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Forum: Maps 01-20-2012, 01:44 PM
Replies: 5
(WIP) ff_twilight
Views: 1,357
Posted By Sidd
ff_twilight

I started this map a long time ago and now intend to finish it. I got the basic infrastructure in place, then couldn't decide what sort of visual style to go for and stalled.

It's a kind of rock2...
Forum: Lua 03-17-2010, 09:46 PM
Replies: 2
Views: 1,469
Posted By Sidd
Change your line: ...

Change your line:
BroadCastMessage(player:GetName() .. ' has completed Concmasta! Congratulations!', 6546, Color.kRed)
to
BroadCastMessage(player:GetName() .. ' has completed Concmasta!...
Forum: Tech 03-02-2010, 07:19 PM
Replies: 25
Views: 3,209
Posted By Sidd
Does he need a discrete graphics card or is an...

Does he need a discrete graphics card or is an IGP good enough?

If IGP is fine then he can afford a much faster quad core cpu, something in the region of an AMD Phenom II X4 940 or Intel Core 2...
Forum: General Discussion 02-12-2010, 06:23 PM
Replies: 574
Views: 57,215
Posted By Sidd
"All classes have counters" This seems to be...

"All classes have counters"
This seems to be the most fundamental design rule that the sniper doesn't follow. What is the counter to a sniper? What should the counter to a sniper be? I would suggest...
Forum: General Discussion 02-11-2010, 07:52 PM
Replies: 141
Views: 20,350
Posted By Sidd
We have a wiki, that's probably the best place to...

We have a wiki, that's probably the best place to collaborate on a list of achievements.
http://www.fortress-forever.com/wiki2/index.php?title=Achievements

Feel free to discuss what makes good...
Forum: Mapping 02-04-2010, 08:54 PM
Replies: 8
Views: 1,676
Posted By Sidd
Nah it's vis which doesn't complete. In your log...

Nah it's vis which doesn't complete. In your log vrad complains that it hasn't got the information from vis.

You can try compiling it with glview (http://developer.valvesoftware.com/wiki/Glview),...
Forum: Mapping 02-04-2010, 08:32 PM
Replies: 8
Views: 1,676
Posted By Sidd
It's a problem with vis, though I've never seen...

It's a problem with vis, though I've never seen that error before. Have you tried doing what it suggests? Does it still occur if you func_detail that fence in the screenshot?
Forum: General Discussion 02-04-2010, 08:21 PM
Replies: 574
Views: 57,215
Posted By Sidd
I has idea based on adding interaction. How about...

I has idea based on adding interaction. How about if the other classes could deflect the sniper bullets? If the following conditions are met, then the player passively deflects the bullet and takes...
Forum: General Discussion 02-03-2010, 12:26 AM
Replies: 574
Views: 57,215
Posted By Sidd
It's a better analogy than you realise. You...

It's a better analogy than you realise. You didn't identify why a potato is not a fruit. Instead you brought in a description of it which isn't conclusive. (vegetables can be fruits).
Forum: General Discussion 02-01-2010, 02:20 PM
Replies: 59
Views: 9,858
Posted By Sidd
Assisted movement is an essential part of AVD....

Assisted movement is an essential part of AVD. The problem is none of the counters to a long range jump work very well.

The solution is clear; give the civilian an umbrella, which instagibs...
Forum: Maps 01-29-2010, 06:42 PM
Replies: 7
Views: 1,648
Posted By Sidd
Here's how to do the no reload quad damage ...

Here's how to do the no reload quad damage
function player_ondamage( player, damageinfo )
-- instant reload
ApplyToPlayer(player, { AT.kReloadClips })

-- multiply the force by 4...
Forum: Maps 01-29-2010, 06:01 PM
Replies: 27
Views: 4,961
Posted By Sidd
Not sure there was loading screen specifically...

Not sure there was loading screen specifically for b2
here's b1 renamed:
vmt (http://users.ox.ac.uk/~bras1644/ff_derive_b2.vmt)
vtf (http://users.ox.ac.uk/~bras1644/ff_derive_b2.vtf)
Forum: Maps 01-25-2010, 12:09 PM
Replies: 15
Views: 3,477
Posted By Sidd
Could you elaborate on what gameplay you are...

