
Replies: 17
Views: 3,370
Posted By DD`
That's a work around, yes, but it shouldn't be...

That's a work around, yes, but it shouldn't be needed and you may not want a wall or a fence as it may spoil the look of the map/jump.
Forum: Maps 02-24-2008, 09:46 AM
Replies: 33
(Beta) ff_dm_squeek
Views: 3,931
Posted By DD`
Imo you should leave the airshot lua as default,...

Imo you should leave the airshot lua as default, it's what makes the map fun and original. If you make the planned standard dm lua default then that's what most servers will run and then you have...
Forum: Maps 02-23-2008, 10:35 AM
Replies: 29
Views: 5,986
Posted By DD`
Will play it when it's not beta (how lazy are you...

Will play it when it's not beta (how lazy are you not even renaming it?)

looks nice btw.
Forum: Maps 02-23-2008, 10:24 AM
Replies: 33
(Beta) ff_dm_squeek
Views: 3,931
Posted By DD`
b2 was great fun to play with a few people on the...

b2 was great fun to play with a few people on the server & it's always nice to have more fun/skills type maps.

We tried all lua variations and sometimes the instant reload and infinite rockets...
Forum: Mapping 02-23-2008, 10:15 AM
Replies: 17
Views: 3,370
Posted By DD`
As said by squeek teleports already behave like...

As said by squeek teleports already behave like that in FF and from a skills map point of view it sucks. You could being playing a conc map where a jump requires a long forward conc but you fail to...
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