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regenerating concs Issue Tools
issueid=226 10-17-2009 04:56 PM
regenerating concs
over time

what if we regenerate concs over time. there can be a reasonable period of time for producing conc grenades
scouts and meds die in like 2-3 mins each round anyways. so it would be v helpful when u survive a bit more. coz a med and especially a scout becomes very useless when hes out of concs.

not suggesting producing hand nades at all. only for concs.*
Issue Details
Issue Type Feature
Project Fortress Forever
Category Classes (Scout/Engineer/etc)
Status Rejected
Priority Unknown
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 1
Votes against this feature 10
Assigned Users (none)
Tags (none)

10-22-2009 08:51 AM
 
there is no need for regenerating concs, the game is meant to have fast paced O...

as a scout, if you dont have any concs left it should be for one of two reasons - you have the flag and are about to cap, or you are dead

The limit on concs forces players to use them wisely as opposed to trying to hide in a base being useless for a full minute waiting for a conc to regen
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10-22-2009 11:06 PM
sKeeD
 
1 conc to get to the enemy base
1 conc to grab the flag
1 conc to escape


3 is fine
Reply
10-24-2009 07:07 PM
 
yeah, the big thing about concs in tfc was that you have to use them wisely, instead of having as many as you want
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