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Forum: Lua 07-06-2013, 10:45 PM
Replies: 10
Views: 7,762
Posted By squeek.
Alright, here's a working version with triggers...

Alright, here's a working version with triggers (same link as last time, I overwrote the file):

http://www.fortress-forever.com/public/ff_dev_security.zip

Name the triggers:...
Forum: Lua 07-06-2013, 06:22 AM
Replies: 10
Views: 7,762
Posted By squeek.
I take it the main thing you want from aardvark's...

I take it the main thing you want from aardvark's sec is using a trigger instead of a button for getting security down? If so, I can add an example of that in ff_dev_security.
Forum: Lua 07-06-2013, 05:44 AM
Replies: 10
Views: 7,762
Posted By squeek.
When this happens, it means there will be an...

When this happens, it means there will be an error logged in the console. Load the map and look in the console for [SCRIPT] error lines.

To use any other system, just call the...
Forum: Lua 01-17-2013, 07:35 AM
Replies: 10
Views: 7,762
Posted By squeek.
Alright, here's a working example. It's not very...

Alright, here's a working example. It's not very clean, but it functions properly.

http://www.fortress-forever.com/public/ff_dev_security.zip

It uses a trigger_ff_clip to block players, a...
Forum: Lua 01-16-2013, 10:47 PM
Replies: 10
Views: 7,762
Posted By squeek.
A perfect security solution using trigger_ff_clip...

A perfect security solution using trigger_ff_clip is definitely possible (non-exploitable by the offense and doesn't get the defense stuck in it), but no map has done it yet. I'll see what I can do...
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