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Forum: Mapping 01-05-2006, 11:14 AM
Replies: 130
Views: 14,104
Posted By o_eat
I liked playying pre-1.5 TFC but if they hadn't...

I liked playying pre-1.5 TFC but if they hadn't introduced 1.5 then it would have got very boring. TFC was still fresh back then and there were plenty of things to learn, but after another year I...
Forum: Mapping 12-15-2005, 08:05 PM
Replies: 130
Views: 14,104
Posted By o_eat
I had an idea like this planned for schtop so...

I had an idea like this planned for schtop so attackers could avoid the front door so I might shift it onto well.
Forum: Mapping 12-15-2005, 09:13 AM
Replies: 130
Views: 14,104
Posted By o_eat
Im with you phish - a classic port isnt good...

Im with you phish - a classic port isnt good enough. But is moving the respawns backwards the right thing to do? May be forward is better so as soon as you kill the soldier you rush past him and then...
Forum: Mapping 12-08-2005, 04:32 AM
Replies: 130
Views: 14,104
Posted By o_eat
We use the water textures from HL2 so expect more...

We use the water textures from HL2 so expect more of the same...
Forum: Mapping 12-04-2005, 09:58 AM
Replies: 130
Views: 14,104
Posted By o_eat
I quite like both those ideas from afx and...

I quite like both those ideas from afx and jiggles. Ill think baout them some more.
Forum: Mapping 12-02-2005, 01:45 PM
Replies: 130
Views: 14,104
Posted By o_eat
Way off really. Im trying out some funky stuff...

Way off really. Im trying out some funky stuff which may or may not come off and Im quite slow :p
Forum: Mapping 12-02-2005, 01:14 PM
Replies: 130
Views: 14,104
Posted By o_eat
How else are you supposed to defend the water...

How else are you supposed to defend the water route?
Forum: Mapping 12-02-2005, 12:47 PM
Replies: 130
Views: 14,104
Posted By o_eat
I'm actually making well right now. I haven't...

I'm actually making well right now. I haven't swayed either way with the water colour. I want to do some falling water, which might look very strange in green so I will probably stick to normal...
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