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12-12-2012 09:03 AM | |||
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My initial thought upon seeing "10th class" was no way. We don't need that. I read your post and I thought it was interesting. But I don't think it really fits with FF. I don't think it'd really add anything good or match the pace of the game.
And then I thought, hey, we've already got a tenth class anyways. The civilian. But then that kind of got me thinking more. Maybe the builder could fit into the game in the same way that the civilian fits into tfc and FF. If we could make a game mode and a map or two built around the concept of your class, then maybe it could work. Each team has an objective to reach with a number of obsticles barring the way. The builder would work on helping his team to the objective, while his team mates can either choose to protect their builder and his constructs, or go wreak havic on the the enemy teams builder. >;} Unfortunately that's the only way I see something like this happening, and that would be quite an undertaking. Wether a worthwhile one or not, I can't really tell. It's good that you're trying to bring something new and creative to the table. It's this kind of stuff that could mold FF into it's own unique take on the fortress genre. I don't really think FF needs any more classes in it's typical ctf, avd, cp game modes. Although I will say, if you have your heart set on coming up with new classes for FF, something outside of buildables would be better. As moto stated, we already got the engy for that. |
12-12-2012 01:49 PM | |||
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Adding a game mode like tower deffense/fortress defense with the civilian using structure buildables would be a very fun and itneresting out look on FF play. Ofcourse you would have all classes in the game the same way in this game mode, but the structure civilian would be the key class that at least 1 or 2 people could play on the deffense side for towers/obstacules. This would be a fun way to do tower defend in FF. Another fun spin on it would be to have a flag at the end of the defense guanlet that you had to take back to your base through newly constructed obsticules as well.
Intersting thought on a 10th class, however as stated above, it does not fit the pace of this game. TF2 would more so find use/benefit of a 10th contruction class. |
12-12-2012 03:35 PM | ||
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thank you all for your comments and concerns
the true base of the Builder is designed that a class that changes the environment to give his team the advantage. I'm pretty sure the FF team can spruce up my concept of the class to fit the pacing of the game. |
12-12-2012 04:59 PM | |||
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Well practically the entire community that plays FF is considered the FF team lol. There is currently 4-5 people working on the game as a whole as far as developing is concerned, right now mainly 2-3 are active currently. Even if the 4-5 agree with your ideas on the construction class it would still take a long time to implement it to Beta testing, and assuming it held up and got good reviews you might see it in the game 2-3 years from now at best. Long story short i wouldn't count on this 10th class concept realistically happening. |
12-12-2012 05:36 PM | ||
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12-13-2012 02:54 PM | |||
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what all the people above me said ^
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12-13-2012 04:29 PM | ||
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im not gonna bullshit anyone, i am angry that nobody wants this implemented....
I don't see anyone else making new class ideas or even thinking them up with original stuff.... |
12-13-2012 06:45 PM | |||
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Well that's mainly because the class system that we have which is the same class system, and same ammount of classes sense 2001 has pretty much worked great. Instead of thinking of a 10th class to add find ways to make the two current classes better for this type of game. Pyro/Sniper for example are the two classes that do not get played much, and they don't bring much use to this pace of game. Think of origional ideas to make these two classes better, not adding another class that is in essense the same thing as the engineer that you allegidly had a hand in helping create in the first place. |
12-13-2012 07:51 PM | ||
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12-13-2012 08:07 PM | |||
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Sniper is basically the most useless class in the game, and needs to be redone completely. I vote for a Sniper Railgun for his main rifle with an automatic version of the same gun as his secondary rifle, but ultimately I think the rifle would be better as a projectile based weapon instead of a hitscan one. Projectile weapons seem to do better in this game than hitscan ones aside from shotguns. He could also use a secondary grenade like a flash nade or something that would actually help his team, like my radio tag grenade idea that is similar to the hedgehog grenade from the game Resistance for the PS3, but when hit it would radio tag the target and do some damage.
Pyro, while somewhat nerfed in this new patch, is still pretty overpowered and is in good need of fixing. I would prefer a flamable gas grenade as opposed to the current napalm, which when it activates, it releases a cloud of gas and once the cloud is big enough, a spark ignites the whole thing, setting anyone within it on fire. The pyro could also preemptively use his flamethrower/IC to ignite the gas sooner than it would on its own. Medic needs a medigun instead of throwable med packs and his medkit. People disagree with me, but I'm sticking to my guns because I think it's a good idea, if implemented correctly. Soldier, demo, engi, HW Guy are all good to go, don't really need much change at all. Scout could use another type of grenade like a better version of caltrops or shit I don't know. havent really thought about another type of nade for scout. Spy could have some better mechanics as far as cloaking is concerned, but for the most part it's a fun class to play as is. |
12-14-2012 03:32 AM | |||
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don't get analpained that people don't support your idea.
it wasn't that great an idea in the first place. just move on, we don't need more classes to water down the gameplay - it's nice as it is with 9+civvy. |
12-14-2012 04:50 AM | ||
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thats the reason why I'm analpained, I hate that the Team Fortress series is now "perfect" no real room for improvement or innovation such as a 10th class..... I like FF alot, it's classic and great but there are certain mechanics that draws me away from it, I like TF2 because it has great mechanics over FF and innovation of the overall Team Fortress series but is seriously unbalanced due to extra weapons that change playstyles and deviate every class away from what they were originally.... If everybody believes the Pyro is overpowered, why not set the afterburn damage to a flatrate like 3 or 4, and have it ignore armor and not damage armor. |
12-14-2012 04:59 AM | |||
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Now that's an idea I can get behind.
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12-14-2012 06:34 AM | ||
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if that'll happen, I'll definitely help out. and I promise no "buffs without skill" kind of stuff like Valve put in TF2.... |
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