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Forum: General Discussion 01-28-2007, 07:36 PM
Replies: 83
Views: 6,885
Posted By o_k9-cop
Gallery2 (http://gallery.menalto.com) has an...

Gallery2 (http://gallery.menalto.com) has an auto-watermark feature built in. So when you add pictures to the gallery they are automatically watermarked.
Forum: General Discussion 07-29-2006, 12:49 AM
Replies: 29
Views: 2,870
Posted By o_k9-cop
I like the dod:s, what I think someone said NS...

I like the dod:s, what I think someone said NS used...

A simple question and current status are displayed on the screen:

"Are you ready?"
"Blue Team: Not ready"
"Red Team: Not ready"

Then...
Forum: General Discussion 02-18-2006, 03:51 PM
Replies: 38
Views: 3,675
Posted By o_k9-cop
sounds like fun, where can I sign up?[/quote]' ...

sounds like fun, where can I sign up?[/quote]'

The map works like this. After all players have joined the server, the winner is the first person able to spawn in and not be telefraged.
Forum: Mapping 10-30-2005, 07:16 PM
Replies: 17
Views: 3,518
Posted By o_k9-cop
Alright, I said I was going to expand on this...

Alright, I said I was going to expand on this but, well, stuff has happened between now and then. Most notably I got a 4 month contract job so I haven't been thinking as much about mapping lately. ...
Forum: Mapping 10-30-2005, 12:41 PM
Replies: 9
Views: 2,664
Posted By o_k9-cop
Yah, interesting architecture is key. It goes to...

Yah, interesting architecture is key. It goes to show you how much of map making really should be planned in advance. The layout, architecture, and theme all need to be thought of ahead of time. ...
Forum: General Discussion 10-05-2005, 02:15 PM
Replies: 21
Views: 3,793
Posted By o_k9-cop
Here's a mapping question. Are they doing the...

Here's a mapping question. Are they doing the curve in the ramp wall with vertext manipulation or with a displacement?
Forum: Chat 09-30-2005, 11:43 PM
Replies: 30
Views: 3,785
Posted By o_k9-cop
Has Dell gone to crap in the last 5 years or...

Has Dell gone to crap in the last 5 years or what. I bought a new computer this time last year, but my Dell dimension 4100's been great. I'm still using the e770s that came with it, and the...
Forum: Mapping 09-30-2005, 10:52 PM
Replies: 17
Views: 3,518
Posted By o_k9-cop
Thought of some more

I'm going to continue to add/update the webpage as I think of things. I will post the updates to this thread. Eventually I will work on making the webpage more readable (adding links, possibly...
Forum: Mapping 09-29-2005, 12:28 AM
Replies: 17
Views: 3,518
Posted By o_k9-cop
I added an addendum at the bottom to do with clan...

I added an addendum at the bottom to do with clan play.

EDIT: I uploaded my post to my clans website. http://tc.paing.com/ffmapping.php is the direct link.
Forum: Mapping 09-29-2005, 12:17 AM
Replies: 17
Views: 3,518
Posted By o_k9-cop
Here's a quick summary I came up with: ...

Here's a quick summary I came up with:

First, you should realize each map style (ctf, reverse ctf, command points, etc) has its own peculiarities. Thus, the best way to learn how to design a good...
Forum: General Discussion 09-25-2005, 10:21 PM
Replies: 104
Views: 11,965
Posted By o_k9-cop
I think I generally scan the screen for targets,...

I think I generally scan the screen for targets, then move my mouse until my crosshairs are over top of the target. Then I fire. (I might fire sooner or later if there's a tactical reason, like the...
Forum: Mapping 09-22-2005, 01:44 PM
Replies: 19
Views: 2,108
Posted By o_k9-cop
Next to totalwar and betrayed, Vidars2 was my...

Next to totalwar and betrayed, Vidars2 was my favourite.
Forum: Mapping 09-20-2005, 02:31 AM
Replies: 6
Views: 1,695
Posted By o_k9-cop
Thanks for the response, I just wanted to make...

