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Posts Made By:
Crazycarl
Forum:
Lua
08-19-2012, 11:13 PM
Replies:
112
Sticky:
Lua Requests (Lua Assistance Division)
Views:
42,146
Posted By
Crazycarl
Just put IncludeScript("base_teamplay"); at...
Just put
IncludeScript("base_teamplay");
at the top and that gives you all the basic stuff like spawns and bags.
Then you need to set team limits:
SetPlayerLimit(Team.kBlue, 0)...
Forum:
Lua
10-28-2010, 12:37 AM
Replies:
112
Sticky:
Lua Requests (Lua Assistance Division)
Views:
42,146
Posted By
Crazycarl
Use base_score_trigger: ontrigger. Take out all...
Use base_score_trigger: ontrigger. Take out all the enable/disable code. Go into hammer and look at your trigger. Set the "Delay Before Reset" key to ten seconds or whatever.
Forum:
Lua
03-30-2010, 12:06 AM
Replies:
112
Sticky:
Lua Requests (Lua Assistance Division)
Views:
42,146
Posted By
Crazycarl
Just moved the spawn1...spawn4 declarations below...
Just moved the spawn1...spawn4 declarations below the validspawn stuff. They needs to be declared last so they can inherit that function.
Also, instead of
You could just do
Forum:
Lua
03-06-2008, 11:28 PM
Replies:
112
Sticky:
Lua Requests (Lua Assistance Division)
Views:
42,146
Posted By
Crazycarl
1. try function player_switchteam (player_entity,...
1. try function player_switchteam (player_entity, curteam, newteam)
You'll have to find out which value stands for spectator (my guess would be 4) and test newteam for that value. There might be...
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