Fortress Forever

Go Back   Fortress Forever > Search Forums

Showing results 1 to 6 of 6
Search took 0.00 seconds.
Search: Posts Made By: Headz
Forum: Lua 05-28-2013, 10:32 PM
Replies: 10
Views: 7,364
Posted By Headz
yep random sounds dont work when someone else...

yep random sounds dont work when someone else kills you unless they use sniper rifle or emp, worked when killed self, so had to use the class specific sounds and that works fine on dedicated server. ...
Forum: Lua 05-28-2013, 02:23 PM
Replies: 10
Views: 7,364
Posted By Headz
excellent, just tried them and I prefer the...

excellent, just tried them and I prefer the random script, works very well, many thanks :thumbsup:
Forum: Lua 05-27-2013, 10:33 PM
Replies: 10
Views: 7,364
Posted By Headz
Perfect, works a treat and local to area, thanks...

Perfect, works a treat and local to area, thanks a lot Squeek, any chance of writing a script for class specific death sounds, want to avoid too much repetition with just 1 sound, cheers
Forum: Lua 05-26-2013, 05:38 PM
Replies: 10
Views: 7,364
Posted By Headz
Thanks Squeek for info first one diden't...

Thanks Squeek for info

first one diden't work
and 2nd gave me this error in console

[SCRIPT] Error calling player_killed ([string "maps\pilkingtonbeta.lua"]:305: attempt to index local...
Forum: Lua 05-26-2013, 11:41 AM
Replies: 10
Views: 7,364
Posted By Headz
No worries, its been a right ball ache, would be...

No worries, its been a right ball ache, would be nice to have though.
Forum: Lua 05-21-2013, 11:10 PM
Replies: 10
Views: 7,364
Posted By Headz
Help with 'On Player Death' trigger sound

Trying to make it so when player dies a custom sound plays local to death area, tried using input/output system with ambient_generic set to play local to entity ( teamspawn ) and nothing happens, is...
Showing results 1 to 6 of 6

 
Forum Jump

All times are GMT. The time now is 07:15 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.