Forum: General Discussion
07-29-2006, 11:57 PM
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Replies: 117
Views: 13,121
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Forum: General Discussion
07-21-2006, 06:44 PM
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Replies: 28
Views: 3,143
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Forum: General Discussion
07-16-2006, 11:19 PM
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Replies: 123
Views: 17,378
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Forum: General Discussion
04-14-2006, 06:32 PM
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Replies: 123
Views: 17,378
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Forum: General Discussion
04-02-2005, 04:35 AM
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Replies: 6
Views: 2,482
bunnyhopping
If you saw TFC before the cap, or QW TF now (for the few that play it), or Q3F, or ETF, you know what I mean. Please, for chrissake, don't make it part of the game.
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Forum: General Discussion
04-01-2005, 02:41 AM
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Replies: 25
Views: 4,626
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Forum: General Discussion
04-01-2005, 02:07 AM
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Replies: 25
Views: 4,626
old skool or TFC style?
I'm just wondering, what direction do you plan to take this mod? Will it look like a more futuristic Team Fortress, like TFC, or will it have the medieval look of TF? Will the maps be fullbright,...
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Forum: General Discussion
03-31-2005, 04:29 AM
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Replies: 123
Views: 17,378
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Forum: General Discussion
03-30-2005, 04:13 AM
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Replies: 123
Views: 17,378
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Forum: General Discussion
03-29-2005, 12:39 PM
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Replies: 123
Views: 17,378
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Forum: General Discussion
03-29-2005, 12:37 PM
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Replies: 123
Views: 17,378
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Forum: General Discussion
03-29-2005, 02:48 AM
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Replies: 123
Views: 17,378
why not just make maps and release it?
I don't mean to be negative or anything, but in the interests of your mod gaining players, why not just choose models from the many in the game--combine could be pyro, for example, civilian model...
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