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Forum: Maps 07-27-2006, 03:49 AM
Replies: 644
Views: 77,294
Posted By o_rival13
I'm not really digging the center column/center...

I'm not really digging the center column/center of that pediment. But that just me thinking about classical architecture. Most of the time you'll have an even number of columns to to create a...
Forum: Mapping 07-24-2006, 06:13 AM
Replies: 20
Views: 2,890
Posted By o_rival13
Sounds like a neat style. Like Ballisto said,...

Sounds like a neat style. Like Ballisto said, murderball with a twist. Would the Red and Blue teams work together or against each other competing for points? If you wouldn't mind I might try to...
Forum: Mapping 04-08-2006, 07:51 PM
Replies: 21
Views: 3,239
Posted By o_rival13
There isn't any capture points.

There isn't any capture points.
Forum: Mapping 02-15-2006, 11:09 PM
Replies: 10
Views: 2,819
Posted By o_rival13
When taking screen shots, do it in spectator or...

When taking screen shots, do it in spectator or atleast with a smaller gun. some of the shots are half-way blocked by that weapon. You are definately off to a good start.
Forum: Mapping 02-14-2006, 08:51 PM
Replies: 25
Views: 4,249
Posted By o_rival13
Also, take a few architecture courses in College...

Also, take a few architecture courses in College or highschool. They have really inspired me to map... too bad my laptop can't really play hl2 :( . I'll get into the ff scene during the summer and...
Forum: Maps 02-09-2006, 09:18 PM
Replies: 363
Views: 43,454
Posted By o_rival13
I think you need a bit more roof structure. The...

I think you need a bit more roof structure. The rooms are large with flat or nearly flat ceilings (primarely talking about the ramp room here). I know you are still in the early stages of this map,...
Forum: Mapping 02-09-2006, 04:36 PM
Replies: 90
Views: 11,347
Posted By o_rival13
no shag, don't give up on this! you've gottn so...

no shag, don't give up on this! you've gottn so much positive feedback. At summer break I'll kick your ass into shape and we'll get it done!
Forum: Mapping 02-06-2006, 02:04 AM
Replies: 90
Views: 11,347
Posted By o_rival13
Well I am kind of friends with JD and last I...

Well I am kind of friends with JD and last I heard things weren't progressing at all. Probably why he hasn't posted since april of last year. This thread was way past dead. I'll see if I can get a...
Forum: Mapping 02-05-2006, 06:18 PM
Replies: 90
Views: 11,347
Posted By o_rival13
I wonder if he is still working on this.

I wonder if he is still working on this.
Forum: Mapping 06-18-2005, 05:41 PM
Replies: 348
Views: 45,542
Posted By o_rival13
Hey, we should get together and make hypertension...

Hey, we should get together and make hypertension for the source engine lol. This is biggs (big man) btw if you remember me. Looking nice ginger, you've really improved since oasis. I expect you'll...
Forum: Mapping 05-19-2005, 11:01 PM
Replies: 27
Views: 4,865
Posted By o_rival13
Definatelly interested, but im gonna wait a bit...

Definatelly interested, but im gonna wait a bit longer to see if anything comes out officially through the FF team before I start chopping up materials.
Forum: Mapping 05-19-2005, 10:57 PM
Replies: 7
Views: 3,306
Posted By o_rival13
I just encounted the same findportal error and it...

I just encounted the same findportal error and it went away once i closed up my displacements. A displacement doesn't enclose the world like a brush does so something has to be behind it covering...
Forum: Mapping 04-29-2005, 07:44 PM
Replies: 90
Views: 11,347
Posted By o_rival13
Don't bother JD, I've already won :lol:

Don't bother JD, I've already won :lol:
Forum: Mapping 04-25-2005, 09:20 PM
Replies: 13
Views: 2,681
Posted By o_rival13
Having a Det open the pipe could provide a cool...

Having a Det open the pipe could provide a cool effect but I think that is all it will be, just a fireworks show. It would be pointless to waste a player to gaurd that tunnel. However, if you are...
Forum: Mapping 04-09-2005, 09:02 PM
Replies: 6
Views: 2,258
Posted By o_rival13
It should apear in hammer as on or off when you...

It should apear in hammer as on or off when you change the skin value, or it does for me. Maybe you are using a light model that doesn't turn on. some models have 2 version _off and _on such as...
Forum: Mapping 04-05-2005, 11:06 PM
Replies: 13
Views: 3,184
Posted By o_rival13
Edit: I just read the above post :-( you may...

Edit: I just read the above post :-(

you may be writing it correctly, but are you putting the name of the sky in "Skybox Texture Name" found in Map -> Map Properties?
Forum: General Discussion 03-21-2005, 08:48 PM
Replies: 646
Views: 104,548
Posted By o_rival13
I wanna throw in 2 cents here. I think mooga had...

I wanna throw in 2 cents here. I think mooga had a good idea with the F^2 (F squared) logo and y'all should elaborate on that, y'all because i can't photoshop to save my life. Doing something like...
Forum: Mapping 03-18-2005, 08:47 PM
Replies: 8
Views: 3,092
Posted By o_rival13
Deselect the bunker :wink:

Deselect the bunker :wink:
Forum: Mapping 03-09-2005, 05:18 AM
Replies: 90
Views: 11,347
Posted By o_rival13
Get rid of those long boring hallways :wink:

Get rid of those long boring hallways :wink:
Forum: Mapping 03-08-2005, 09:26 PM
Replies: 90
Views: 11,347
Posted By o_rival13
I think it was map complex, too bad that went...

I think it was map complex, too bad that went under, I had fun reviewing those maps. And it was Jeff, I still have his screen name :?

JD, start getting some custom textures going and make it...
Forum: Mapping 03-03-2005, 01:55 AM
Replies: 13
Views: 3,310
Posted By o_rival13
omg shaggy, dat you? <---- biggs I've...

omg shaggy, dat you?
<---- biggs

I've found that clipping the sphere kinda jacks with the shape a bit, see if it still works though.
Forum: Mapping 03-01-2005, 10:38 PM
Replies: 26
Views: 5,493
Posted By o_rival13
For the doors, I believe that you have to set the...

For the doors, I believe that you have to set the move direction value to either up or down. this is found by clicking the drop down arrow next to the (forget what its called) circle where you can...
Forum: Mapping 03-01-2005, 08:18 PM
Replies: 26
Views: 5,493
Posted By o_rival13
I actually started redoing casbah and have most...

I actually started redoing casbah and have most of the brushwork for the blue base done. I haven't gotten around to posting about it and probably should have. I haven't converted any textures as I...
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