Forum: General Discussion
04-02-2012, 05:42 PM
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Replies: 170
Views: 33,997
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Forum: General Discussion
04-02-2012, 04:51 AM
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Replies: 170
Views: 33,997
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Forum: General Discussion
02-09-2012, 08:58 AM
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Replies: 170
Views: 33,997
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Forum: General Discussion
02-09-2012, 01:11 AM
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Replies: 170
Views: 33,997
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Forum: General Discussion
01-17-2012, 04:17 PM
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Replies: 170
Views: 33,997
I feel like if it is advantageous to kill...
I feel like if it is advantageous to kill yourself rather than stay alive, that is a design flaw. That means bad players who get killed a lot will have an advantage since they will have grenades...
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Forum: General Discussion
01-15-2012, 08:08 PM
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Replies: 17
Views: 4,749
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Forum: General Discussion
08-28-2011, 08:19 PM
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Replies: 48
Views: 9,184
Another source engine mod I play Dystopia has...
Another source engine mod I play Dystopia has projectile weapons also that come out from the gun but still hits at the crosshair. Maybe a developer can look at it and see/ask how they fixed it?
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Forum: General Discussion
08-28-2011, 10:44 AM
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Replies: 48
Views: 9,184
It would have to be finely tuned for balance...
It would have to be finely tuned for balance though if this were to happen. Right now the sniper is the only weapon I can think of that doesn't have spread/explosion or rapid fire except for traq. ...
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Forum: General Discussion
08-23-2011, 02:13 AM
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Replies: 48
Views: 9,184
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Forum: General Discussion
08-21-2011, 08:58 AM
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Replies: 44
Views: 10,889
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Forum: General Discussion
08-03-2011, 04:40 AM
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Replies: 44
Views: 10,273
It would make it less rage inducing since you...
It would make it less rage inducing since you would be able to kill the sniper but from a balance/gameplay point of view a sniper running into spawn and a sniper being killed and respawning is the...
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Forum: General Discussion
08-03-2011, 02:41 AM
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Replies: 44
Views: 10,273
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Forum: General Discussion
07-29-2011, 11:26 PM
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Replies: 42
Views: 7,773
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Forum: Server/Player Discussion
07-29-2011, 11:22 PM
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Replies: 81
Views: 27,992
Also packs that give grenades should have a...
Also packs that give grenades should have a unique look that makes them different from other packs so that it is easier to figure out which packs give ammo/health/armor and which give grenades. I...
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Forum: Server/Player Discussion
07-26-2011, 08:04 PM
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Replies: 81
Views: 27,992
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Forum: General Discussion
07-26-2011, 05:22 AM
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Replies: 33
Views: 7,658
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Forum: General Discussion
07-25-2011, 11:31 PM
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Replies: 15
Views: 3,976
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Forum: General Discussion
07-20-2011, 09:05 PM
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Replies: 42
Views: 7,773
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Forum: General Discussion
07-13-2011, 06:05 PM
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Replies: 11
Views: 6,808
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Forum: General Discussion
07-13-2011, 01:28 AM
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Replies: 11
Views: 6,808
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Forum: General Discussion
07-10-2011, 07:46 AM
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Replies: 15
Views: 4,626
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Forum: General Discussion
07-09-2011, 06:43 PM
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Replies: 30
Views: 10,591
Something like the EMP gernade might be a good...
Something like the EMP gernade might be a good addition to the scout for clearing out pipe traps. Why does the engineer have the EMP anyways? It seems better suited for an offensive class since it...
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Forum: General Discussion
07-09-2011, 04:55 AM
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Replies: 15
Views: 4,398
well it wouldn't work for the demo anyways...
well it wouldn't work for the demo anyways because he doesn't have a super shotgun but for medics attack 2 is needed to throw med packs, the heavy to use the overpressure, the spy to cloak/disguise...
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Forum: General Discussion
07-08-2011, 07:28 PM
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Replies: 15
Views: 4,398
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Forum: General Discussion
07-08-2011, 06:54 PM
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Replies: 15
Views: 4,398
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