Could you elaborate on what gameplay you are trying to acheive? What existing map do you think this is most similar to? How do you want it to be defended, classes and positions? Is the challenge for...
Forum: General Discussion 01-24-2010, 04:12 PM
Replies: 64
Views: 8,149
Posted By Sidd
Change infection so that it does less (or even 0)...

Change infection so that it does less (or even 0) damage, but the infected can't recover health from a resupply or backpack.
Forum: Communities, Leagues, Clans and Guilds 01-22-2010, 05:28 PM
Replies: 123
Views: 10,684
Posted By Sidd
Yeah you'd get swamped of course. It would...

Yeah you'd get swamped of course. It would probably be about as effective as a defensive medic in that position. But it would still help the team more than a sniper or defensive medic at front door....
Forum: Communities, Leagues, Clans and Guilds 01-22-2010, 12:54 PM
Replies: 123
Views: 10,684
Posted By Sidd
Assuming you only have 4 def, that's not a very...

Assuming you only have 4 def, that's not a very useful position. It's too detached from the rest of your defenders.
I think if you wanted to play sniper on destroy the best position is at top of the...
Forum: Communities, Leagues, Clans and Guilds 01-22-2010, 01:41 AM
Replies: 123
Views: 10,684
Posted By Sidd
Kind of cheating your requirements but I think...

Kind of cheating your requirements but I think this is as close as you're going to get.

Role: Similar to medic, but with more shooting and less grenading.
Primary Weapon: Rifle. Limited range....
Forum: Communities, Leagues, Clans and Guilds 01-22-2010, 12:49 AM
Replies: 123
Views: 10,684
Posted By Sidd
Damage is relative. There are quite a few games...

Damage is relative. There are quite a few games where the sniper rifle does less damage than a close range shotgun, or a direct hit with a rocket.
Forum: Communities, Leagues, Clans and Guilds 01-21-2010, 05:18 PM
Replies: 123
Views: 10,684
Posted By Sidd
Yeah the long range weapon is mostly baggage left...

Yeah the long range weapon is mostly baggage left over from previous snipers. The core of the new attacking sniper will be his medium range rifle. However, I'm starting to think having the long...
Forum: General Discussion 01-21-2010, 02:20 PM
Replies: 574
Views: 57,215
Posted By Sidd
That's exactly right. A projectile sniper rifle...

That's exactly right. A projectile sniper rifle is a compromise between the current situation and losing long range combat altogether. That's why it has been suggested.
Edit: It needn't be true that...
Forum: General Discussion 01-21-2010, 02:06 PM
Replies: 574
Views: 57,215
Posted By Sidd
You emphasise interaction, but don't seem to...

You emphasise interaction, but don't seem to realise that that's what "just make it a projectile" is all about.

If it's a projectile then at long range you can use proactive and reactive movement...
Forum: Communities, Leagues, Clans and Guilds 01-21-2010, 12:01 PM
Replies: 123
Views: 10,684
Posted By Sidd
The backline defender needs to put something...

The backline defender needs to put something explosive on the flag, or be limited to maps like highflag where the attack always concs through the flag in the same direction. It can't be a claymore...
Forum: Communities, Leagues, Clans and Guilds 01-21-2010, 11:40 AM
Replies: 123
Views: 10,684
Posted By Sidd
To summarize my 3 suggestions so far All 3...

To summarize my 3 suggestions so far

All 3 have a sniper rifle - either the existing one or a fast projectile version.

The frontline defender has a buffed but selective damage AR
The...
Forum: Communities, Leagues, Clans and Guilds 01-20-2010, 11:08 PM
Replies: 123
Views: 10,684
Posted By Sidd
Sorry if I didn't make it clear, but the primary...

Sorry if I didn't make it clear, but the primary weapon I described above was supposed to be pretty close to what you were describing. Its just an ordinary gun, no limits on movement or jumping or...
Forum: General Discussion 01-20-2010, 10:02 PM
Replies: 574
Views: 57,215
Posted By Sidd
I'm surprised nobody has made the distinction...

I'm surprised nobody has made the distinction between damage and dps. Sure the sniper can do high damage in a single shot, but the dps, which is what matters once you're in a fight, is less than 60....
Showing results 1 to 25 of 143

 
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