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Forum: Maps 04-21-2009, 07:25 PM
Replies: 21
(Released) FF_Charybda2
Views: 6,701
Posted By span
Yeah Tyrant, i noticed that.. must have been some...

Yeah Tyrant, i noticed that.. must have been some issue when i packed the BSP. Best way is probably just to download the file and place it in dir.

We will see if i ever get the urge to map here...
Forum: Maps 04-19-2009, 09:42 PM
Replies: 21
(Released) FF_Charybda2
Views: 6,701
Posted By span
Its in my nature.. im swedish ;)

Its in my nature.. im swedish ;)
Forum: Maps 04-19-2009, 08:41 PM
Replies: 21
(Released) FF_Charybda2
Views: 6,701
Posted By span
FF_CHARYBDA2 [RELEASE] Last Update: 2009/04/19....

FF_CHARYBDA2 [RELEASE]
Last Update: 2009/04/19.

I've spent alot of time tweaking this map and i finally feel ready to release it. So now it's open for public to download. Hope you enjoy the map!...
Forum: Mapping 03-16-2009, 09:44 AM
Replies: 2
Views: 2,253
Posted By span
I see, Thank you!

I see, Thank you!
Forum: Mapping 03-15-2009, 11:01 PM
Replies: 2
Views: 2,253
Posted By span
Cubemap Issue!

I searched the forum for this error but didn't get any answers so here it goes. I get this line when i run compile:



I know It't caused by the fact that I am using a non-hdr skybox texture....
Forum: Maps 03-04-2009, 03:29 PM
Replies: 21
(Released) FF_Charybda2
Views: 6,701
Posted By span
Thats true. First charybda was released when quad...

Thats true. First charybda was released when quad still was under developement. I might revise that version of charybda later and make some small adjustments!
Forum: Maps 03-04-2009, 02:41 PM
Replies: 8
(Released) quad_tyrant2
Views: 3,551
Posted By span
Great stuff! Went through it a few days ago...

Great stuff!

Went through it a few days ago and loved it. Both hard and easy, good combination.
Forum: Maps 03-04-2009, 01:38 PM
Replies: 21
(Released) FF_Charybda2
Views: 6,701
Posted By span
Thank you! Some comments: lol. I've been...

Thank you! Some comments:


lol. I've been learing alot since the last map and i will try to stay away from tiny holes since i had to face alot of angry people because of that jump.

I've also...
Forum: Maps 03-03-2009, 10:46 PM
Replies: 21
(Released) FF_Charybda2
Views: 6,701
Posted By span
FF_Charybda2

FF_CHARYBDA2 [RELEASE]
Last Update: 2009/04/19.

I've spent alot of time tweaking this map and i finally feel ready to release it. So now it's open for public to download. Hope you enjoy the map!...
Forum: Maps 02-12-2009, 10:28 AM
Replies: 83
Views: 18,142
Posted By span
lol Foamy, you never cease to surprise me....

lol Foamy, you never cease to surprise me. Welcome back, how was your holiday?
Forum: Mapping 01-15-2009, 07:59 AM
Replies: 5
Views: 3,120
Posted By span
Thanks! This might actually do it. I'll run the...

Thanks! This might actually do it. I'll run the script tonight, posting result later!
Forum: Mapping 01-14-2009, 11:12 AM
Replies: 5
Views: 3,120
Posted By span
Hi. Thanks for the help. I was able to work...

Hi.

Thanks for the help. I was able to work from your feedback and found this in hunted.lua. But since i am no genious at lua scripting im not sure how to bind this to a trigger_muntiple entity....
Forum: Mapping 01-13-2009, 11:56 AM
Replies: 5
Views: 3,120
Posted By span
Sound (For Players Ear Only)

Hi, this might just be me that's missed something very obvious. I've created custom sounds and successfully used them in my map.
But i want to be able to play these sounds for "players ear only"...
Forum: Maps 03-26-2008, 12:26 PM
Replies: 28
Views: 5,666
Posted By span
The idea about binding geometry is great, i've...

The idea about binding geometry is great, i've tried it before and it works, BUT... binding geometry like that feels very wrong since you basicly just "hide" the issues. However, I will use this...
Forum: Maps 03-25-2008, 11:42 AM
Replies: 28
Views: 5,666
Posted By span
Hi! First of all, im sorry for the delay of...

Hi!

First of all, im sorry for the delay of this map, been real busy since the last time i checked these forums. Im currently stuck trying to solve a few issues.

The fps is still very low when...
Forum: Lua 03-08-2008, 11:47 AM
Replies: 2
Views: 3,180
Posted By span
Sorry for late reply and thank you, seems to work...

Sorry for late reply and thank you, seems to work just fine :)
Forum: Maps 03-08-2008, 10:12 AM
Replies: 28
Views: 5,666
Posted By span
Sorry for that mess... Im moving ;)

Sorry for that mess... Im moving ;)
Forum: Maps 03-08-2008, 09:23 AM
Replies: 28
Views: 5,666
Posted By span
At the moment the map is 90% finished. Whats left...

At the moment the map is 90% finished. Whats left is basicly some tweaking, and a full compile. Im not sure how long it might take since I've been busy lately, but ill keep you posted. And i'll also...
Forum: Lua 03-02-2008, 01:11 PM
Replies: 2
Views: 3,180
Posted By span
Return flag instantly

Hey, i've tried to create a lua script that will remove and return the flag from the carrier when touching a specific trigger_ff_script, but i've messed up to many times, so im asking this question...
Forum: Mapping 03-02-2008, 12:56 PM
Replies: 6
Views: 1,839
Posted By span
Thanks for the heads up, i might use some prop...

Thanks for the heads up, i might use some prop instead.
Forum: Mapping 03-01-2008, 02:51 PM
Replies: 6
Views: 1,839
Posted By span
Fog (at a cirtain area)

Been looking around for topics to help me out with this issue, but i cant find anything good that really explains how its done. I want a small area with a realistic fog effect, does anyone have an...
Forum: Maps 01-18-2008, 05:10 PM
Replies: 28
Views: 5,666
Posted By span
Thats true, even though the are not mounted to...

Thats true, even though the are not mounted to the wall, might give that impression. However, they are actually haning in bare air right now. And i agree that you could probably make it look even...
Forum: Maps 01-18-2008, 04:09 PM
Replies: 28
Views: 5,666
Posted By span
Nope, the portal is "in action" at that picture!...

Nope, the portal is "in action" at that picture! It starts in a specific location facing you, and when you walk up to it you trigger it, that red light starts to ficker (blue lights in blue base),...
Forum: Maps 01-18-2008, 02:47 PM
Replies: 28
Views: 5,666
Posted By span
Great idea, i know this needs to be done so its...

Great idea, i know this needs to be done so its just that i hate scripting lua files.. im gonna keep ignoring it untill it really needs to be done :P

I've updated with some screenshoots, choose...
Forum: Maps 01-18-2008, 07:29 AM
Replies: 28
Views: 5,666
Posted By span
Might be hard to decrease the area at some spots....

Might be hard to decrease the area at some spots. I've been cutting back alot already to make the base more narrow. But definitely a good idea.


Thanks! and nice, never thought of that... must...
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