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Forum: Mapping 02-25-2007, 07:32 AM
Replies: 44
Views: 5,958
Posted By o_stino
give me some ideas for gameplay, maybe i can...

give me some ideas for gameplay, maybe i can make:

ff_ctf_heights
ff_push_heights
ff_rctf_heights
ff_dd_heights
Forum: Mapping 02-25-2007, 07:32 AM
Replies: 44
Views: 5,958
Posted By o_stino
give me some ideas for gameplay, maybe i can...

give me some ideas for gameplay, maybe i can make:

ff_ctf_heights
ff_push_heights
ff_rctf_heights
ff_dd_heights
Forum: Mapping 02-25-2007, 07:32 AM
Replies: 44
Views: 5,958
Posted By o_stino
give me some ideas for gameplay, maybe i can...

give me some ideas for gameplay, maybe i can make:

ff_ctf_heights
ff_push_heights
ff_rctf_heights
ff_dd_heights
Forum: Mapping 02-25-2007, 07:32 AM
Replies: 44
Views: 5,958
Posted By o_stino
give me some ideas for gameplay, maybe i can...

give me some ideas for gameplay, maybe i can make:

ff_ctf_heights
ff_push_heights
ff_rctf_heights
ff_dd_heights
Forum: Mapping 02-24-2007, 03:38 PM
Replies: 44
Views: 5,958
Posted By o_stino
why not? you won't conc on the lower levels...

why not? you won't conc on the lower levels anyway, the higher the better, the flag will be on the highest level so if you have the choise of taking the stairs or elevators all the way up when you...
Forum: Mapping 02-24-2007, 01:29 PM
Replies: 66
Views: 9,682
Posted By o_stino
cant we make water like in bf2, you cant go below...

cant we make water like in bf2, you cant go below the surface, in that way you won't need refraction, and you can simplify the surface a little?
Forum: Mapping 02-24-2007, 09:23 AM
Replies: 44
Views: 5,958
Posted By o_stino
the water tunnel is a bit to dark in those...

the water tunnel is a bit to dark in those screens, but current version is a lot brighter :D
Forum: Mapping 02-24-2007, 06:58 AM
Replies: 9
Views: 2,934
Posted By o_stino
its a small hole, easy to defend with a SG, it's...

its a small hole, easy to defend with a SG, it's faster, but has a higher risc level.

and who said you have to be a spy? it could also be someone from the other team who's trying to get down...
Forum: Mapping 02-24-2007, 06:34 AM
Replies: 44
Views: 5,958
Posted By o_stino
(and its only the first released shot ;) ) ...

(and its only the first released shot ;) )

hmmz
someone has to learn to CLICK 8)


what about lake? it's not my map, that's all I know
Forum: Mapping 02-23-2007, 06:20 PM
Replies: 44
Views: 5,958
Posted By o_stino
ff_(heights/grascanyon/wetcliffs/...)

i think i have enough to release some screens:
you can walk on the cliffs, on the ground and below the ground
(wateraccess)
there are currently 3 elevators, 1 autolaunch elevator...
Forum: Mapping 02-23-2007, 06:11 PM
Replies: 39
Views: 9,512
Posted By o_stino
since it's snipers only i don't think i can give...

since it's snipers only i don't think i can give you some more, but if there are other classes you could get into problems with the domes:D

i'm currently making a new map and i have lots of...
Forum: Mapping 02-23-2007, 06:05 PM
Replies: 151
Views: 14,426
Posted By o_stino
i have autosave turned off. autosave equals...

i have autosave turned off.
autosave equals crash on save :p
but everytime i change an entity i press ctrl+s, it became a reflex :D
Forum: Mapping 02-20-2007, 12:24 PM
Replies: 39
Views: 9,512
Posted By o_stino
if you walk over the bridge at the left side, and...

if you walk over the bridge at the left side, and walk to the left when you come on the land, at the end of that brush, drop down to the side and look trough the wall in the direction of the left...
Forum: Mapping 02-20-2007, 12:17 PM
Replies: 66
Views: 9,682
Posted By o_stino
i can host it to download, not to play, i don't...

i can host it to download, not to play, i don't have any gameservers of my own at the moment
Forum: Mapping 02-20-2007, 11:22 AM
Replies: 66
Views: 9,682
Posted By o_stino
i can create an ftp account if, unlimited...

i can create an ftp account if, unlimited storage, and 1 account per user. every user can download every file, unless chmodded.
Forum: Mapping 02-18-2007, 05:07 PM
Replies: 9
Views: 2,934
Posted By o_stino
teamplay feature

as working on a top secret new map for fortress forever i got the idea for a new teamplay feature, a spy can get into an enemy base, if he manages to get in and open a valve he will open a short...
Forum: Mapping 02-17-2007, 03:00 PM
Replies: 39
Views: 9,512
Posted By o_stino
there is a little gap in your displacement, on...

there is a little gap in your displacement, on the red base, left side of the bridges (left if you are facing the yellow base)
Forum: Mapping 02-17-2007, 02:54 PM
Replies: 0
Views: 1,769
Posted By o_stino
big troubles, hammer crashes frequently

almost every time i try to access properties of an entitiy hammer shuts down, without saying why, and displaying NO error.
i was getting used to hammer crashing and displaying read/write error on...
Forum: Mapping 02-12-2007, 10:27 AM
Replies: 12
Views: 2,447
Posted By o_stino
Problems Have withn your map? Post here. ...

Problems
Have withn your map? Post here.


??
Forum: Maps 02-09-2007, 10:54 AM
Replies: 248
Views: 45,815
Posted By o_stino
there you say something, how will conc grenades...

there you say something, how will conc grenades act in source, if they are affected by physics, you can't do a dubble conc, becouse the first
one wil blow away the second nade!


entities can...
Forum: Mapping 02-09-2007, 10:32 AM
Replies: 39
Views: 9,512
Posted By o_stino
there is a program that you can find on the valve...

there is a program that you can find on the valve wiki called MAN (man analyser), it checks for custom textures and models that are not in the GCF files. he will make a report of it and he can even...
Forum: Mapping 02-09-2007, 10:26 AM
Replies: 23
Views: 3,369
Posted By o_stino
no lights = BLACK, nothing to see, so the engine...

no lights = BLACK, nothing to see, so the engine counteracts this by turning on mat_fullbright. so have at least one light, and fix that VIS error, turn some stuff in func_detail and take a look at...
Forum: Mapping 02-05-2007, 10:39 AM
Replies: 49
Views: 5,328
Posted By o_stino
and this one is completely wrong, water SURFACES...

and this one is completely wrong, water SURFACES cause lag, but not the water volume, if the volume whould lag, than is that the same for the env_fog_controll.
basicly you don't need water in this...
Forum: Mapping 02-03-2007, 02:08 PM
Replies: 0
Views: 2,763
Posted By o_stino
how do you guys compile models?

i'm trying again to compile the doors of badlands to fix the collision problems, but it seems that i cant compile it anymore, with StudioCompiler.exe (cannonfodder) i get 3 files: .mdl .phy and .vvd...
Forum: Maps 01-29-2007, 10:24 AM
Replies: 1,152
Poll: ff_badlands
Views: 161,447
Posted By o_stino
if i make it wider i think you will complain more...

if i make it wider i think you will complain more about the height, becouse you cant judge on that when viewing a screenshot ...
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