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Forum: Other Games 01-13-2010, 05:12 PM
Replies: 11
Views: 4,102
Posted By ensiform
I *ALWAYS* play it on serious because there just...

I *ALWAYS* play it on serious because there just is no other way. However extra enemy strength and exponential extra enemies no, just extra enemies per player.
Forum: Tech 06-16-2009, 05:37 PM
Replies: 34
Views: 12,334
Posted By ensiform
I only get very rare crashes and usually...

I only get very rare crashes and usually involving the horribly written adobe flash plugin.
Forum: General Discussion 06-14-2009, 08:24 PM
Replies: 47
Views: 7,968
Posted By ensiform
I agree but I do know they've made lots of...

I agree but I do know they've made lots of progress on trying to making the targeting systems and aiming systems a bit more lenient in terms of not being spot on but not being so retarded either.
...
Forum: General Discussion 06-14-2009, 04:16 PM
Replies: 47
Views: 7,968
Posted By ensiform
As it stands, the current/newest Omnibot code...

As it stands, the current/newest Omnibot code uses an entirely script based set of routines to determine when to be kicking/adding bots. (Note: it's not LUA based, but heavily modified GameMonkey...
Forum: General Discussion 06-13-2009, 06:32 PM
Replies: 47
Views: 7,968
Posted By ensiform
That's not really a decision for the game...

That's not really a decision for the game developers, but the server making a choice to use bots or not.
Forum: General Discussion 06-12-2009, 01:20 AM
Replies: 47
Views: 7,968
Posted By ensiform
This is getting way off-topic of bots for FF.

This is getting way off-topic of bots for FF.
Forum: General Discussion 06-09-2009, 05:38 PM
Replies: 47
Views: 7,968
Posted By ensiform
Just linking to my other post in the OTHER bots...

Just linking to my other post in the OTHER bots thread:

http://forums.fortress-forever.com/showpost.php?p=439400&postcount=132
Forum: Other Games 06-03-2009, 04:42 AM
Replies: 48
Views: 9,057
Posted By ensiform
Bingo, I also gathered they've added a sort of...

Bingo, I also gathered they've added a sort of "reverse" cresendo event where you're supposed to reach the alarm and shut it off..
...
Forum: General Discussion 05-26-2009, 05:43 PM
Replies: 131
Views: 31,536
Posted By ensiform
It's more the dev-team will need to get in...

It's more the dev-team will need to get in contact with him to see if its even something they want to see at least "finished". His TF2 port is on hold because Valve has not given him any new TF2...
Forum: General Discussion 05-17-2009, 06:39 AM
Replies: 42
Views: 9,347
Posted By ensiform
Meet the spy was leaked yesterday :| ...

Meet the spy was leaked yesterday :|

(SLIGHTLY NSFW)

http://www.veoh.com/browse/videos/category/technology_and_gaming/watch/v18477238BqYGPAZN
Forum: General Discussion 05-16-2009, 02:39 AM
Replies: 42
Views: 9,347
Posted By ensiform
I really don't see how this is going to work when...

I really don't see how this is going to work when a lot of people turn on fast corpse disappear or disable them completely for better performance and Valve must assume that.
Forum: General Discussion 05-15-2009, 05:59 PM
Replies: 18
Views: 4,156
Posted By ensiform
MOO

MOO
Forum: General Discussion 04-07-2009, 01:45 AM
Replies: 12
Views: 3,086
Posted By ensiform
So are we starting all over on all beta testers...

So are we starting all over on all beta testers or was i just one of many randomly polled out while i was in an active discussion ? (Despite still saying Beta Tester below my name, etc)
Forum: General Discussion 03-24-2009, 09:16 PM
Replies: 10
Views: 3,820
Posted By ensiform
how the fuck is that even possible to do? too...

how the fuck is that even possible to do? too much of a gap between with so little speed
Forum: General Discussion 02-26-2009, 04:25 AM
Replies: 5
Views: 4,392
Posted By ensiform
Whether or not improved, the change they made...

Whether or not improved, the change they made seems to be causing issues with servers crashing and appears to be linked to spies and backstabbing. We've currently disabled the spies on our tf2...
Forum: Server Administration 02-18-2009, 08:01 PM
Replies: 12
Views: 5,263
Posted By ensiform
It sounds like Valve was trying to do some L4D...

It sounds like Valve was trying to do some L4D ports to TF2 and forgot to disable the _1 prefix which L4D uses. >.<
Forum: FF Technical Support 02-15-2009, 04:07 AM
Replies: 21
Views: 6,474
Posted By ensiform
This appears to be a steam issue and according to...

This appears to be a steam issue and according to steam beta client news it has been fixed and will show up in an upcoming final steam client release in the near future.
...
Forum: General Discussion 02-10-2009, 12:24 AM
Replies: 211
Views: 33,727
Posted By ensiform
Isn't the spectator list in general buggy on who...

Isn't the spectator list in general buggy on who you are following, names don't update etc.. That should/could be looked into as well.
Forum: General Discussion 02-09-2009, 05:10 PM
Replies: 211
Views: 33,727
Posted By ensiform
Maybe even fix up SourceTV? Last I heard FF had...

Maybe even fix up SourceTV? Last I heard FF had problems with SourceTV not working correctly or crashing. Confirm/Deny?
Forum: General Discussion 02-08-2009, 04:59 PM
Replies: 211
Views: 33,727
Posted By ensiform
Isn't the aim to get 2.3 out the door and then...

Isn't the aim to get 2.3 out the door and then start on merging for OB in the dev svn etc?
Forum: General Discussion 02-06-2009, 02:07 AM
Replies: 240
Views: 37,112
Posted By ensiform
Better auto reload management (like previously...

Better auto reload management (like previously mentioned with 3 possibilities, current system for value of 1 but maybe fixed version of it, 2 sets reload immediately when clip empty, value of 3 sets...
Forum: General Discussion 01-25-2009, 03:50 PM
Replies: 240
Views: 37,112
Posted By ensiform
I don't see a problem with defaulting it to this...

I don't see a problem with defaulting it to this way... Having a hold button seems counter-intuitive tbh.
Forum: General Discussion 01-24-2009, 08:39 PM
Replies: 240
Views: 37,112
Posted By ensiform
I'm gonna go ahead and suggest a few things that...

I'm gonna go ahead and suggest a few things that may have been mentioned before now that we are on topic of random "new" features to FF.

Pyro-
Immune to spy gas.
Can burn spy gas with...
Forum: Lua 01-24-2009, 06:36 AM
Replies: 9
Views: 3,486
Posted By ensiform
So would this mean red/blue are allies and...

So would this mean red/blue are allies and green/yellow are allies then?
Forum: FF Technical Support 01-20-2009, 09:00 PM
Replies: 21
Views: 6,474
Posted By ensiform
I get it in tf2 quite often but not always.

I get it in tf2 quite often but not always.
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