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Search: Posts Made By: Tsukasa
Forum: Server/Player Discussion 08-08-2008, 05:21 AM
Replies: 17
Views: 4,601
Posted By Tsukasa
You mean like the threads I made about it that...

You mean like the threads I made about it that were deleted?
Forum: Server/Player Discussion 08-08-2008, 01:13 AM
Replies: 43
Views: 10,845
Posted By Tsukasa
Let me quicksum this thread up since i've created...

Let me quicksum this thread up since i've created about two threads similar to this one and brought up many of the points credge posted myself (before this section of the forum existed and they were...
Forum: Server/Player Discussion 08-08-2008, 01:02 AM
Replies: 17
Views: 4,601
Posted By Tsukasa
Unless, of course, you're against the very...

Unless, of course, you're against the very existence of such a server and believe the owner is a power-hungry egotist dictator.

Also, the number of bans is nowhere near 250. Add a zero to the end...
Forum: Tech 08-08-2008, 12:51 AM
Replies: 37
Views: 5,996
Posted By Tsukasa
I'm pretty unbiased, I use Mac, Vista, and a few...

I'm pretty unbiased, I use Mac, Vista, and a few linux distributions daily. Here's what I ended up with:

Main computer: left 24" is the dvi output of my MBP
Main computer: right 24" is the dvi...
Forum: Tech 08-07-2008, 07:36 PM
Replies: 10
Views: 2,515
Posted By Tsukasa
dx10 is not backwards compatible with 9. You need...

dx10 is not backwards compatible with 9. You need vista and a dx10 card for it to work, although, in reality dx10 adds a little shader prettyness that can be replicated in dx9 quite easily. dx11 IS...
Forum: Maps 07-26-2008, 05:54 PM
Replies: 6
(Beta) ff_draino
Views: 5,122
Posted By Tsukasa
Ba-bump. B3 released.

Ba-bump. B3 released.
Forum: General Discussion 07-26-2008, 05:30 AM
Replies: 101
Views: 12,089
Posted By Tsukasa
Oh man. Someone read the back of the box at...

Oh man. Someone read the back of the box at Walmart. Lets all go and play TF2 guys, according to this guy, it descended from Quake!
Forum: Lua 07-26-2008, 05:05 AM
Replies: 19
Views: 4,775
Posted By Tsukasa
On a more serious note, I don't think its...

On a more serious note, I don't think its currently possible. Forcing a team switch respawns you I believe.
Forum: Lua 07-26-2008, 03:43 AM
Replies: 19
Views: 4,775
Posted By Tsukasa
Sure, have two teams. :lol:

Sure, have two teams.

:lol:
Forum: General Discussion 07-25-2008, 02:40 PM
Replies: 30
Views: 6,642
Posted By Tsukasa
You... you did not just say that. *face palm*

You... you did not just say that. *face palm*
Forum: Other Games 07-25-2008, 09:26 AM
Replies: 53
Views: 6,204
Posted By Tsukasa
Okay, who here is going to play the game through...

Okay, who here is going to play the game through on maximum difficulty (if there are difficulties), without firing a shot, with the crosshairs and path highlighting turned off first play?

I know I...
Forum: General Discussion 07-24-2008, 12:05 PM
Replies: 37
HDR
Views: 6,431
Posted By Tsukasa
Uhm, why not?

Uhm, why not?
Forum: Lua 07-23-2008, 10:20 AM
Replies: 5
Views: 3,325
Posted By Tsukasa
put it on the lua wishlist?

put it on the lua wishlist?
Forum: Server Administration 07-23-2008, 04:27 AM
Replies: 4
Views: 3,416
Posted By Tsukasa
Fortress Forever isn't html, so you can run it...

Fortress Forever isn't html, so you can run it from wherever you please. And note I said *possibly* privileged. If you decided to create a root folder and run it from there, the +x you would sudo...
Forum: Server Administration 07-23-2008, 02:50 AM
Replies: 4
Views: 3,416
Posted By Tsukasa
Um, what in the world are you talking about....

Um, what in the world are you talking about. Those instructions will work regardless of the user you use. It doesn't even tell you to log in as root (which you shouldn't), and in fact the only...
Forum: Lua 07-23-2008, 02:10 AM
Replies: 5
Views: 3,325
Posted By Tsukasa
Is this possible? Capturing a thrown flag

I want to get the ball to capture itself if thrown on the cap point (eg shooting the ball). Obviously in the drop function you'd grab the player id and put that to a global variable, and thus can...
Forum: Lua 07-23-2008, 12:10 AM
Replies: 3
Views: 3,057
Posted By Tsukasa
That fixed it, thanks.

That fixed it, thanks.
Forum: Tech 07-22-2008, 04:31 PM
Replies: 4
Views: 2,169
Posted By Tsukasa
Yeah, well, you overclock knowing the risks. And...

Yeah, well, you overclock knowing the risks. And that guy was pretty stupid, lol.
Forum: General Discussion 07-22-2008, 12:21 PM
Replies: 136
Views: 22,526
Posted By Tsukasa
-_-. No, as in increase the percentage that you...

-_-. No, as in increase the percentage that you are slowed after each hop. Somewhere in the last 4 posts apparently what higher was referring to was lost.
Forum: General Discussion 07-22-2008, 09:34 AM
Replies: 136
Views: 22,526
Posted By Tsukasa
high-er. More high than 2.0.

high-er. More high than 2.0.
Forum: General Discussion 07-22-2008, 07:59 AM
Replies: 136
Views: 22,526
Posted By Tsukasa
So then whats the problem with a high softcap?

So then whats the problem with a high softcap?
Forum: Maps 07-22-2008, 06:08 AM
Replies: 6
(Beta) ff_draino
Views: 5,122
Posted By Tsukasa
I scaled them up a bit, but I can't displace...

I scaled them up a bit, but I can't displace them. The entire thing would die if i had that many oddly shaped brushes. Plus your looking at it from the top, its better at ground level.
Forum: Maps 07-22-2008, 04:47 AM
Replies: 6
(Beta) ff_draino
Views: 5,122
Posted By Tsukasa
Fixed =). Also got the LUA to remove all...

Fixed =). Also got the LUA to remove all secondary nades except concs, which is enough for a B2 release.
Forum: Mapping 07-22-2008, 03:05 AM
Replies: 2
Views: 2,721
Posted By Tsukasa
psst... download is one word not two Cool...

psst... download is one word not two

Cool server, need to change the layout though. Make the little screenshot squares in a table like 8x10 with the title right over it that you can click.
Forum: Lua 07-22-2008, 03:03 AM
Replies: 3
Views: 3,057
Posted By Tsukasa
AddSchedule() help

Well apparently i'm the only person in the world who can't get AddSchedule to work. Everything else in the LUA script works fine, but it acts like my AddSchedules aren't even there. Is there anything...
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