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Demo naming and Autodemo support Issue Tools
issueid=143 03-24-2009 08:47 PM
Pub Allstar!
Demo naming and Autodemo support
Dynamic demo naming to support Autorecord feature

Feture request: autorecord command that begins recording a demo named demoxxxx where xxxx is an incremental value +1.

Basically the effect is to have a command that will record a named demo0001, once stopped and reactivated the name will change to demo0002; etc. This way players can record demos without having to name each one individually.
Issue Details
Issue Type Feature
Project Fortress Forever
Category General Game
Status Accepted
Priority 10 - Lowest
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 15
Votes against this feature 0
Assigned Users (none)
Tags (none)

03-25-2009 08:59 PM
Nade Whore
How about dating them as well?
Like this: DEM_08-23-2009(1).dem
03-28-2009 08:30 AM
Originally Posted by KubeDawg
How about dating them as well?
Like this: DEM_08-23-2009(1).dem

03-28-2009 02:46 PM
03-28-2009 03:21 PM
would be v useful to have the map name in there too, and the "DEM_" is pointless. so, imo:

20090328_151945_ff_monkey.dem (formatted however you want, but with the info in that order).

but yeah would be handy to have this implemented sometime, low priority tho ofc as you say.
03-28-2009 06:44 PM
Stuff Do-er
Or just name it exactly how autorecorded SourceTV demos are named:

03-30-2009 09:11 AM
ah yeah, good point, just use that formatting then imo. would be useful to have some way to distinguish stv and client demos from each other just by looking at the name tho (mb just put something different where stv says "auto").
03-30-2009 09:22 AM
Gets tickled by FF
agree - a step further (separate issue) would be a dialogue at the end of the game to select if you wanted to delete it (knowing you hadn't done anything good). This way you wouldn't end up with a directory full of demos you'll never look at :x
03-30-2009 04:30 PM
Perhaps such kind of task could be done via lua scripts?
05-20-2009 06:06 AM
Slayer of humans
A little late but heres my suggestions for something like this...

This is how I name my demos...


FF for the game, 2_3 for the version number, 2009 for the year, 0001 for the number of the demo.

What would be nice is if a txt file of the same name was made at the same time that had all the information in it.

Map name
Class you played as
Any other classes you played as and at what tick you switched to them

Team you played on
Any other team you played on and at what tick you switched to them

And ability to put in any notes from a bind.
Bind X "demonote"
which brings up a chat like item where you can type in "just had a killing spree of 5 people and got away clean with flag" or what ever you want.
and it puts that into the text file with the same name of the demo thats being made at that time with the tick number of when you hit in demonote.

It could all just be appended onto the end of the text file so there is no need to worry about what other info is already there.
08-31-2009 05:53 PM
Yeah this is a good idea. I cant find the demo code though.
10-08-2009 04:32 PM
not wrote here when prematch is over start autorecord etc... btw
10-08-2009 05:11 PM
RnZ RnZ is offline
Indeed, prematch is annoying when watching demo's, sometimes there is like 10 minutes pm cause people are so slow. I know you can fast forward but starting when pm ends is a better way to record i think
10-08-2009 06:15 PM
Gets tickled by FF
ah ye thanks for bringing that across from other thread :p
10-17-2009 03:51 PM
agree `auto-mapname/date/time.dem`
and yea it better start when pm ends or about to end
10-17-2009 04:47 PM
and auto screenshot scoreboard end match.
10-24-2009 09:50 PM
FF Whiner
Would be nice if it could be something like:
10-25-2009 04:12 AM
Slayer of humans
I don't think you really need to have demo on the front, after all if its a .dem file you know its a demo.

and instead of the time I would prefer to have what number in the series it was and what version it was from.

I do like the idea of putting the name of the map right in the demo name but not really needed.

I would prefer if there was a text file with the same name as the dem file which would have all the info in it.

Name of map.
Date and Time it was played.
teams you played on and the tick number when you switched to it (just in case you switch teams during the game)
Classes you played and the tick number when you switched to it (for same reason above)

Maybe a way to leave a little note in the text file via the console "demonote did soemthing at this point or person cheating or what ever" and have that note with the tick number put into the text file.
10-25-2009 05:33 PM
I think that we really just need to fix messagemode so that you can set up a script that will prompt you to put whatever the hell you want as the name of the demo!
10-27-2009 02:05 PM
Pub Allstar!
Scripts are not intuitive to this generation of gamers, Quakelive has autorecord enabled by default, new fps gamers are just used to it.

Recap, Scripts are lame, features are good.
10-27-2009 03:27 PM
Stuff Do-er
I almost have this working, but I need to find the right place to start recording on connect.

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