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Forum: Mapping 09-20-2007, 09:15 PM
Replies: 0
Views: 1,612
Posted By Noggin
Connecting a button to an FF script?

Im working on my map 'Powerhouse'.

2 Bases, 1 Powerhouse. The flag in the bases is protected by a shield, the power comes from the Powerhouse where it can only be activated for 1 team at a time...
Forum: Mapping 09-20-2007, 02:16 AM
Replies: 30
Views: 5,744
Posted By Noggin
How to make a (Shutdown2) Laser map?

How to make a (Shutdown2) Laser map?
Forum: Mapping 09-20-2007, 12:44 AM
Replies: 4
Views: 2,028
Posted By Noggin
Yeah I mean just like a couple of switches/doors...

Yeah I mean just like a couple of switches/doors etc tied to the entities/logic.
Actually something like the entity showcase that comes with the Source SDK.

I looked at the Shutdown2 lua but not...
Forum: Mapping 09-19-2007, 08:57 PM
Replies: 4
Views: 2,028
Posted By Noggin
Mappers sometimes dont want to start programming...

Mappers sometimes dont want to start programming functions etc., they would rather get on with the design.

I think pre-packaged gaming entities would help... imho!
Forum: Mapping 09-19-2007, 08:03 AM
Replies: 4
Views: 2,028
Posted By Noggin
Gameplay type entities from released maps

I was wondering if the creators of the maps that come with FF could offer just the entities in VMF, so they can be used in other peoples maps.

It would save a lot of time if you just wanted a...
Forum: Mapping 09-19-2007, 07:40 AM
Replies: 6
Views: 4,077
Posted By Noggin
I get this when I try to compile the map on...

I get this when I try to compile the map on another PC. That doesnt have HL2 installed, only HL2:DM & FF.
Forum: General Discussion 09-19-2007, 07:39 AM
Replies: 470
Views: 85,213
Posted By Noggin
I agree with the spawning & speed comments but I...

I agree with the spawning & speed comments but I dont think that FF is better than TF2 or vice versa, theyre 2 very different games with different dynamics.
Forum: General Discussion 09-17-2007, 06:54 AM
Replies: 52
Views: 8,061
Posted By Noggin
I think the map needs a couple of tweaks to stop...

I think the map needs a couple of tweaks to stop the choke point at the ramp/entrance.

Maybe a detpack could be used to disable security by the outside generator?
Forum: Mapping 09-14-2007, 07:16 PM
Replies: 71
Views: 32,922
Posted By Noggin
Is it possible to make buttons that can only be...

Is it possible to make buttons that can only be activated by a certain team?
Forum: Mapping 09-13-2007, 10:37 PM
Replies: 11
Views: 2,770
Posted By Noggin
Yeah I need entity info and FGD etc to finish off...

Yeah I need entity info and FGD etc to finish off my map :)
Forum: General Discussion 09-13-2007, 10:23 PM
Replies: 76
Views: 11,031
Posted By Noggin
Yes, well done, very polished with a plentiful...

Yes, well done, very polished with a plentiful supply of maps.

My only suggestion is to offer the Engi menu as a side (top to bottom) or lower-center position menu as an option.

Thanks!
Forum: General Discussion 09-12-2007, 03:18 AM
Replies: 27
Views: 5,040
Posted By Noggin
Heres 4 vids... ...

Heres 4 vids...

http://www.gamevideos.com/video/id/14544
Forum: Mapping 05-24-2007, 06:07 PM
Replies: 4
Views: 1,964
Posted By Noggin
Thats what I thought it was, I think its when...

Thats what I thought it was, I think its when VRAD starts. I just wondered if this was common.

Not even sure how to fire this off to Valve support as they never got back to me last time regarding...
Forum: Mapping 05-22-2007, 06:37 PM
Replies: 4
Views: 1,964
Posted By Noggin
Compile process kills wireless internet connection?!?

Ive noticed when I compile a map in Hammer it kills my wireless (USB) internet connection... after the compile is done my wireless reconnects!

Is my PC crazy or are their other people who have...
Forum: Mapping 05-18-2007, 11:07 PM
Replies: 5
Views: 1,960
Posted By Noggin
Map Optimization

This is a great site for optimizing maps, pretty comprehensive.

http://www.student.ru.nl/rvanhoorn/optimization.php?chapter=notices

Still trying to understand occluders tho :confused:
Forum: Mapping 05-18-2007, 11:04 PM
Replies: 10
Views: 2,722
Posted By Noggin
Well u could use the block light brush... this is...

Well u could use the block light brush... this is also useful for doors.
Forum: Maps 05-18-2007, 05:55 PM
Replies: 9
Views: 4,838
Posted By Noggin
Thanks for the feedback (all of you)... As...

Thanks for the feedback (all of you)...

As for the roads, I noticed in the Valve maps that they cut intersecting roads diagonally, that is something u generally want to leave till the end when the...
Forum: Maps 05-18-2007, 02:18 AM
Replies: 9
Views: 4,838
Posted By Noggin
Well yeah, I mean its still in dev... ! Its...

Well yeah, I mean its still in dev... !

Its CTF-variant: Red and Blue base flags are protected by a forcefield only one of which can be active at a time, the forcefields are switched on and off at...
Forum: Maps 05-18-2007, 01:11 AM
Replies: 9
Views: 4,838
Posted By Noggin
ff_powerhouse

Heres are some screenshots from a map in development, its based on a map called Turn On for TFC I did years back...

Click for the full size image.
...
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