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Forum: Maps 09-17-2007, 01:15 AM
Replies: 132
Views: 35,131
Posted By Vilepickle
I have a basic duel map out that could be added...

I have a basic duel map out that could be added to the list.

* Provide a link to the thread for your map.
http://www.fortress-forever.com/forum/showthread.php?t=10852

* Tell me how far...
Forum: Maps 09-17-2007, 01:11 AM
Replies: 32
Views: 4,610
Posted By Vilepickle
What he said. It's not meant to be beautiful...

What he said. It's not meant to be beautiful either :P

Alas, here's an unexciting screenshot:
http://www.vilepickle.com/pics/ff_duel1.jpg
Forum: Chat 09-15-2007, 12:21 AM
Replies: 78
Views: 4,653
Posted By Vilepickle
I agree.

I agree.
Forum: Maps 09-15-2007, 12:19 AM
Replies: 32
Views: 4,610
Posted By Vilepickle
eh, didn't really know where releases should go. ...

eh, didn't really know where releases should go. All is well though :)
Forum: Maps 09-15-2007, 12:12 AM
Replies: 32
Views: 4,610
Posted By Vilepickle
Duel map: ff_duel1

I made a duel map that's more cylindrical in shape than the FF_DM map. It's pretty simplistic and isn't very flashy, but old QWTF/Q3F/ETF players will recognize it. You just step on the square to...
Forum: Mapping 09-14-2007, 10:34 PM
Replies: 6
Views: 909
Posted By Vilepickle
Even rotating them didn't seem to work... it just...

Even rotating them didn't seem to work... it just insists on spawning the player in the default 0 degree direction...
Forum: Mapping 09-14-2007, 10:03 PM
Replies: 6
Views: 909
Posted By Vilepickle
I'll give that a shot.

I'll give that a shot.
Forum: Mapping 09-14-2007, 09:34 PM
Replies: 6
Views: 909
Posted By Vilepickle
info_ff_teamspawn angle not working properly?

Mine seems to be stuck spawning towards angle 0 no matter if I change it to 180 or not. I'm new to Hammer, so if there's some other value I need to change the spawn direction 180 degrees of what it...
Forum: Mapping 09-14-2007, 07:46 PM
Replies: 1
Views: 990
Posted By Vilepickle
"Infinite Packs" from ff_dm

I copied the .lua from ff_dm, but can't get these to work when I turn the ff_script name to red_infini_bag or blue_infini_bag. Am I missing something?

Thanks.
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