Fortress Forever

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Random Suggestions Issue Tools
issueid=194 07-30-2009 10:39 AM
Random Suggestions

  1. Sound indicator for when hitting enemy (a la Quake3)
  2. EMPS do damage to armor instead of hp
  3. Add team glow over player models when being healed
  4. Thicken infected particles or add green glow over them
  5. player:AddGlow(name, color, duration) and player:RemoveGlow(name)
  6. player:EmitSound() .. if not already available?
  7. IsFrozen() to return value
  8. SetClassName(team, class, name) .. DO IT. No excuses.
  9. Team colored rail beam, sniper dot, nade trails, mg tracers, etc
  10. Give SG some push
  11. Visual indicator for when hitting dispenser (flashes team color like SG)
  12. No more "Help I'm infected" interrupted by coughing
  13. Increase reload speed for single shotgun (for all classes or Scout only?)
  14. Get rid of sniper rifle, give sniper railgun. Buff him up. Make him a close/medium range class.
  15. Sabotage jump pads. Could throw people in a random direction or blow up in their face when they try to use it, or even just.. not work at all. When sabotaged, the jump pad can not be destroyed until it naturally expires.
Issue Details
Issue Type Feature
Project Fortress Forever
Category General Game
Status Rejected
Priority 10 - Lowest
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 2
Votes against this feature 1
Assigned Users (none)
Tags (none)

08-20-2009 01:44 PM
Title title title title
I miss the old Assault Cannon!
08-21-2009 09:16 AM
Teleporter ingeneer ?
08-30-2009 04:19 PM
FF Loremaster
Originally Posted by Bridget
  • Heavy's Assault Cannon should start off with a small spread with low damage. The longer he fires the weapon, the larger the spread gets as the damage increases.
I thought I'd quote this one as I was scanning because it stuck out.

This was already tried in a few ways and it just sucked really, really bad =\.
08-30-2009 09:53 PM
zE zE is offline
Pew pew ze beams
hw is fine as it is atm
08-30-2009 10:46 PM
Takes way too long to kill someone at close range, imo.
08-31-2009 02:27 AM
zE zE is offline
Pew pew ze beams
theres just one thing that i dislike about hw, it seems to me that a dodgy conection makes u kill a lot faster, i ve noticed that i kill much faster with 80 ping compared to 40 50 ping, strange..
For example vs turkish players that usually have a hight ping i die much faster compared to good players that have lower ping.

About puting hw stronger im not sure, because in 2.4 nailgun gonna be slower, and was with them that u could dm the hw.
10-24-2009 10:46 PM
Ambassador of Everything.
15 is good.
Sniper with railgun... let's give him a sandvich too!

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