Fortress Forever

Go Back   Fortress Forever > Search Forums

Showing results 1 to 25 of 296
Search took 0.01 seconds.
Search: Posts Made By: Doughnut-4|4-
Forum: Mapping 02-09-2011, 01:56 AM
Replies: 6
Views: 4,143
Posted By Doughnut-4|4-
Drama, Drama, Drama, Drama... I'm a big fan of...

Drama, Drama, Drama, Drama...
I'm a big fan of custom maps. Love your work. I sympathize with your ordeal. Being a fellow mapper I know the most important factor in mapping for me is respect and...
Forum: Mapping 02-07-2011, 07:43 PM
Replies: 6
Views: 4,143
Posted By Doughnut-4|4-
where do i download ff_volleyball?

where do i download ff_volleyball?
Forum: Mapping 01-31-2011, 04:07 PM
Replies: 4
Views: 3,600
Posted By Doughnut-4|4-
one of the major problems mappers face when...

one of the major problems mappers face when designing exotic locations like "a mall" is the amount of detail required for such environments... this would probably require custom textures and custom...
Forum: Maps 05-19-2010, 01:48 AM
Replies: 7
(Beta) ff_oppose_b1
Views: 6,320
Posted By Doughnut-4|4-
I liked the long hall pulsing electro tube...

I liked the long hall pulsing electro tube thing...
but thought more faces/polys would make it seem more curved and tube like...
I'd consider adding an oscillation sound to that hall and/or a...
Forum: Maps 05-18-2010, 04:51 AM
Replies: 7
(Beta) ff_oppose_b1
Views: 6,320
Posted By Doughnut-4|4-
I like your maps a lot Churchmouth, and this is...

I like your maps a lot Churchmouth, and this is no exception.
I'd like to make some suggestions.
Ignore them if you like.
The maps already awesome.

1) Make the cave darker
2) Put more detail...
Forum: Maps 03-01-2010, 04:01 PM
Replies: 45
Views: 10,826
Posted By Doughnut-4|4-
Great map making, dumb map name.

Great map making, dumb map name.
Forum: Maps 02-15-2010, 07:45 AM
Replies: 15
(Beta) Mulch_Trench
Views: 6,347
Posted By Doughnut-4|4-
.

.
Forum: Maps 02-14-2010, 08:00 AM
Replies: 15
(Beta) Mulch_Trench
Views: 6,347
Posted By Doughnut-4|4-
I'd be happy to work on improving the graphics on...

I'd be happy to work on improving the graphics on any available vmf files in my spare time. This could use some love. Great job porting it. Always was a fun map in league and pub.
Forum: Maps 02-07-2010, 12:04 PM
Replies: 15
(WIP) ff_2mesa3
Views: 3,864
Posted By Doughnut-4|4-
I always thought the yard looked a little odd on...

I always thought the yard looked a little odd on this map (water entrance especially) but I really like your texture work. Nice work.
Forum: Maps 10-06-2009, 07:38 AM
Replies: 17
Views: 32,886
Posted By Doughnut-4|4-
i am very good at telling people what to do... it...

i am very good at telling people what to do... it is my super power
Forum: Maps 10-03-2009, 11:13 AM
Replies: 17
Views: 32,886
Posted By Doughnut-4|4-
Very pleased to see this map! Thank you for...

Very pleased to see this map! Thank you for remaking it. I would be pleased to see the waterfalls put back in, maybe blue the water, and smooth some of the outer mountain textures. Glad to see these...
Forum: Maps 09-14-2009, 12:22 PM
Replies: 52
Views: 9,426
Posted By Doughnut-4|4-
ksour is one of the ugliest maps ive ever played...

ksour is one of the ugliest maps ive ever played in tfc and people loved it...

THANK YOU for remaking it unugly!
Forum: Mapping 04-30-2009, 09:36 PM
Replies: 2
Views: 2,409
Posted By Doughnut-4|4-
Also see... Displacement Tutorials ...

Also see...
Displacement Tutorials
http://forums.fortress-forever.com/showthread.php?t=19289

8)
Forum: Mapping 04-24-2009, 05:40 AM
Replies: 12
Views: 3,228
Posted By Doughnut-4|4-
When I mapped for TFC... the Attack Defend maps...

When I mapped for TFC... the Attack Defend maps always impressed me and this remake really kept up with that top grade quality of the game type. I concur with cj's comment.
Forum: Maps 04-10-2009, 05:46 AM
Replies: 73
Views: 15,105
Posted By Doughnut-4|4-
The bsp file size would indicate that I packed...

The bsp file size would indicate that I packed the files into the bsp but it is possible I failed to pakrat correctly. Someone please confirm whether there are missing textures. It would be pretty...
Forum: Maps 04-10-2009, 12:27 AM
Replies: 73
Views: 15,105
Posted By Doughnut-4|4-
I've never made a res file before but they seem...

I've never made a res file before but they seem simple to make... I'm just not sure how to test one to make sure it all works. I'll see if I can whip up a list of resources later tonight and a res...
Forum: Maps 04-09-2009, 01:35 AM
Replies: 73
Views: 15,105
Posted By Doughnut-4|4-
Torch beta 2

Here's beta2 based off Squeek's work...

http://files.filefront.com/ff+torch+beta2zip/;13551480;/fileinfo.html

-Fixed Textures
-Added Doors

-Uneven displacements
-Missing loadscreen
Forum: Maps 04-05-2009, 11:20 PM
Replies: 73
Views: 15,105
Posted By Doughnut-4|4-
no need to apologize... its your map! We all...

no need to apologize... its your map!
We all keep pretty busy and you had no real reasons to believe i had been getting anything done until now.
Hope we can all continue to work on this bad boy to...
Forum: Maps 04-05-2009, 10:11 PM
Replies: 73
Views: 15,105
Posted By Doughnut-4|4-
See below for updated beta...

See below for updated beta...
Forum: Lua 04-05-2009, 03:33 AM
Replies: 5
Views: 3,770
Posted By Doughnut-4|4-
I'm an idiot. Fixed it. I think it all works now....

I'm an idiot. Fixed it. I think it all works now. Thank you.
Forum: Mapping 04-03-2009, 08:19 AM
Replies: 0
Views: 2,211
Posted By Doughnut-4|4-
Custom Texture Reference

Squeek has some custom textures he used in the torch.vmf and I noticed some were textures borrowed from maps like ff_crossover and ff_redgiant. Source isn't referencing them and my compile tool...
Forum: Lua 04-03-2009, 08:13 AM
Replies: 5
Views: 3,770
Posted By Doughnut-4|4-
Can anyone explain why the cap sound/messages...

Can anyone explain why the cap sound/messages won't work or possible reasons?
Forum: Mapping 03-31-2009, 10:59 AM
Replies: 9
Views: 3,724
Posted By Doughnut-4|4-
Did the first 2 base full compile tonight and...

Did the first 2 base full compile tonight and it's got a ton of bugs... mainly graphical... but it did compile successfully so thats the first good news in a long time... trying to figure out a way...
Forum: Lua 03-24-2009, 05:14 PM
Replies: 5
Views: 3,770
Posted By Doughnut-4|4-
removing this post

removing this post
Forum: Lua 03-24-2009, 06:50 AM
Replies: 5
Views: 3,770
Posted By Doughnut-4|4-
Custom Capture Point sound/message broke

Almost got this LUA done but the Cap Sounds no longer respond cause I've reassigned the capture trigger. Below is a copy of my entire LUA. It's so big because included are the Teamplay and CTF LUAs...
Showing results 1 to 25 of 296

 
Forum Jump

All times are GMT. The time now is 09:59 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.