Forum: Mapping
04-07-2008, 05:54 PM
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Replies: 35
Views: 4,801
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Forum: Mapping
03-11-2008, 11:22 PM
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Replies: 35
Views: 4,801
NEWS:
Been working on the map all this...
NEWS:
Been working on the map all this evening and finally have a rough idea how the bridge will look. Have a bottomless foggy pit in place and now slowly working on the extra lighting outside. Oh...
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Forum: Mapping
03-09-2008, 09:30 PM
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Replies: 35
Views: 4,801
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Forum: Mapping
03-07-2008, 08:06 PM
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Replies: 35
Views: 4,801
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Forum: Mapping
03-07-2008, 08:00 PM
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Replies: 35
Views: 4,801
Basic Environment lighting and a few spot...
Basic Environment lighting and a few spot lights...
http://img299.imageshack.us/img299/5634/tf2flexibility20001hn4.th.jpg (http://img299.imageshack.us/my.php?image=tf2flexibility20001hn4.jpg)...
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Forum: Mapping
03-07-2008, 02:45 PM
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Replies: 35
Views: 4,801
It's always a pain making maps on high end...
It's always a pain making maps on high end machines or low end machines as you have to get it in the middle and what seems to run smooth for me may run like a bitch for others...
Is there anything...
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Forum: Mapping
03-07-2008, 02:24 PM
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Replies: 35
Views: 4,801
I dont intend on having fog anywhere which a...
I dont intend on having fog anywhere which a player can run around in. Just if they fall down the hole but they will die anyway. Just been looking into lua and it seems quite simple though do i need...
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Forum: Mapping
03-07-2008, 01:04 PM
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Replies: 35
Views: 4,801
MID MAP looks a little plain at the moment but...
MID MAP looks a little plain at the moment but was just testing something to work out size. I am planning on having a stylish bridge but what should i have below it?
A bottomless pit of doom with...
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Forum: Mapping
03-07-2008, 10:16 AM
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Replies: 35
Views: 4,801
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Forum: Mapping
03-07-2008, 07:31 AM
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Replies: 35
Views: 4,801
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Forum: Mapping
03-06-2008, 10:06 PM
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Replies: 35
Views: 4,801
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Forum: Mapping
03-06-2008, 09:04 PM
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Replies: 35
Views: 4,801
Screenshots for the masses. I've had to use...
Screenshots for the masses. I've had to use fullbright as i got no lights yet. Though i'm playing around with light environment. PS... There is no objects in the map yet just the basic layout.
...
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Forum: Mapping
03-06-2008, 02:09 PM
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Replies: 35
Views: 4,801
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Forum: Mapping
03-06-2008, 10:29 AM
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Replies: 2
Views: 2,015
NEED HELP WITH LIGHTING
Ever since i've started mapping for HL2 i've struggled with getting lighting looking right. Can anyone give me a tutorial worth doing or create a few different lighting examples in hammer and upload...
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Forum: Mapping
03-06-2008, 09:29 AM
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Replies: 35
Views: 4,801
The return of ff_flexibility
Hey everyone some of you may remember the map some may not...
I started work on ff_flexibility about a year and half a go but stopped once FF come out.
After recieving an e-mail from a fellow...
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Forum: FF Technical Support
09-23-2007, 12:11 AM
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Replies: 1
Views: 1,930
Possible lock up fix for ATI users.
ATI possible fix!!
Well I have managed to fix it running with an X800 ATI card.
Downloaded the latest ATI tool 0.27b version which is Vista compatible. I lowered my Video core and memory speeds...
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Forum: General Discussion
09-18-2007, 08:08 AM
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Replies: 34
Views: 5,763
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Forum: General Discussion
09-18-2007, 07:39 AM
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Replies: 34
Views: 5,763
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Forum: FF Technical Support
09-16-2007, 10:04 PM
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Replies: 43
Views: 6,438
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Forum: FF Technical Support
09-16-2007, 06:18 PM
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Replies: 43
Views: 6,438
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Forum: FF Technical Support
09-16-2007, 03:02 PM
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Replies: 43
Views: 6,438
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Forum: FF Technical Support
09-16-2007, 10:09 AM
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Replies: 51
Views: 13,152
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Forum: FF Technical Support
09-15-2007, 11:03 PM
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Replies: 10
Views: 2,739
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Forum: Tips and Tutorials
09-14-2007, 11:13 AM
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Replies: 52
Views: 16,884
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Forum: Tips and Tutorials
09-14-2007, 11:00 AM
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Replies: 52
Views: 16,884
Class Configs For The Masses!!!!
Righty...
I've created a few class configs which I've yet to test as I'm currently at work though i am sure all of it will work fine.
Paste what you want into your class config files in the /cfg...
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