Forum: Maps
02-18-2007, 09:27 AM
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Replies: 363
Views: 42,985
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Forum: Maps
02-16-2007, 08:06 PM
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Replies: 363
Views: 42,985
More screenshots
More screenshots of areas which i've yet to show properly.
As you will see, the flagroom still needs some decorating...
Ramp room front on...
http://flexy.tnradio.net/16feb_01.jpg
Looking...
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Forum: Maps
02-16-2007, 10:42 AM
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Replies: 363
Views: 42,985
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Forum: Maps
02-15-2007, 11:47 PM
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Replies: 363
Views: 42,985
maybe so, but if you've noticed i've still not...
maybe so, but if you've noticed i've still not added any fine details like decals or lighting effects or even models to the map. Give me time and you'll see even more improvements.
+ I'm trying to...
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Forum: Maps
02-15-2007, 10:12 PM
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Replies: 363
Views: 42,985
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Forum: Maps
02-15-2007, 07:31 PM
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Replies: 363
Views: 42,985
New PC means better screenshots.
New...
New PC means better screenshots.
New screenshots of areas now with some lighting:
High resolution (may take while to load)
http://flexy.tnradio.net/lights1.jpg...
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Forum: Maps
02-11-2007, 08:15 PM
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Replies: 363
Views: 42,985
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Forum: Maps
01-22-2007, 08:32 PM
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Replies: 363
Views: 42,985
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Forum: Maps
01-22-2007, 11:53 AM
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Replies: 363
Views: 42,985
OK!, a theme has finally been chosen. I'm going...
OK!, a theme has finally been chosen. I'm going to go for a spacey look and stick with clean white walls and ridged flooring. Still need to get hold of some textures. Downloading a few texture packs...
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Forum: Maps
01-19-2007, 10:24 AM
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Replies: 363
Views: 42,985
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Forum: Maps
01-15-2007, 08:51 PM
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Replies: 363
Views: 42,985
no i'm not dead and i'm still making the map....
no i'm not dead and i'm still making the map. Decided to take a few weeks away from it through Christmas but am now working my socks off to get the layout of the respawn complete. Going for a hexagon...
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Forum: Maps
12-12-2006, 10:45 AM
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Replies: 363
Views: 42,985
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Forum: Maps
12-05-2006, 09:05 AM
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Replies: 363
Views: 42,985
Added feature...
Added a elevator going up to balc from front door area. Unsure on whether ill keep it but ill let you decide for youself once i fixed it all up...
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Forum: Maps
11-30-2006, 10:13 PM
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Replies: 363
Views: 42,985
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Forum: Maps
11-24-2006, 07:40 AM
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Replies: 363
Views: 42,985
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Forum: Maps
11-23-2006, 11:36 PM
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Replies: 363
Views: 42,985
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Forum: Maps
11-23-2006, 11:05 AM
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Replies: 363
Views: 42,985
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Forum: Maps
11-23-2006, 10:49 AM
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Replies: 363
Views: 42,985
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Forum: Maps
11-23-2006, 09:30 AM
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Replies: 363
Views: 42,985
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Forum: Maps
11-23-2006, 08:44 AM
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Replies: 363
Views: 42,985
ye still at work hence the mspaint :)
also i...
ye still at work hence the mspaint :)
also i think I'm on my way to sorting out trimming by re making all the curves i think i've got them all either 128 x 128 or 256 x 256 depending on how large i...
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Forum: Maps
11-23-2006, 07:49 AM
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Replies: 363
Views: 42,985
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Forum: Maps
11-22-2006, 01:28 PM
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Replies: 363
Views: 42,985
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Forum: Maps
11-22-2006, 11:49 AM
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Replies: 363
Views: 42,985
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Forum: Maps
11-22-2006, 10:36 AM
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Replies: 363
Views: 42,985
well i'm at work now so cant do nothing. but i...
well i'm at work now so cant do nothing. but i can explain to you this evening if your around. i'll be in #flexy quakenet.org around 8:10 tonight. Ill draw you something in paint so you can see what...
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Forum: Maps
11-22-2006, 08:23 AM
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Replies: 363
Views: 42,985
Been working on the piping but came to the...
Been working on the piping but came to the problem that the spacing between the bumped in walls is not wide enough so if I'm to do this I'll need to change a large area of the map.
Also tried...
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