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Forum: Mapping 01-11-2007, 10:45 PM
Replies: 10
Views: 2,587
Posted By o_wunder
what about movable walls inside a base? with...

what about movable walls inside a base? with switches to control them.
Forum: Mapping 01-11-2007, 12:32 AM
Replies: 29
Views: 5,885
Posted By o_wunder
heres a quick run down on how i see the...

heres a quick run down on how i see the spotlights.

theres no rule to say that you cant use that many spotlights, but when you do you have to understand that they become a major element in you map...
Forum: Maps 08-19-2006, 05:45 PM
Replies: 644
Views: 76,270
Posted By o_wunder
i vote pro-fog in the end. this map is...

i vote pro-fog in the end.

this map is lookin great, keep it up. oh, and i agree with something said earlier that the blue spheres look a bit out of place. i like them though, so i would like...
Forum: Maps 08-13-2006, 06:38 PM
Replies: 644
Views: 76,270
Posted By o_wunder
this map is so getting some sexin when ff comes...

this map is so getting some sexin when ff comes out.
Forum: General Discussion 08-12-2006, 03:45 AM
Replies: 24
Views: 3,078
Posted By o_wunder
ew. i think portals are a neat fad but dont...

ew.

i think portals are a neat fad but dont need to be in every game.
Forum: General Discussion 08-02-2006, 02:50 AM
Replies: 337
Views: 35,950
Posted By o_wunder
well, coming from a guy who really played tfc...

well, coming from a guy who really played tfc before bhopping was huge and before concs were huge, im not a big fan of them. I loved the game before them and really tehy drove me into quitting...
Forum: Maps 07-31-2006, 10:36 PM
Replies: 644
Views: 76,270
Posted By o_wunder
man, two or three spots grouped semi close would...

man, two or three spots grouped semi close would be cool too

great idea
Forum: Chat 07-25-2006, 08:16 PM
Replies: 64
Views: 7,315
Posted By o_wunder
i think people keep wanting m. nights movies to...

i think people keep wanting m. nights movies to be real deal horror movies and then everyone is dissapoitned in his movies. in reality, m. night is in his own genre he has created and he has been...
Forum: Maps 07-19-2006, 08:40 PM
Replies: 82
Views: 18,291
Posted By o_wunder
oh, i thought you had said earlier that it was...

oh, i thought you had said earlier that it was laggy

id test it myself but all i have for now is a laptop... so itd be laggy really nomatter what

so, good work on having it unlaggy!
Forum: Maps 07-18-2006, 07:55 PM
Replies: 82
Views: 18,291
Posted By o_wunder
Yep, just big enough to hide the horizon when...

Yep, just big enough to hide the horizon when your player is on most of the map. You will have less lag because the computer doesnt have to render the horizon clear across your screen at all times...
Forum: Maps 07-16-2006, 10:00 PM
Replies: 82
Views: 18,291
Posted By o_wunder
intead of having the ocean visible from all sides...

intead of having the ocean visible from all sides maybe you could add some big hills around three quarters of the island, just enough to cover the horizon. this way players could go around them if...
Forum: Mapping 06-19-2006, 03:52 AM
Replies: 49
Views: 7,062
Posted By o_wunder
things this forum wants to see: 1. wide open...

things this forum wants to see:

1. wide open places to conc
2. no pipes.



...do that and youre gold.
Forum: Mapping 06-06-2006, 04:58 AM
Replies: 572
Poll: Amped Map
Views: 73,449
Posted By o_wunder
if every map has the same openess, the same lack...

if every map has the same openess, the same lack of choke points, they will all play similarly. i like how this map is inside a whole lot, the gameplay will change and will be tougher!

change is...
Forum: General Discussion 06-02-2006, 01:28 AM
Replies: 10
Views: 2,010
Posted By o_wunder
yeah, i was hoping just to use it for a respawn,...

yeah, i was hoping just to use it for a respawn, so instead of walking out of the door in dustbowl into a pipe and rocket frenzy, you could would shoot out.

also i think a fun pub deathmatch map...
Forum: Mapping 06-02-2006, 01:24 AM
Replies: 31
Views: 3,340
Posted By o_wunder
well, thats a really simple model would take five...

well, thats a really simple model would take five minutes to model, uvmap, and if you had that picture in a better res, skin.

if you can get that in a better res, ill do it all for you this...
Forum: Maps 06-02-2006, 01:22 AM
Replies: 328
Views: 47,823
Posted By o_wunder
hey nez, sorry i havent done those cacti yet,...

hey nez, sorry i havent done those cacti yet, been busy with work. ill definatly do them this weekend, i want to make you two or three versions so they dont look too repetitive. do you want flowers...
Forum: Chat 06-01-2006, 03:12 AM
Replies: 45
Views: 4,226
Posted By o_wunder
www.kingdomofloathing.com kingdom of...

www.kingdomofloathing.com

kingdom of loathing is a great rpg and is free.

with classes like the disco bandit:

http://images.kingdomofloathing.com/otherimages/discobandit.gif
"The Disco...
Forum: General Discussion 05-31-2006, 11:08 PM
Replies: 10
Views: 2,010
Posted By o_wunder
bounce entities?

hey all, i was wondering if there was a way make brushes effect the players like a trampoline would. in quake (i think its quake, maybe ut) you could fly around by just walking on a colored square,...
Forum: Mapping 05-27-2006, 06:01 PM
Replies: 29
Views: 4,893
Posted By o_wunder
nobody reads those prefix in cs anyway, you play...

nobody reads those prefix in cs anyway, you play the map once and you know what its like.
Forum: Mapping 05-27-2006, 03:48 AM
Replies: 29
Views: 4,893
Posted By o_wunder
then obviously we need to work on that. ...

then obviously we need to work on that.

ffctf_2fort
ffcp_avanti
ffvip_hunted

done and done.
Forum: Mapping 05-26-2006, 10:59 PM
Replies: 29
Views: 4,893
Posted By o_wunder
omgwtf prefix AND suffix?!!2 ff_2fort_ctf ...

omgwtf prefix AND suffix?!!2

ff_2fort_ctf
ff_hunted_vip
ff_avanti_cpt cap points (i think avanti is a cap point map, im not too sure anymore)
Forum: Mapping 05-21-2006, 02:05 AM
Replies: 25
Views: 3,202
Posted By o_wunder
sounds classy

sounds classy
Forum: Chat 05-20-2006, 06:47 AM
Replies: 22
Views: 2,421
Posted By o_wunder
i saw an alarm clock once that was shaped like a...

i saw an alarm clock once that was shaped like a baseball, and to turn it off you had to throw it against a wall.

i thought about getting it, but then decided i didnt want to come home to find...
Forum: Maps 05-19-2006, 02:15 AM
Replies: 328
Views: 47,823
Posted By o_wunder
i think this map is looking very good, i only...

i think this map is looking very good, i only have a little bit to critique on the architecture. you have a very consistant design vocabulary, you have integreated curves into you walls very well, i...
Forum: Chat 05-14-2006, 09:46 PM
Replies: 517
Views: 40,339
Posted By o_wunder
- bob dylan - damian rice - ben harper -...

- bob dylan
- damian rice
- ben harper
- the beatles
- the doors
Showing results 1 to 25 of 62

 
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