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Search: Posts Made By: o_dr.flexyjerkov
Forum: Maps 02-18-2007, 09:27 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
maybe soon...

maybe soon...
Forum: Maps 02-16-2007, 08:06 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
More screenshots

More screenshots of areas which i've yet to show properly.

As you will see, the flagroom still needs some decorating...

Ramp room front on...
http://flexy.tnradio.net/16feb_01.jpg

Looking...
Forum: Maps 02-16-2007, 10:42 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
I got a few pipes in my map, mainly outside and a...

I got a few pipes in my map, mainly outside and a few in the front of the base but i've put them there as i was initially going to give it like an industrial look., In the flag room i was going to...
Forum: Maps 02-15-2007, 11:47 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
maybe so, but if you've noticed i've still not...

maybe so, but if you've noticed i've still not added any fine details like decals or lighting effects or even models to the map. Give me time and you'll see even more improvements.
+ I'm trying to...
Forum: Maps 02-15-2007, 10:12 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
initially owner the roof in the flag room didnt...

initially owner the roof in the flag room didnt was just the supports and had an open ceiling but it looked naff so i changed it. need to add windows though i think....
Forum: Maps 02-15-2007, 07:31 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
New PC means better screenshots. New...

New PC means better screenshots.

New screenshots of areas now with some lighting:
High resolution (may take while to load)

http://flexy.tnradio.net/lights1.jpg...
Forum: Maps 02-11-2007, 08:15 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
As you may have noticed i've gone inactive again...

As you may have noticed i've gone inactive again for a while. This is not because i cant be arsed, I have just got a new pc and in the process of copying over all my documents to begin more work....
Forum: Maps 01-22-2007, 08:32 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
Uhmm nothing in perticular, just something like...

Uhmm nothing in perticular, just something like UT2k4 maybe?

Ill upload some shots soon once i finish doing some more changes. am adding more shape to the level now and making it look more...
Forum: Maps 01-22-2007, 11:53 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
OK!, a theme has finally been chosen. I'm going...

OK!, a theme has finally been chosen. I'm going to go for a spacey look and stick with clean white walls and ridged flooring. Still need to get hold of some textures. Downloading a few texture packs...
Forum: Maps 01-19-2007, 10:24 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
Ok after seeing it in game i am not pleased with...

Ok after seeing it in game i am not pleased with the look so i am now going to be redoing it. Does anyone know of any textures that i can download?

Thanks...
Forum: Maps 01-15-2007, 08:51 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
no i'm not dead and i'm still making the map....

no i'm not dead and i'm still making the map. Decided to take a few weeks away from it through Christmas but am now working my socks off to get the layout of the respawn complete. Going for a hexagon...
Forum: Maps 12-12-2006, 10:45 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
to be honest i have not even touched textures...

to be honest i have not even touched textures...
Forum: Maps 12-05-2006, 09:05 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
Added feature...

Added a elevator going up to balc from front door area. Unsure on whether ill keep it but ill let you decide for youself once i fixed it all up...
Forum: Maps 11-30-2006, 10:13 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
You may all be wondering "WHERE HAS FLEXY GONE!,...

You may all be wondering "WHERE HAS FLEXY GONE!, WE NEED MORE MAP PICS" and i'm here to say that i'm not dead and am still busy working on the map but will upload some more pictures once i have...
Forum: Maps 11-24-2006, 07:40 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
Well i am suprised to get 111 fps seeing as i am...

Well i am suprised to get 111 fps seeing as i am running on a amd athlon 1.6 with a geforce 4 heh but then again i am running it in low settings :).

Thanks for comments...
Forum: Maps 11-23-2006, 11:36 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
To do trimming I've had to rebuild the ramp room...

To do trimming I've had to rebuild the ramp room with help from bumgravy, Not yet happy with the steps as i want a ramp or something... also i changed textures, AGAIN!.
...
Forum: Maps 11-23-2006, 11:05 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
I noticed that but never realized that anything...

I noticed that but never realized that anything outside the map was discarded. should help me loads in designing the map though now, need to re do the yard next, make it quite big i think with a...
Forum: Maps 11-23-2006, 10:49 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
that would be handy :) and i never realized that,...

that would be handy :) and i never realized that, so anything in the void is ignored. I learn something new every day... Should help me loads....
Forum: Maps 11-23-2006, 09:30 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
I do some stuff by hand its just i find it easier...

I do some stuff by hand its just i find it easier to use the tools, Id love to figure how you did those rounded bits on your map at the top around the sides which look like arches but curve round the...
Forum: Maps 11-23-2006, 08:44 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
ye still at work hence the mspaint :) also i...

ye still at work hence the mspaint :)
also i think I'm on my way to sorting out trimming by re making all the curves i think i've got them all either 128 x 128 or 256 x 256 depending on how large i...
Forum: Maps 11-23-2006, 07:49 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
Ok so I've done what bumgravy said about don't be...

Ok so I've done what bumgravy said about don't be scared to delete stuff so i have now deleted some of the corner walls of the flag room as i have rounded walls of many random sizes so I've re-done...
Forum: Maps 11-22-2006, 01:28 PM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
heh, i work from 8:30 till 4:30 but dont get...

heh, i work from 8:30 till 4:30 but dont get online till later so hopefully ill see you tonight if you aint asleep.
Forum: Maps 11-22-2006, 11:49 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
similar but not curved down. It so triangles work...

similar but not curved down. It so triangles work better than squares? also when using them with a width of 2 or 4 it does not work right. could you try it for me doing an arch, 90 degrees 80 x 80 x...
Forum: Maps 11-22-2006, 10:36 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
well i'm at work now so cant do nothing. but i...

well i'm at work now so cant do nothing. but i can explain to you this evening if your around. i'll be in #flexy quakenet.org around 8:10 tonight. Ill draw you something in paint so you can see what...
Forum: Maps 11-22-2006, 08:23 AM
Replies: 363
Views: 42,761
Posted By o_dr.flexyjerkov
Been working on the piping but came to the...

Been working on the piping but came to the problem that the spacing between the bumped in walls is not wide enough so if I'm to do this I'll need to change a large area of the map.

Also tried...
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