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Posts Made By:
squeek.
Forum:
Lua
07-06-2013, 10:45 PM
Replies:
10
Toggle trigger_ff_clip?
Views:
7,762
Posted By
squeek.
Alright, here's a working version with triggers...
Alright, here's a working version with triggers (same link as last time, I overwrote the file):
http://www.fortress-forever.com/public/ff_dev_security.zip
Name the triggers:...
Forum:
Lua
07-06-2013, 06:22 AM
Replies:
10
Toggle trigger_ff_clip?
Views:
7,762
Posted By
squeek.
I take it the main thing you want from aardvark's...
I take it the main thing you want from aardvark's sec is using a trigger instead of a button for getting security down? If so, I can add an example of that in ff_dev_security.
Forum:
Lua
07-06-2013, 05:44 AM
Replies:
10
Toggle trigger_ff_clip?
Views:
7,762
Posted By
squeek.
When this happens, it means there will be an...
When this happens, it means there will be an error logged in the console. Load the map and look in the console for [SCRIPT] error lines.
To use any other system, just call the...
Forum:
Lua
01-17-2013, 07:35 AM
Replies:
10
Toggle trigger_ff_clip?
Views:
7,762
Posted By
squeek.
Alright, here's a working example. It's not very...
Alright, here's a working example. It's not very clean, but it functions properly.
http://www.fortress-forever.com/public/ff_dev_security.zip
It uses a trigger_ff_clip to block players, a...
Forum:
Lua
01-16-2013, 10:47 PM
Replies:
10
Toggle trigger_ff_clip?
Views:
7,762
Posted By
squeek.
A perfect security solution using trigger_ff_clip...
A perfect security solution using trigger_ff_clip is definitely possible (non-exploitable by the offense and doesn't get the defense stuck in it), but no map has done it yet. I'll see what I can do...
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