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Search: Posts Made By: Dark Jirachi
Forum: General Discussion 06-15-2008, 01:23 AM
Replies: 66
Views: 9,252
Posted By Dark Jirachi
Mine is ff_well, in fake widescreen! ...

Mine is ff_well, in fake widescreen!

http://img204.imageshack.us/img204/7726/ffbackgroundfx0.png
Forum: Tips and Tutorials 05-19-2008, 10:55 PM
Replies: 17
Views: 5,801
Posted By Dark Jirachi
But that is common sense.

But that is common sense.
Forum: Tips and Tutorials 05-14-2008, 12:20 AM
Replies: 17
Views: 5,801
Posted By Dark Jirachi
Offensive Pyro Guide

Some people might think that the Pyro is a useless class, suited only for Defense, or just causing chaos without really accomplishing any objectives. This is not true. The Pyro is actually a great...
Forum: General Discussion 05-01-2008, 02:00 AM
Replies: 31
Views: 5,146
Posted By Dark Jirachi
You forgot me, the insane suicidal Pyro. I'm the...

You forgot me, the insane suicidal Pyro. I'm the guy that flame-glides all over the place jacking the enemy's flag, while burning everything in sight, and running right into pipebomb traps because...
Forum: Mapping 03-27-2008, 12:52 AM
Replies: 23
Views: 5,926
Posted By Dark Jirachi
Listen to these guys, they know what they are...

Listen to these guys, they know what they are talking about. But if you really want to try it, this is what you would do to directly port a GldSrc map to Source:

1. Use Wally to take all of the...
Forum: Mapping 03-27-2008, 12:34 AM
Replies: 24
Views: 5,272
Posted By Dark Jirachi
Sure, that sounds like a good idea. Another thing...

Sure, that sounds like a good idea. Another thing on my to do list.
Forum: Tips and Tutorials 03-16-2008, 05:23 PM
Replies: 24
Views: 5,679
Posted By Dark Jirachi
You'd probably need some kind of external hack to...

You'd probably need some kind of external hack to do that.
Forum: Mapping 03-13-2008, 01:58 PM
Replies: 428
Views: 95,531
Posted By Dark Jirachi
I'm going to try doing turkeyburgers. I have...

I'm going to try doing turkeyburgers.

I have already started porting it directly from Half-Life to the source engine, and then I'll work on it from there.
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