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Forum: Maps 03-31-2016, 09:12 PM
Replies: 2
Views: 7,916
Posted By Jay Mofo Mills
Thats as far as I got mapping. I was considering...

Thats as far as I got mapping. I was considering making a low grav chamber where concs move you but never got around to it... Probably could use a few more sections and an endzone and be playable I'm...
Forum: Maps 03-22-2016, 12:44 AM
Replies: 2
Views: 7,916
Posted By Jay Mofo Mills
ff_zooma6p

What up y'all, glad to see there is still some activity here. This is a map I was making prob in the 90% completion area (maybe a little more). It is a scout race map. The map starts similar to...
Forum: Maps 10-27-2015, 04:40 AM
Replies: 9
(Beta) ff_2fat
Views: 9,647
Posted By Jay Mofo Mills
Dont carve

Not sure if when you said you were carving you meant that you were using hammers carve feature. If so that is a bad idea. Interlopers has a ton of great mapping articles on this and many other points.
Forum: Maps 01-24-2015, 12:39 AM
Replies: 24
Views: 6,975
Posted By Jay Mofo Mills
Entities and need a trigger_ff_script made

Rookie: Can you make a brush trigger so that when the ball goes into the drink (water hazard) it respawns to an info_teleport_destination? Shouldn't be a problem for the player just the ball.

...
Forum: Maps 01-22-2015, 06:40 AM
Replies: 24
Views: 6,975
Posted By Jay Mofo Mills
I'm in

I will make a hole. What is the skybox texture? can I get the light_environment info?
Forum: Maps 12-15-2014, 10:01 PM
Replies: 4
(Beta) FF_Tangled_b5
Views: 3,650
Posted By Jay Mofo Mills
Grab the bird for bonus Fortress points!

Map looks cool and the birds are so majestic.

http://i62.tinypic.com/i6kny8.jpg
Forum: Maps 12-13-2014, 09:59 PM
Replies: 4
(Beta) FF_Tangled_b5
Views: 3,650
Posted By Jay Mofo Mills
FF_Tangled_b5

This is a juggernaut style map where the ballholder gets double damage and a little bit of Armor/Health/Points every so often. My inspiration was blockfort with a twist and then I just went plain...
Forum: Lua 11-06-2013, 06:08 PM
Replies: 112
Views: 41,778
Posted By Jay Mofo Mills
Gravity?

Hey peeps, Is there a way I can reset the gravity to normal on spawn? I have a special place in the map that triggers a low gravity change but if you die and respawn you keep the low gravity..... ...
Forum: Mapping 11-04-2013, 01:29 AM
Replies: 10
Views: 3,995
Posted By Jay Mofo Mills
and when I reread it you said areaportals and not...

and when I reread it you said areaportals and not pointfiles.... I dont think your map needs areaportals unless your fps is really dropping low but I doubt with what I've seen of your map its...
Forum: Mapping 11-04-2013, 01:24 AM
Replies: 10
Views: 3,995
Posted By Jay Mofo Mills
side note

not related to your exact post but,

If you don't run lighting (vrad) I don't think your map will detect a leak and a pointfile would not be created. Try Neon's idea, delete the brush and remake...
Forum: Lua 10-28-2013, 02:03 AM
Replies: 112
Views: 41,778
Posted By Jay Mofo Mills
That did not fix my problem however this one...

That did not fix my problem however this one little line did, not sure why....
renaming the function to something else and voila.... doesnt make sense to me but I dont know wtf I'm doing anyway.
...
Forum: Mapping 10-28-2013, 01:24 AM
Replies: 0
Views: 3,069
Posted By Jay Mofo Mills
TopHATTWaffle is awesome

Heres a link to TopHATTwaffles page. He has a free download of over 540 textures. Also check out his tutorials, this guy is really good.

http://www.tophattwaffle.com/downloads/real-world-textures/
Forum: Lua 10-27-2013, 02:25 AM
Replies: 112
Views: 41,778
Posted By Jay Mofo Mills
ok so Dexter's code from above works, but if I...

ok so Dexter's code from above works, but if I have this code in the lua as well the func_button named engy_spanner_button and gen_onclank doesn't work. Everything else in my lua is fine, I tested...
Forum: Lua 10-26-2013, 01:31 AM
Replies: 112
Views: 41,778
Posted By Jay Mofo Mills
Engy spanner func_button help?

