Forum: Mapping
11-04-2007, 03:53 AM
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Replies: 12
Views: 2,664
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Forum: Mapping
11-03-2007, 03:43 AM
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Replies: 9
Views: 2,006
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Forum: Mapping
11-03-2007, 01:50 AM
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Replies: 9
Views: 2,006
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Forum: Mapping
11-01-2007, 04:33 AM
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Replies: 5
Views: 1,684
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Forum: Mapping
10-23-2007, 01:12 AM
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Replies: 19
Views: 4,263
I haven't really messed with hurts, other than...
I haven't really messed with hurts, other than ff_murderball_nyro... There, the hurt was at maximum damage, so it was a instant kill.
Uh, what I remember from TFC though, was on trigger_hurts you...
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Forum: Mapping
10-23-2007, 12:06 AM
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Replies: 19
Views: 4,263
Hey, just got back from a weekend away and read...
Hey, just got back from a weekend away and read your message. Uh, I guess you could set a global "owner" for the hurts, default to nil, and on button press set the activator as the owner until the...
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Forum: Mapping
10-18-2007, 03:15 PM
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Replies: 19
Views: 4,263
EVENT_DISALLOWED and EVENT_ALLOWED are just...
EVENT_DISALLOWED and EVENT_ALLOWED are just aliases for false and true, respectivly.
He has "return player:GetTeamId() == self.team" which will return true (EVENT_ALLOWED) if their team is the...
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Forum: Mapping
10-16-2007, 06:25 AM
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Replies: 0
Views: 2,013
+use physics
Well, here's the best I can do with LUA + Hammer:
http://www.youtube.com/watch?v=f9iwdmDV2NY
And it seems to be way more trouble than it's worth.
Could the Devs PLEASE add an option for maps...
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Forum: Mapping
10-16-2007, 06:20 AM
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Replies: 11
Views: 2,204
Sorry, I read it twice, and still don't see...
Sorry, I read it twice, and still don't see anywhere where it references:
self.team
To compare where you have team = Team.kRed
If it's not even checking the team, this should be working for all...
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Forum: Mapping
10-16-2007, 05:53 AM
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Replies: 11
Views: 2,204
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Forum: Mapping
10-14-2007, 10:47 AM
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Replies: 10
Views: 2,174
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Forum: Mapping
10-13-2007, 09:42 PM
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Replies: 10
Views: 2,174
Well, I wrote that part before actually seeing...
Well, I wrote that part before actually seeing the GetSteamID command, and previously tried GetSteamId, which failed due to the capitalized D. Either way, it's storing the player pointer, so when it...
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Forum: Mapping
10-12-2007, 09:48 PM
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Replies: 10
Views: 2,174
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Forum: Mapping
10-11-2007, 02:14 AM
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Replies: 10
Views: 2,174
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Forum: Lua
10-07-2007, 06:03 PM
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Replies: 16
Views: 5,372
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Forum: Lua
10-06-2007, 09:09 PM
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Replies: 16
Views: 5,372
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Forum: Lua
10-05-2007, 10:08 PM
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Replies: 16
Views: 5,372
Well, it will help with 2 main things:
1.)...
Well, it will help with 2 main things:
1.) Color code, so it's easier to read, thus making it easier to understand.
2.) Code completion helps limit the chance of a typo, thus making it easier to...
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Forum: Lua
10-04-2007, 10:57 PM
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Replies: 16
Views: 5,372
Great, I've been wanting something like this....
Great, I've been wanting something like this. Currently I have syntax highlighting in UltraEdit, but it'd be nice to have functions and class objects easy to find without having to look up the LUA...
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Forum: Maps
10-04-2007, 03:56 PM
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Replies: 45
Views: 10,761
That's not true... It's easy to survive a...
That's not true... It's easy to survive a disconnect by storing their steam id. The problem is, you probably don't want to save that information but for a certain amount of time, in case the map...
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Forum: Mapping
10-03-2007, 08:34 PM
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Replies: 8
Views: 1,870
I tried modifying de_cpl_mill for CSS so that...
I tried modifying de_cpl_mill for CSS so that people couldn't use the lame easter egg on the server. Yet, it wouldn't let clients connect due to difference in map.
I think there will be no more...
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Forum: Mapping
10-02-2007, 09:00 AM
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Replies: 11
Views: 2,722
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Forum: Mapping
10-02-2007, 03:14 AM
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Replies: 1
Views: 1,398
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Forum: Mapping
10-01-2007, 06:17 PM
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Replies: 11
Views: 2,722
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Forum: Mapping
09-30-2007, 10:48 PM
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Replies: 9
Views: 2,156
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Forum: Mapping
09-29-2007, 02:08 AM
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Replies: 9
Views: 2,156
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