Forum: General Discussion
07-13-2012, 09:47 AM
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Replies: 25
Views: 20,883
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Forum: General Discussion
05-27-2012, 10:22 PM
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Replies: 84
Views: 20,965
I'll probably go back to playing pubs after my...
I'll probably go back to playing pubs after my exams are done. I don't know if anyone's noticed my periodic absences from the community, but my focus tend does to drift between different activities....
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Forum: General Discussion
05-23-2012, 01:09 PM
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Replies: 100
Views: 22,148
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Forum: General Discussion
05-23-2012, 08:19 AM
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Replies: 100
Views: 22,148
I recall being rather confused by dropdown's...
I recall being rather confused by dropdown's button's need for use activation, particularly as there is no indication as to what key you need to press. Practically every other security button is...
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Forum: General Discussion
05-19-2012, 10:21 PM
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Replies: 100
Views: 21,521
Being healed by a medic should make armor...
Being healed by a medic should make armor regenerate over five seconds up to a maximum of 50%. Having armor repaired by an engineer should likewise do the same with health. This would make these...
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Forum: General Discussion
12-19-2011, 01:14 PM
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Replies: 9
Views: 3,930
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Forum: General Discussion
12-19-2011, 12:29 PM
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Replies: 9
Views: 4,329
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Forum: General Discussion
10-20-2011, 06:50 PM
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Replies: 44
Views: 10,011
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Forum: General Discussion
10-20-2011, 02:50 PM
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Replies: 44
Views: 10,011
From what I heard, they didn't remove...
From what I heard, they didn't remove bunnyhopping because it would have required major changes to the engine. The 170% cap was the lowest they could reasonably set it.
Weasel, are you aware that...
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Forum: Tech
09-06-2011, 09:16 AM
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Replies: 32
Views: 9,440
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Forum: General Discussion
08-08-2011, 08:43 AM
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Replies: 19
Views: 4,444
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Forum: General Discussion
08-03-2011, 09:38 PM
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Replies: 44
Views: 10,273
The chance of hitting a moving target is...
The chance of hitting a moving target is determined mostly by its velocity, your ability to aim, and your mouse sensitivity, not by how fast you are moving. Defense mostly stays in one place and...
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Forum: General Discussion
08-03-2011, 08:45 PM
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Replies: 44
Views: 10,273
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Forum: Tech
08-02-2011, 09:27 AM
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Replies: 42
Views: 13,686
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Forum: General Discussion
08-02-2011, 09:19 AM
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Replies: 44
Views: 10,273
Scout has nothing but his speed, so he needs...
Scout has nothing but his speed, so he needs every bit of it. And a reduction as small as that wouldn't make him seem any slower to a casual observer.
The reason people get discouraged is FF is...
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Forum: General Discussion
07-22-2011, 09:35 AM
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Replies: 18
Views: 4,458
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Forum: Server/Player Discussion
07-14-2011, 05:14 PM
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Replies: 81
Views: 27,992
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Forum: General Discussion
07-10-2011, 07:56 PM
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Replies: 58
Views: 12,270
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Forum: Fortress Media
07-09-2011, 09:13 AM
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Replies: 24
Views: 9,395
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Forum: General Discussion
07-09-2011, 09:09 AM
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Replies: 15
Views: 4,398
In Fortress Forever combat usually resolves...
In Fortress Forever combat usually resolves within less than 7 seconds. An extra second spent reloading can easily make the difference between life and death.
Which is why this idea would make the...
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Forum: General Discussion
07-08-2011, 07:20 PM
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Replies: 15
Views: 4,398
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Forum: General Discussion
07-07-2011, 09:43 PM
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Replies: 32
Views: 6,787
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Forum: General Discussion
07-06-2011, 10:17 PM
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Replies: 173
Views: 25,069
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Forum: General Discussion
07-04-2011, 04:22 PM
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Replies: 58
Views: 12,270
That's the most annoying aspect of aardvark....
That's the most annoying aspect of aardvark. There's only one ladder for offense to attack the sniper deck. In my opinion the sniper deck should be removed and the yard should be made smaller. Or at...
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Forum: General Discussion
07-02-2011, 09:53 PM
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Replies: 58
Views: 12,270
You make some very good points, oaties.
...
You make some very good points, oaties.
Imho, the worst map for pubs is dropdown. It has an incredibly confusing layout.
Avanti is IvD.
I've got the impression that some TF2 players are...
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