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Search: Posts Made By: GiGaBiTe
Forum: Maps 10-14-2010, 08:47 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
Casbah was ~38 MB stock and 18 MB ztmp'd the last...

Casbah was ~38 MB stock and 18 MB ztmp'd the last time I checked, unless someone crammed it full of crap without me knowing about it.
Forum: Maps 10-11-2010, 08:13 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
I can take criticism, as I have with all of my...

I can take criticism, as I have with all of my prior and future maps to Casbah. Casbah was the exception because unlike my other maps where there was a balanced pro/hate relationship, Casbah was...
Forum: Maps 10-10-2010, 10:23 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
It wasn't a combine door, it was a bunch of...

It wasn't a combine door, it was a bunch of wooden fences (screenshots were taken in Garry's Mod). The were used to block a bunch of null faces and rape geometry that wasn't finished.

I stopped...
Forum: Maps 09-30-2008, 02:29 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
One end of the map that is being worked on is...

One end of the map that is being worked on is open so the map can't be compiled until the area is done, so no screenshots.
Forum: Maps 09-29-2008, 10:59 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
Red October (maybe)

Red October

(maybe)
Forum: Maps 09-27-2008, 10:15 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
I've stopped working on this map for right now...

I've stopped working on this map for right now because it's turning into a nasty jigsaw puzzle that's starting to fail. I'll start working on it again after Casbah is further along.
Forum: Maps 07-31-2008, 10:56 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
those walls are just there to prevent you from...

those walls are just there to prevent you from seeing the 1/0 behind it and imploding. They won't exist once I finish building that area.
Forum: Maps 07-31-2008, 06:45 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
Not much done on avanti due to obfuscated...

Not much done on avanti due to obfuscated problems with the roofs. Added a smidge more to the attackers spawn, including a new little nook.
...
Forum: Maps 07-28-2008, 04:41 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
The map will eventually get done if I have all of...

The map will eventually get done if I have all of the necessary components to make it. You can try bribing me or bartering something and it may get done faster though. :p
Forum: Maps 07-27-2008, 11:09 PM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
Tell them to work on the scale of the props, some...

Tell them to work on the scale of the props, some of them are ridiculously large, like the power pole (which is why I used the ones from HL2) and the fountain.
Forum: Maps 07-25-2008, 11:34 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
The original would have looked more like this,...

The original would have looked more like this, but meh.

http://img136.imageshack.us/img136/5161/ffavanti0003nf4.jpg
Forum: Maps 07-25-2008, 10:39 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
BURR BURR BURR ...

BURR BURR BURR

http://img296.imageshack.us/img296/5765/avantioe8.jpg

Lol.
Forum: Maps 07-25-2008, 09:50 AM
Replies: 66
(WIP) FF_Avanti
Views: 11,024
Posted By GiGaBiTe
[WIP]FF_Avanti

This map is scrapped. It is no longer being developed. You can thank the ensuing switch to the Orangebox engine.

http://img76.imageshack.us/img76/2571/avanti2yh7.jpg
...
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