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07-20-2011 01:21 PM | |||
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When I get a new game I expect to be able to jump online right away. Being forced to go through training before I get online would tick me off with any game.
I'd have to vote no on this idea. |
07-20-2011 02:12 PM | |||
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Yeah just go play, not knowing anything how the game works at all? Usually whenever I start a COD game, I go through the single player mode first so I can get used to the controls. It is very important that people get an idea of how to play, but I also wouldn't be opposed to a button that says
I already know how to play, no need for Training. And that'd allow you to bypass it, but it still needs to be a requirement so newcomers are aware the training will be useful for most. Today's game is quite lazy compared to some of the old school gamers I know. People just want to jump right into the action, but that's a big flaw in FF I think. |
07-20-2011 06:53 PM | ||
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What if when the person pressed Find Servers a message popped up urging them to try training mode before playing online?
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07-20-2011 08:09 PM | |||
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That might be nice. I just think there needs to be a higher importance put on the introduction to this game, so how ever we can find a way to do that, all the better.
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07-21-2011 06:54 AM | |||
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you're forgetting the fact gamers dont want to deal with a game of depth that has a learning curve these days! these weak babbies dont know gaming. back in my day, I had to walk uphill 2 miles in the snow each way ..
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07-21-2011 01:16 PM | |||
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hehe! I don't think you give today's gamers enough credit. Like I said before, the training mode would have to be pretty simple to complete. Make it so if you don't complete a certain task within, let's say a minute or two, it then allows you to skip and come back to that at a later time, and if you complete the training after having skipped some sections, it'd tell you about the ones you didn't complete. At that time you'd be able to either go back and finish the ones you didn't complete, or it would allow you to Play the Game or move onto Class-Specific Training.
Someone new told me it took the better part of 20 minutes to complete our current training mode. To me, that says Training still can be improved. Has anyone thought about having a ghost character for the Training mode that would make a generic path that leads them to the finish line for each level? It'd be nice to actually have video tutorials embedded into the Training Mode, but until FF is on OB, I doubt that is even possible. But, what if those training videos were just another option in FF under Training called Video Tutorials. Instead of embedding the videos in game, they'd be separate. Is it possible to at least embed videos into FF, but not while a user is connected to a game such as a server or the training map? |
07-21-2011 01:47 PM | |||
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I'm not saying don't offer the training, heck I'm not even saying don't suggest to players that they should do the training first. What I am saying is just don't force people to do the training before I can go online. Even the button that asks you if you want training should be a 1 time thing. Remember people play games differently. When it came to Hal-Life Death Match, I never played the single player. In fact it was nearly 6 years after Half-Life came out that I finally played single player. (my net connection was down one night and flaky for the rest of the week) |
07-21-2011 01:50 PM | |||
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I still don't see a problem with making it a requirement.
Hell I've already made my own compromise in my head where Class-Specific training would be optional. Basic training at least needs to be required so everyone new will be able to see that there IS a way to learn this game without having to get pwned when they join a server. That's called learning it the hard way. It'll still be difficult for new players who join a server, but not as difficult because they'll understand the basic fundamentals of this game. AND, when they complete training, immediately it gives them the option to PLAY NOW or continue onto Class-Specific Training. Even if they chose the PLAY NOW option, they still know in the back of their minds there is always that Class Training mode they can fall back on if they feel like they are struggling to learn a class. |
07-21-2011 02:07 PM | |||
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The reason why making it a requirement is because it would tick off people like me who just want to jump into the game and learn from there. I prefer learning on the fly and against humans.
Forcing people to do things is the wrong way to go about it. Make suggestions, tell people that they should train before playing. Have a banner at the bottom that says "Try the training sessions before going online to get you used to the weapons and some of the advanced things that can be done with the classes" |
07-21-2011 02:50 PM | |||
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That's actually a really good idea. But where would the banner go? Bottom of where? You know how they have it set where you get a pop up when you try to connect to a server that is using a different version of FF than you have?
How about a message like that that would pop up a number of times(let's say 5 times before it just never appears again) that would tell people about the training like you said instead? |
07-21-2011 05:29 PM | ||
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What if, in the future, achievements and stats were added to the game to increase replay value and make new players feel accomplished? Completing training could be unnecessary but could award an achievement, making people feel the need to do it.
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07-21-2011 06:05 PM | |||
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A little thing that pops up 4 or 5 times would be ok, though as long as it has a counter on it so people know it will only open X amount of times. Maybe even a button "never ask again" or some kind of switch that people can hit in the options to remove it for good without having to see it 5 times. As far as I know you can't join servers that have a different version number unless you have that version installed, though you would have to open that version up to play that version. |
07-21-2011 08:30 PM | |||
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Gwar, I'd definitely like a pop up window that you could have a check box to never display again, but like any EULA, who ever reads that stuff and just clicks "I agree to the terms and conditions" instead? |