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Forum: General Discussion 05-19-2008, 01:50 PM
Replies: 77
Views: 13,516
Posted By dys
It's inevitable in pub play. Not to be frowned...

It's inevitable in pub play. Not to be frowned upon, not to be glorified.

In league matches it's perfectly acceptable to do to the opposing team's defense, but not their offense. In today's...
Forum: Communities, Leagues, Clans and Guilds 05-09-2008, 07:18 PM
Replies: 12
Views: 2,968
Posted By dys
good luck fielding enough

good luck fielding enough
Forum: Communities, Leagues, Clans and Guilds 05-09-2008, 12:16 PM
Replies: 25
Views: 5,149
Posted By dys
you'll be back :p gl dude, sure i'll see ya...

you'll be back :p

gl dude, sure i'll see ya around.
Forum: Mapping 05-08-2008, 07:28 PM
Replies: 63
Views: 8,699
Posted By dys
Thank you! :D

Thank you! :D
Forum: Mapping 05-08-2008, 06:33 PM
Replies: 63
Views: 8,699
Posted By dys
Heck yeah man! :D That's a map that would get a...

Heck yeah man! :D That's a map that would get a lot of notoriety on pubs pretty much guaranteed. Sway! Sway!
Forum: General Discussion 05-07-2008, 07:03 PM
Replies: 68
Views: 9,105
Posted By dys
My first thoughts after reading the idea were...

My first thoughts after reading the idea were "god i hope that can be turned off manually". lol


^ S'what I'm Sayin'!!1
Forum: General Discussion 05-07-2008, 06:59 PM
Replies: 22
Views: 4,652
Posted By dys
ff_discussion is a new map. The map doesn't allow...

ff_discussion is a new map. The map doesn't allow you to exit the respawn, but instead you talk to the opposing team with sv_alltalk 1 set by default. The map objective is to discuss new suggestions...
Forum: General Discussion 05-06-2008, 05:40 PM
Replies: 92
Views: 13,089
Posted By dys
I've actually got time vested into creating this...

I've actually got time vested into creating this character, watch out. lol But seriously, i always thought it'd be interesting to introduce an entirely new character. Nobody's really done that that...
Forum: General Discussion 05-06-2008, 05:29 PM
Replies: 92
Views: 13,089
Posted By dys
Evolve us an entirely new class. Perhaps a...

Evolve us an entirely new class.

Perhaps a robotic female with boob shooting rockets.
Forum: Communities, Leagues, Clans and Guilds 05-06-2008, 04:46 PM
Replies: 19
Views: 4,312
Posted By dys
I'm fairly certain |D| would do the same.

I'm fairly certain |D| would do the same.
Forum: Communities, Leagues, Clans and Guilds 05-06-2008, 02:25 PM
Replies: 19
Views: 4,312
Posted By dys
I miss 9-9 so bad. :(

I miss 9-9 so bad. :(
Forum: General Discussion 05-06-2008, 02:15 PM
Replies: 68
Views: 9,105
Posted By dys
Well said puppychow. Chalk one up for the loose...

Well said puppychow. Chalk one up for the loose screws.
Forum: General Discussion 05-05-2008, 06:05 PM
Replies: 68
Views: 9,105
Posted By dys
The black hole nade idea is interesting, I could...

The black hole nade idea is interesting, I could see it being very fun. But replacing the mirv with it doesn't necessarily offer a decent alternative to the purpose in the mirv to begin with.
...
Forum: Mapping 05-05-2008, 05:22 PM
Replies: 63
Views: 8,699
Posted By dys
This thread somehow fell through the cracks on...

This thread somehow fell through the cracks on me, I hope it gets the attention it deserves in all the right places. ;););)

^5 Dr. Satan!
Forum: Mapping 05-05-2008, 05:01 PM
Replies: 63
Views: 8,699
Posted By dys
I haven't read the whole thread, just the OP and...

I haven't read the whole thread, just the OP and maybe 10% of cherry-picked replies. So all I'm gonna say is:


avanti

Avanti is the epitome of what FF pubs need. It's great for every class....
Forum: General Discussion 05-05-2008, 04:50 PM
Replies: 24
Views: 4,148
Posted By dys
^ Well said! bravo!

^ Well said! bravo!
Forum: General Discussion 05-05-2008, 04:04 PM
Replies: 68
Views: 9,105
Posted By dys
I really like the way session looks and think...

I really like the way session looks and think it's got great potential, but yeah those things mentioned above could use some work. Additionaly, it's like a mile hike to get from the respawn to...
Forum: General Discussion 05-05-2008, 03:35 PM
Replies: 92
Views: 13,089
Posted By dys
qft! The game really is a lot of fun to...

qft!

The game really is a lot of fun to play, Once the tweaks are made it will be that much better. No doubt there's a need for increased publicity and I do think it's seriously lacking there, but...
Forum: General Discussion 05-05-2008, 03:31 PM
Replies: 46
Views: 7,102
Posted By dys
I like it too.

I like it too.
Forum: General Discussion 05-05-2008, 03:29 PM
Replies: 68
Views: 9,105
Posted By dys
Given the speed of the scout, the durability of...

Given the speed of the scout, the durability of the medic and the extremely easy and not-very-skilled way people can grab flags, combined with all the other rather obvious weaknesses in defensive...
Forum: General Discussion 05-04-2008, 03:47 PM
Replies: 24
Views: 4,148
Posted By dys
In my experience the best way to stop a concer or...

In my experience the best way to stop a concer or pipejumper from being so dangerous is to use the other classes to block off the chokepoints from where they would launch.

Two-pipe jumps are risky...
Forum: Communities, Leagues, Clans and Guilds 04-28-2008, 04:38 PM
Replies: 25
Views: 5,545
Posted By dys
I think it's a terrible idea and is way more...

I think it's a terrible idea and is way more trouble then what (very) little it would help is worth.
Forum: General Discussion 04-28-2008, 03:43 PM
Replies: 136
Views: 22,329
Posted By dys
This thread deserves a thumbs up!

This thread deserves a thumbs up!
Forum: Communities, Leagues, Clans and Guilds 04-27-2008, 08:49 PM
Replies: 19
Views: 4,147
Posted By dys
lol, yeah.. :lol: :rolleyes: :shock:

lol, yeah.. :lol: :rolleyes: :shock:
Forum: Communities, Leagues, Clans and Guilds 04-24-2008, 08:02 PM
Replies: 79
Views: 10,338
Posted By dys
How many do you currently have? Without counting...

How many do you currently have? Without counting the merge.
Showing results 1 to 25 of 114

 
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