I am trying to create a button that when ANY engineer hits it a certain number of times it creates a few outputs. Only needs to activate once. I borrowed ff_security_b1 code and tried to change it...
Forum: Mapping 10-23-2013, 08:40 AM
Replies: 17
Views: 4,435
Posted By Jay Mofo Mills
I do love how you replied to my reply though!...

I do love how you replied to my reply though! play conc_volcano, slick ass conc map.
Forum: Mapping 10-18-2013, 04:15 AM
Replies: 17
Views: 4,435
Posted By Jay Mofo Mills
Never seen a good looking conc map... You must've...

Never seen a good looking conc map... You must've missed conc volcano...
Forum: Mapping 10-17-2013, 10:13 PM
Replies: 12
Views: 3,968
Posted By Jay Mofo Mills
You could probably use displacements to do what...

You could probably use displacements to do what you want easier as well. I included a couple links that have some cool shit on them.
One of those lathing tuts talks about when hammer invalidates one...
Forum: Mapping 10-15-2013, 11:59 PM
Replies: 12
Views: 3,968
Posted By Jay Mofo Mills
vertex scaling

Kube see if this works for you,

Create your half cylinder, dont carve it up. With the vertex tool active and your cylinder selected, in one of the side/front views highlight all the upper vertices...
Forum: Mapping 10-13-2013, 10:30 PM
Replies: 9
Views: 3,869
Posted By Jay Mofo Mills
My two cents

Kube, I appreciate a mapper that takes some time and adds trims and rounds edges and takes a minute to make their map look nice. No it may not add to gameplay, but anybody who makes maps will notice....
Forum: Mapping 07-03-2012, 07:56 PM
Replies: 8
Views: 3,870
Posted By Jay Mofo Mills
If you're gonna toggle solidity you should def...

If you're gonna toggle solidity you should def use 2 bridges, one in the 'on or down' position and one in the 'off and up' position then set up the logic of the button to say which bridge is...
Forum: Mapping 07-03-2012, 07:53 PM
Replies: 34
Views: 7,267
Posted By Jay Mofo Mills
creating tunnels/archways (CYLINDERS VS. SUBDIVIDE)

As a side note in reference to creating tunnels/archways

One extremely annoying problem with subdividing to create your arches/tunnels is that little invisible edges will clip the player. Prob not...
Forum: Mapping 04-15-2012, 02:53 AM
Replies: 8
Views: 3,870
Posted By Jay Mofo Mills
ricey

so you made 2 Func_brushes set to toggle solitidy, one for the bridge down and one for bridge up, and set the button to toggle them? Its kinda unclear.
Forum: Communities, Leagues, Clans and Guilds 04-14-2012, 09:53 PM
Replies: 88
Views: 23,195
Posted By Jay Mofo Mills
fine by me

more players
Forum: Mapping 03-06-2012, 04:48 PM
Replies: 8
Views: 3,904
Posted By Jay Mofo Mills
What if.....

What if I wanted to add a sound to this so everytime I hit the jumppad it creates the sound?

I would like to use the sound Doors.Move14 which I think comes from hl-2.

Would it work if In the...
Forum: Mapping 02-24-2012, 02:30 PM
Replies: 4
Views: 2,909
Posted By Jay Mofo Mills
Feedback for new map....

So I'm making a new game type it's starting as a race map for scouts. There is going to be a starting line kinda like waterpolo and I'm going to have some trimps, a combination of boost pads/ramp...
Showing results 1 to 25 of 59

 
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