Forum: Mapping
04-24-2014, 05:45 AM
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Replies: 62
Views: 16,429
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Forum: Lua
07-06-2013, 04:43 PM
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Replies: 10
Views: 8,058
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Forum: Lua
07-06-2013, 06:02 AM
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Replies: 10
Views: 8,058
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Forum: Modding
07-06-2013, 04:44 AM
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Replies: 9
Views: 8,092
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Forum: Lua
07-06-2013, 04:41 AM
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Replies: 10
Views: 8,058
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Forum: Maps
07-05-2013, 05:38 PM
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Replies: 32
Views: 9,512
I didn't realize this was doable until mooney...
I didn't realize this was doable until mooney told me yesterday :shock:
I always knew that goldsrc maps got really fucked up if you decompiled them and I just assumed that decompiling hl2 maps...
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Forum: Maps
07-05-2013, 06:31 AM
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Replies: 26
Views: 6,187
Right now the problem with the map during 4v4...
Right now the problem with the map during 4v4 pickups is that it's a cap fest because the offense can get from their respawn to the enemy flag room in about 5 seconds. I can address this by either...
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Forum: Maps
07-05-2013, 02:25 AM
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Replies: 26
Views: 6,187
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Forum: Other Games
07-04-2013, 10:45 PM
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Replies: 9
Views: 4,152
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Forum: Maps
07-04-2013, 10:38 PM
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Replies: 26
Views: 6,187
I've been itching to fire hammer up again here...
I've been itching to fire hammer up again here for the past few weeks. Maybe I'll make some changes and see what happens if I make the security door passable to defenders while sec is up, and move...
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Forum: Maps
07-01-2013, 08:22 PM
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Replies: 32
Views: 9,512
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Forum: Tips and Tutorials
06-20-2013, 03:25 PM
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Replies: 26
Views: 13,440
Yeah it really is quite map dependent and you...
Yeah it really is quite map dependent and you have to consider what medics you're playing against and who your teammates are.
For instance, on a map like Phantom or Schtop you should rarely keep...
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Forum: Mapping
06-20-2013, 03:17 PM
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Replies: 64
Views: 23,500
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Forum: Other Games
06-20-2013, 03:14 PM
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Replies: 16
Views: 4,775
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Forum: General Discussion
06-11-2013, 02:39 PM
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Replies: 10
Views: 3,024
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Forum: Maps
06-06-2013, 06:55 PM
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Replies: 22
Views: 5,996
So fucking raped.
It makes the maps more...
So fucking raped.
It makes the maps more organized, especially with multiple iterations of each map for every different fortress game. Nothing wrong with ff_conc_mapname or ff_avd_mapname or...
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Forum: Modding
05-09-2013, 11:20 PM
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Replies: 6
Views: 3,556
It looks like the convention is to put custom...
It looks like the convention is to put custom models in this directory:
C:\Program Files(x86)\Steam\steamapps\sourcemods\FortressForever\models\props\mapname
Then just call the model from that...
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Forum: Maps
04-28-2013, 03:06 PM
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Replies: 38
Views: 21,221
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Forum: Mapping
04-15-2013, 04:58 PM
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Replies: 33
Views: 7,854
Can I playyyyyY?
I need an excuse to fire up...
Can I playyyyyY?
I need an excuse to fire up hammer again soon, count me in!!
We should post this on some other source mod forums, I'm sure there are some hobbyist mappers who would like a...
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Forum: Maps
04-08-2013, 03:26 AM
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Replies: 26
Views: 6,187
I'm smiling from ear to ear!
How do...
I'm smiling from ear to ear!
How do people feel about making the security door passable for defense while the security is up? That way the demo and engi could reset without having to wait for...
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Forum: Maps
04-05-2013, 03:36 PM
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Replies: 15
Views: 5,505
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Forum: Maps
04-04-2013, 06:03 PM
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Replies: 93
Views: 23,974
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Forum: Fortress Media
03-24-2013, 02:47 PM
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Replies: 260
Views: 209,036
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Forum: Chat
03-13-2013, 02:23 PM
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Replies: 28
Views: 7,808
We are too lenient on our criminals in this...
We are too lenient on our criminals in this country. This Gibbs guy is a total fucking piece of shit. RedNeck's family should legit hire someone to assassinate him.
Makes me so sick to my stomach...
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Forum: Tech
03-03-2013, 01:30 AM
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Replies: 4
Views: 4,228
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