Level 1 Burning and Lua-Based Resupply bags
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05-04-2009 04:13 PM
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Time Lord, Doctor
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Level 1 Burning and Lua-Based Resupply bags
Making it so picking up a lua resupply bag causes level 1 burns to be "cured"
Could it be possible so that level 1 burns fizzle out and cure themselves upon picking up a normal lua-based bag?
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Issue Details
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Category General Game
Status Suggested
Priority 9
Suggested Version Undefined
Implemented Version (none)
Votes for this feature
3
Votes against this feature
0
Assigned Users
(none)
Tags
(none)
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05-05-2009 08:27 PM
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Nade Whore
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Could the same be applied to other effects such as tranq or gas?
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05-05-2009 11:07 PM
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Yes, this is possible, but I don't think we can currently distinguish between burn levels with lua.
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05-05-2009 11:17 PM
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Stuff Do-er
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Quote:
Originally Posted by Crazycarl
Yes, this is possible, but I don't think we can currently distinguish between burn levels with lua.
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It would actually be possible to distinguish between burn levels with lua, it'd just be the most round-about solution ever (keeping track of burn levels using a table, adding to it in player_ondamage whenever a player is damaged by each weapon, with a schedule to remove it when the fire goes out... but it'd be messed up by the player jumping in water and whatnot)
Removing all other effects when a backpack is picked up is 100% possible with lua currently, though.
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05-06-2009 06:16 PM
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Slayer of humans
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It would be nice if the packs just put out the fire no matter what level. After all it gives the medic what he needs to put out the fires so why shouldn't the spawn bags/bars or what ever else gives you health.
At the very least it would be nice for spawns to have a fire suppression system, after all then they would be up to fire code. ;)
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05-06-2009 06:23 PM
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Nade Whore
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Ooh, that'd be a cool effect that if you walk into a spawn while on fire, there are extinguisher's that put the fire out.
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08-31-2009 06:04 PM
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I thought you could extinguish flames via ApplyToPlayer or something similar inside the bag lua?
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