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Search: Posts Made By: BumGravy
Forum: Chat 06-02-2009, 08:18 PM
Replies: 10
Views: 1,396
Posted By BumGravy
Thats Eames from Law and Order: Criminals In Tents

Thats Eames from Law and Order: Criminals In Tents
Forum: Chat 02-18-2009, 11:46 PM
Replies: 30
(Parrot) End of an Era...
Views: 2,054
Posted By BumGravy
protip: its physically impossible to vomit if you...

protip: its physically impossible to vomit if you are smiling
Forum: General Discussion 07-28-2008, 03:17 AM
Replies: 81
Views: 4,920
Posted By BumGravy
You spelt "or" wrong at the end. And...

You spelt "or" wrong at the end. And "Fortress".
Forum: Chat 07-27-2008, 01:58 AM
Replies: 15
Views: 1,145
Posted By BumGravy
Perhaps the finest music video ever made.

Perhaps the finest music video ever made.
Forum: Chat 07-08-2008, 01:18 AM
Replies: 3,728
Views: 419,308
Posted By BumGravy
fucking brilliant

fucking brilliant
Forum: Chat 07-07-2008, 02:53 AM
Replies: 46
Views: 2,583
Posted By BumGravy
Back on topic, I totally think you should get...

Back on topic, I totally think you should get that tat Scuzzy :)
Forum: Chat 07-05-2008, 03:58 AM
Replies: 3,728
Views: 419,308
Posted By BumGravy
Don't you dare!!

Don't you dare!!
Forum: Chat 07-04-2008, 01:56 AM
Replies: 1,189
Views: 108,956
Posted By BumGravy
Radiohead - In rainbows. Amazing shit. This...

Radiohead - In rainbows. Amazing shit.

This remix of Big Ideas (dont get any) aka Nude is pretty fucking cool too, amazing how the guy actually DID this shit: http://www.vimeo.com/1109226
Forum: Chat 06-27-2008, 05:10 PM
Replies: 11
Views: 1,225
Posted By BumGravy
Also I would recommend the Shakespearean insult...

Also I would recommend the Shakespearean insult of the day, and the quotes of the day are always good too.
Forum: General Discussion 05-29-2008, 01:15 PM
Replies: 153
Views: 12,649
Posted By BumGravy
I think the concepts great, will look cool as a...

I think the concepts great, will look cool as a finished model. Maybe have bullet-feed tubes that run from the guns to a backpack, and you should have the bacpack be visible over her shoulders, to...
Forum: Maps 05-28-2008, 03:23 AM
Replies: 328
Views: 22,838
Posted By BumGravy
Look at this ...

Look at this

http://forums.facepunchstudios.com/showthread.php?t=409671

Compiles big maps in seconds rather than hours in some instances, might be worth a shot if even to let you test easier.
Forum: Mapping 05-12-2008, 08:47 AM
Replies: 7
Views: 1,301
Posted By BumGravy
The later stages take longer, sounds like your...

The later stages take longer, sounds like your maps compiling fine then Hammer freezes when its finished. Just to make sure, check the map gives a compile log file when it finishes the compile.
Forum: Maps 04-29-2008, 03:30 PM
Replies: 328
Views: 22,838
Posted By BumGravy
NICE NECRO NEED PIX!

NICE NECRO NEED PIX!
Forum: Mapping 04-25-2008, 06:18 PM
Replies: 19
Views: 1,615
Posted By BumGravy
Compiiiiiiiiile loooooooooooooooog

Compiiiiiiiiile loooooooooooooooog
Forum: General Discussion 04-25-2008, 04:30 AM
Replies: 55
Views: 3,439
Posted By BumGravy
Thats easy to say in hindsight. Ive always...

Thats easy to say in hindsight.

Ive always thought one of the biggest problems was the most obvious and seemingly easy to fix: the front page. Example, engineer in media section:...
Forum: Mapping 04-25-2008, 12:27 AM
Replies: 19
Views: 1,615
Posted By BumGravy
Np. Hows it looking? I hope you arent getting...

Np. Hows it looking? I hope you arent getting this error after following my advice on making a million teleporter entities to stop players getting stuck :|
Forum: Mapping 04-24-2008, 02:08 PM
Replies: 19
Views: 1,615
Posted By BumGravy
I think its 4096, not including func_details. So...

I think its 4096, not including func_details. So in entity report, select everything but the func_details and it will tell you how many objects it is.
Forum: Chat 04-24-2008, 03:25 AM
Replies: 3,728
Views: 419,308
Posted By BumGravy
lost ...

lost

http://digg.com/lbv.php?id=6015487&ord=1
Forum: Mapping 04-24-2008, 01:43 AM
Replies: 19
Views: 1,615
Posted By BumGravy
You have too many entities. ...

You have too many entities.


MAX_MAP_ENTITIES - 4096. Both brush entities and point-entities will be considered in this count.

keep removing stuff and compiling until you stop getting the...
Forum: Mapping 04-23-2008, 01:18 AM
Replies: 30
Views: 1,756
Posted By BumGravy
I dont understand why you need to use random...

I dont understand why you need to use random destinations? Surely just having teleports that it is very hard to get stuck in is enough?
Forum: Mapping 04-22-2008, 11:49 PM
Replies: 30
Views: 1,756
Posted By BumGravy
It depends if it has been coded in and recognised...

It depends if it has been coded in and recognised in FF, otherwise it will tell you "unable to load entity x... not supported"

I had this with the colour correction entities, even tho they are in...
Forum: Mapping 04-22-2008, 11:32 PM
Replies: 30
Views: 1,756
Posted By BumGravy
Come to think ot it yeah, the entity has to be...

Come to think ot it yeah, the entity has to be recognised by the game code :/
Forum: Mapping 04-22-2008, 08:51 PM
Replies: 30
Views: 1,756
Posted By BumGravy
Remove hl2 fgd and see if map runs.

Remove hl2 fgd and see if map runs.
Forum: Modding 04-22-2008, 04:57 PM
Replies: 5
Views: 1,700
Posted By BumGravy
pix? Are you using a custom engy model in that...

pix? Are you using a custom engy model in that pic with the nade? Looks like normal engy :/
Forum: Mapping 04-22-2008, 04:28 PM
Replies: 30
Views: 1,756
Posted By BumGravy
Yes with teleports there is inevitably a chance...

Yes with teleports there is inevitably a chance that people will find a way to get stuck, the key is minimising the chance so it is negligible. If you use the method i describe above, there is a...
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