Forum: Mapping
02-07-2006, 07:15 AM
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Replies: 26
Views: 3,771
Thanks a lot. :)
Truth is, I haven't touched...
Thanks a lot. :)
Truth is, I haven't touched the project for a while now. I was really pretty happy with some of the progress I made since I last updated, but then I got really busy. Plus, I lost...
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Forum: Mapping
08-12-2005, 06:06 AM
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Replies: 14
Views: 1,923
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Forum: Mapping
08-05-2005, 04:48 AM
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Replies: 11
Views: 2,762
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Forum: Mapping
08-03-2005, 04:42 AM
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Replies: 27
Views: 3,882
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Forum: General Discussion
08-03-2005, 03:06 AM
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Replies: 12
Views: 2,037
I'm glad you could see I was attempting to be...
I'm glad you could see I was attempting to be humourous. :)
Oh and eat isn't any sort of genius. His work on crossover may be some of the most beautiful and innovative design you are ever likely...
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Forum: General Discussion
08-02-2005, 07:09 AM
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Replies: 12
Views: 2,037
Welcome Darkhunter.
As a typical welcome to...
Welcome Darkhunter.
As a typical welcome to these boards, Im gonna have to disagree with your first post. The idea of remaking TFC isn't exactly genius - it's a cheap rip off from someone else's...
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Forum: Chat
07-29-2005, 04:11 AM
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Replies: 35
Views: 3,527
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Forum: General Discussion
07-26-2005, 05:00 PM
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Replies: 65
Views: 8,025
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Forum: General Discussion
07-26-2005, 04:45 PM
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Replies: 65
Views: 8,025
I will look over it with the eye of a critic,...
I will look over it with the eye of a critic, listing every minor fault and posting it here first so i can start the official "Its not good enough, I deserve better, and I love the game more then the...
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Forum: General Discussion
07-25-2005, 07:28 PM
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Replies: 12
Views: 2,567
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Forum: General Discussion
07-24-2005, 01:15 PM
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Replies: 39
Views: 4,596
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Forum: General Discussion
07-23-2005, 06:25 AM
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Replies: 36
Views: 4,412
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Forum: Mapping
07-20-2005, 05:00 PM
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Replies: 7
Views: 1,932
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Forum: Mapping
07-20-2005, 05:37 AM
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Replies: 42
Views: 6,592
I was thinking in the flag room past the water....
I was thinking in the flag room past the water. In which case it is ok. In the corridor then it would suck indeed. Unless they were placed higher up, out of the way - and with such high ceilings it...
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Forum: Mapping
07-20-2005, 05:32 AM
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Replies: 42
Views: 6,592
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Forum: Chat
07-19-2005, 02:30 PM
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Replies: 186
Views: 14,018
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Forum: Chat
07-19-2005, 09:29 AM
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Replies: 6
Views: 1,603
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Forum: Mapping
07-11-2005, 09:49 AM
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Replies: 37
Views: 5,168
2chem - alpha stage. Overall I'd say 85%.
The...
2chem - alpha stage. Overall I'd say 85%.
The architecture is about 95%, the textures are about 70%, the entities are about 50%. Waiting on official release of FF to finish.
Shutdown - about...
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Forum: Mapping
07-11-2005, 02:34 AM
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Replies: 13
Views: 3,016
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Forum: Chat
07-11-2005, 02:19 AM
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Replies: 186
Views: 14,018
This is a great analogy.
Imagine we are...
This is a great analogy.
Imagine we are dealing with a universe with only one dimension. That means you can move backwards and forwards in a line.
Now you could be expected to ask where does it...
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Forum: General Discussion
07-11-2005, 02:03 AM
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Replies: 53
Views: 6,922
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Forum: General Discussion
07-11-2005, 01:50 AM
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Replies: 36
Views: 4,412
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Forum: General Discussion
07-11-2005, 01:36 AM
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Replies: 72
Views: 11,698
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Forum: General Discussion
07-11-2005, 01:20 AM
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Replies: 12
Views: 2,398
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Forum: Mapping
07-09-2005, 08:57 AM
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Replies: 26
Views: 3,771
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