Forum: Maps
04-21-2009, 07:25 PM
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Replies: 21
Views: 6,701
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Forum: Maps
04-19-2009, 09:42 PM
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Replies: 21
Views: 6,701
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Forum: Maps
04-19-2009, 08:41 PM
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Replies: 21
Views: 6,701
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Forum: Mapping
03-16-2009, 09:44 AM
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Replies: 2
Views: 2,253
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Forum: Mapping
03-15-2009, 11:01 PM
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Replies: 2
Views: 2,253
Cubemap Issue!
I searched the forum for this error but didn't get any answers so here it goes. I get this line when i run compile:
I know It't caused by the fact that I am using a non-hdr skybox texture....
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Forum: Maps
03-04-2009, 03:29 PM
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Replies: 21
Views: 6,701
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Forum: Maps
03-04-2009, 02:41 PM
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Replies: 8
Views: 3,551
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Forum: Maps
03-04-2009, 01:38 PM
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Replies: 21
Views: 6,701
Thank you! Some comments:
lol. I've been...
Thank you! Some comments:
lol. I've been learing alot since the last map and i will try to stay away from tiny holes since i had to face alot of angry people because of that jump.
I've also...
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Forum: Maps
03-03-2009, 10:46 PM
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Replies: 21
Views: 6,701
FF_Charybda2
FF_CHARYBDA2 [RELEASE]
Last Update: 2009/04/19.
I've spent alot of time tweaking this map and i finally feel ready to release it. So now it's open for public to download. Hope you enjoy the map!...
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Forum: Maps
02-12-2009, 10:28 AM
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Replies: 83
Views: 18,142
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Forum: Mapping
01-15-2009, 07:59 AM
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Replies: 5
Views: 3,120
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Forum: Mapping
01-14-2009, 11:12 AM
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Replies: 5
Views: 3,120
Hi.
Thanks for the help. I was able to work...
Hi.
Thanks for the help. I was able to work from your feedback and found this in hunted.lua. But since i am no genious at lua scripting im not sure how to bind this to a trigger_muntiple entity....
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Forum: Mapping
01-13-2009, 11:56 AM
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Replies: 5
Views: 3,120
Sound (For Players Ear Only)
Hi, this might just be me that's missed something very obvious. I've created custom sounds and successfully used them in my map.
But i want to be able to play these sounds for "players ear only"...
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Forum: Maps
03-26-2008, 12:26 PM
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Replies: 28
Views: 5,666
The idea about binding geometry is great, i've...
The idea about binding geometry is great, i've tried it before and it works, BUT... binding geometry like that feels very wrong since you basicly just "hide" the issues. However, I will use this...
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Forum: Maps
03-25-2008, 11:42 AM
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Replies: 28
Views: 5,666
Hi!
First of all, im sorry for the delay of...
Hi!
First of all, im sorry for the delay of this map, been real busy since the last time i checked these forums. Im currently stuck trying to solve a few issues.
The fps is still very low when...
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Forum: Lua
03-08-2008, 11:47 AM
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Replies: 2
Views: 3,180
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Forum: Maps
03-08-2008, 10:12 AM
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Replies: 28
Views: 5,666
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Forum: Maps
03-08-2008, 09:23 AM
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Replies: 28
Views: 5,666
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Forum: Lua
03-02-2008, 01:11 PM
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Replies: 2
Views: 3,180
Return flag instantly
Hey, i've tried to create a lua script that will remove and return the flag from the carrier when touching a specific trigger_ff_script, but i've messed up to many times, so im asking this question...
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Forum: Mapping
03-02-2008, 12:56 PM
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Replies: 6
Views: 1,839
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Forum: Mapping
03-01-2008, 02:51 PM
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Replies: 6
Views: 1,839
Fog (at a cirtain area)
Been looking around for topics to help me out with this issue, but i cant find anything good that really explains how its done. I want a small area with a realistic fog effect, does anyone have an...
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Forum: Maps
01-18-2008, 05:10 PM
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Replies: 28
Views: 5,666
Thats true, even though the are not mounted to...
Thats true, even though the are not mounted to the wall, might give that impression. However, they are actually haning in bare air right now. And i agree that you could probably make it look even...
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Forum: Maps
01-18-2008, 04:09 PM
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Replies: 28
Views: 5,666
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Forum: Maps
01-18-2008, 02:47 PM
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Replies: 28
Views: 5,666
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Forum: Maps
01-18-2008, 07:29 AM
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Replies: 28
Views: 5,666
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