Thanks for the response, I just wanted to make sure I hit the style right when I'm mapping and I was a little thrown off by the images in the media section. The explanation makes perfect sense, I...
Forum: Mapping 09-19-2005, 06:15 PM
Replies: 6
Views: 1,695
Posted By o_k9-cop
Red/blue colors in maps

I was noticing that a lot of the screenshots are mostly generic, in terms of team colors.

Are the maps simply early in development?

or...

Is the trend with FF to add the team colorings via...
Forum: General Discussion 09-17-2005, 04:56 PM
Replies: 49
Views: 6,326
Posted By o_k9-cop
I think Valve was more interested in CS:Source...

I think Valve was more interested in CS:Source and Dod:Source than TF:Source, especially considering the stats on number of players.

Plus, I wouldn't be surprised if by the time they were actually...
Forum: Mapping 07-15-2005, 01:44 PM
Replies: 13
Views: 2,473
Posted By o_k9-cop
yah, in the original versions of vator the beta...

yah, in the original versions of vator the beta testers found the team that had to go up to get the flag actually had a huge advantage because they were able to throw the flag down the elevator...
Forum: Mapping 07-09-2005, 03:19 PM
Replies: 16
Views: 2,796
Posted By o_k9-cop
Yah, bases and darkness and a number of others. ...

Yah, bases and darkness and a number of others. A similar idea was done in, was it tempest????, where as you pass certain points with the flag on your way out of the nme base you collect points.
Forum: Mapping 06-30-2005, 12:41 AM
Replies: 13
Views: 2,473
Posted By o_k9-cop
A suggestion to fellow mappers regarding elevation...

Maps that use changes in elevation tend to be more interesting. If you look at your map and find that everything is all on one even plain with maybe a couple areas that are precisely 'one floor' up...
Forum: Mapping 05-12-2005, 11:09 PM
Replies: 27
Views: 5,038
Posted By o_k9-cop
rofl, yes, Bam is big. I presume nml/nml3 is...

rofl, yes, Bam is big.

I presume nml/nml3 is on someones list somewhere else, heh.
Forum: Mapping 05-12-2005, 03:28 AM
Replies: 27
Views: 5,038
Posted By o_k9-cop
I'd like to add betrayed to that list.

I'd like to add betrayed to that list.
Forum: General Discussion 05-10-2005, 05:22 PM
Replies: 11
Views: 2,478
Posted By o_k9-cop
The problem with spammers and such... With...

The problem with spammers and such...

With reduced grenade blast radius that will reduce the effectiveness of nade spamming.

However, I think the best way to reduce noobish behaviour is with...
Forum: Mapping 05-10-2005, 02:22 PM
Replies: 16
Views: 3,232
Posted By o_k9-cop
I should say there are a few tfc maps where...

I should say there are a few tfc maps where lasers block an alternative (usually faster) route to and from the flag. However, these are deactivated by the offensive team and then come back on after...
Forum: Mapping 05-07-2005, 08:03 PM
Replies: 16
Views: 3,232
Posted By o_k9-cop
Sounds cool to me. Most of those ideas sound...

Sounds cool to me. Most of those ideas sound like things that could be implemented by mappers without too much hastle, at least so long as there is a state check for flags.
Forum: General Discussion 05-07-2005, 01:39 PM
Replies: 304
Views: 185,120
Posted By o_k9-cop
I played a little bit of tfc 6 years ago on a...

I played a little bit of tfc 6 years ago on a dialup connection at home. It was pretty slow going though and I didn't really enjoy the lag. But I could tell it was a good game. When I started...
Forum: Mapping 05-07-2005, 01:28 PM
Replies: 9
Views: 2,610
Posted By o_k9-cop
hehe, 1 scout/31 prezes? Sounds like reverse...

hehe, 1 scout/31 prezes? Sounds like reverse tag, heh.
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