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Forum: Maps 04-23-2012, 12:04 PM
Replies: 414
Views: 78,498
Posted By Sacrifist
Things have been pretty slow of late.

Things have been pretty slow of late.
Forum: Maps 04-23-2012, 03:45 AM
Replies: 414
Views: 78,498
Posted By Sacrifist
Well I'd hope so. Warpath was a simple port from...

Well I'd hope so. Warpath was a simple port from hl2dm with a full retexture and a few other brush changes. It was pretty rubbish really since the original author (KUSA) just ported it from TFC to...
Forum: Other Games 10-25-2011, 08:45 PM
Replies: 6
Views: 2,630
Posted By Sacrifist
If you are referring to Epicenter then yes. He...

If you are referring to Epicenter then yes. He was also credited in the changelog that shows the author of the map. You said "maps" though. Care to explain why the plural?


ps, we arent assholes...
Forum: Other Games 10-23-2011, 06:08 AM
Replies: 2
Views: 2,070
Posted By Sacrifist
HL2CTF 2.0 has 2fort and epicenter. Some of the...

HL2CTF 2.0 has 2fort and epicenter. Some of the mappers from here should port some over as fortress maps play well for hl2ctf.
Forum: Other Games 10-23-2011, 06:06 AM
Replies: 6
Views: 2,630
Posted By Sacrifist
Half Life 2 - Capture the Flag 2.0 Released

http://www.hl2ctf.com/themes/hl2ctfcom/images/hl2ctfhead01.jpg

Hello fellow gamers! Im one of the developers of HL2CTF.

The anticipation is over! Half - Life 2 : Capture The Flag 2.0 has...
Forum: Mapping 12-19-2010, 07:12 AM
Replies: 20
Views: 5,545
Posted By Sacrifist
1 degenerate face..... You need to fix this...

1 degenerate face.....

You need to fix this issue. It's not easy to find if your map is large. A degenerate face is usually on an angled brush of some sort. Can be func_detailed or just a world...
Forum: Mapping 08-21-2010, 04:25 AM
Replies: 7
Views: 3,562
Posted By Sacrifist
can anyone zip them into a package and upload...

can anyone zip them into a package and upload them somewhere? All those links are dead
Forum: Mapping 04-28-2010, 04:41 AM
Replies: 177
Views: 29,745
Posted By Sacrifist
New warpath looks pretty nice. Only thing that I...

New warpath looks pretty nice. Only thing that I would alter would be the wood textures. Nothing against your texturing as it looks spot on, but a "Path of War" would not have anything made of wood...
Forum: Mapping 11-22-2008, 04:46 AM
Replies: 20
Views: 4,379
Posted By Sacrifist
How do you figure? You can go to entity report...

How do you figure? You can go to entity report and wipe out every entity in the map in one big swoop if you feel the need to.
Forum: Mapping 11-20-2008, 08:36 PM
Replies: 20
Views: 4,379
Posted By Sacrifist
Hi BlisTer!

Hi BlisTer!
Forum: Mapping 11-19-2008, 05:49 PM
Replies: 20
Views: 4,379
Posted By Sacrifist
Decompile, open in ep1 hammer, retexture, fix...

Decompile, open in ep1 hammer, retexture, fix various entities lol.
Forum: Maps 06-03-2008, 01:51 AM
Replies: 2
(Released) ff_2fort_sniper
Views: 3,304
Posted By Sacrifist
[RELEASED] ff_2fort_sniper

Thought I would post this here. I forgot to add it to the forums when I finished it about a week after ff was released. A bud of mine wanted me to convert it over to ff with a bunch of shrubbery in...
Forum: Mapping 05-16-2008, 08:58 PM
Replies: 5
Views: 2,302
Posted By Sacrifist
Yeah, I kinda rushed ff_runoff. If I was to do it...

Yeah, I kinda rushed ff_runoff. If I was to do it again, I would make it more king of the hill type gameplay with the missile launch still intact lol.
Forum: Mapping 05-09-2008, 02:11 AM
Replies: 64
Views: 23,021
Posted By Sacrifist
hmm, I havent ran FF through hammer since they...

hmm, I havent ran FF through hammer since they changed to the OB engine and changed the setup all around. Seems that hammer comes to a crawl after setting up everything for FF with hammer. Any ideas?...
Forum: Mapping 05-08-2008, 06:49 PM
Replies: 63
Views: 8,699
Posted By Sacrifist
Well Im a bit rusty with the lua stuff so Ill...

Well Im a bit rusty with the lua stuff so Ill just give it a FF makeover and see what comes of it from there. Seems like it should be pretty easy considering there are textures made for Avanti in the...
Forum: Mapping 05-08-2008, 05:04 AM
Replies: 63
Views: 8,699
Posted By Sacrifist
I could be swayed to port this to FF if you are...

I could be swayed to port this to FF if you are really wanting to play it.
http://www.fpsbanana.com/maps/52688
Forum: Maps 04-18-2008, 06:58 AM
Replies: 414
Views: 78,498
Posted By Sacrifist
That doesnt really matter because he can just...

That doesnt really matter because he can just pull that model out of the hl2 gcfs and just add the files to the bsp. So the map will have all the required assets.
Forum: Maps 04-17-2008, 04:11 AM
Replies: 414
Views: 78,498
Posted By Sacrifist
I dont have it for lua, but I figured the logics...

I dont have it for lua, but I figured the logics I am using for the TF2 version could help in some way. It sounds like they have things under control though. I have 32 outputs on the func_capturezone...
Forum: Maps 04-16-2008, 05:05 AM
Replies: 414
Views: 78,498
Posted By Sacrifist
If they are having any issues with the lua, I can...

If they are having any issues with the lua, I can give them a rundown on the logics Im using to make it work.
Forum: Mapping 03-26-2008, 05:59 PM
Replies: 80
Views: 9,913
Posted By Sacrifist
Yes, the amount of texture choices in TF2 is a...

Yes, the amount of texture choices in TF2 is a joke. Its basically why I havent ported Avanti.
Forum: Mapping 03-26-2008, 04:27 AM
Replies: 80
Views: 9,913
Posted By Sacrifist
LOL, good one you dirty pirate hooker. Send me...

LOL, good one you dirty pirate hooker. Send me the vmfs when you are finished so I can just retexture it and save me the troubles lol.
Forum: Mapping 03-25-2008, 01:23 AM
Replies: 80
Views: 9,913
Posted By Sacrifist
har har har, whateva!

har har har, whateva!
Forum: Maps 03-18-2008, 12:34 AM
Replies: 414
Views: 78,498
Posted By Sacrifist
Im sure it will. You are a better mapper then I...

Im sure it will. You are a better mapper then I am.



No, it didnt bug me much once I figured out the basics. I think LUA is a great idea because you can do alot with it but Im sure it probably...
Forum: Maps 03-17-2008, 10:06 PM
Replies: 414
Views: 78,498
Posted By Sacrifist
Easy there tiger lol. We started the Rock2 TF2...

Easy there tiger lol. We started the Rock2 TF2 project back in October. Long before Gambit started working on this map. Make no mistake about it though, the FF media page that shows the rock2 yard...
Forum: General Discussion 10-01-2007, 12:40 AM
Replies: 51
Views: 7,021
Posted By Sacrifist
Only thing i really see wrong is altering a...

Only thing i really see wrong is altering a release map. What if the FF team decided to sell the mod at a price? That map would then be sold with the mod as its a release map. So in a way it could...
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